114

Then you need to damn the plot secrets and talk with the player and make sure they are OK with it. You don't need to give them details on how it is resolved but they need to know they will be killed and why and that it will be resolved and about how long for that to happen. You should probably discuss taking over an NPC or how to introduce a new character. ...


103

Let them No seriously, let them. They want to keep the McGuffin of doom, the schematics to the bank that the Johnson asked them to get, the sacred Rhino of the city? Let them keep them. They're seriously writing plot for you right here, don't speak to them as a GM saying "If you do that, X..." they're experienced runners now; this is fine at the start ...


43

I've experienced this situation (of a PC dying for plot reasons) from two angles - that of a fellow player at the table, and of the player of the PC who is killed. Neither situation was in Shadowrun but I think the same insights can probably be applied. It's important to note that in both examples, the player in question knew about this in advance. In the ...


41

VR Sleeping a) This is super cool. A character in a loud place 'jacks in', goes to her personal VR meditation space, and falls asleep? That's super cool. That's cyberpunk as hell. That's utterly worthy. Even if the rules didn't support it, I would instantly allow it. b) The rules allow for this perfectly. While in VR, you are unaware of your ...


38

This answer comes down primarily to "What about..." Noise? This is the biggest one Why is your Decker not in the field? The ability to hack the stuff in the run location requires that he get in close physical proximity to it. That's how the SR5 Matrix works. The whole "I'm a Decker who sits and home and does all my work remotely" doesn't ...


34

Tanaka-san or Johnson-san. There is a vast list of names for "client" used all over the world of Shadowrun. While in North America "Mr." or "Mrs. Johnson" is the common name, other names are used in other parts of the Sixth World, such as: Herr/Frau Schmidt - in Germany - i.e. the Allied German States Herr Keller - in Switzerland Herr or Doktor Nowak - in ...


28

Yes, they can interbreed. No, you don't get "mixed breeds" Contrary to ethnic races, metagenes seem immune to recombination, miscegenation, and dilution. Although members of different metatypes are able breed with one another, the child always expresses only one of the parent’s metatypes—or is born human (as a result of conflicting metagenes ...


24

The question is a bit broad and rather subjective, but I think it's a good one, nonetheless. There are as many answers as shamans, though: it depends on the person and their circumstances as much as on their totem. Here, let me present a few examples I'd consider stereotypical (though YMMV, wildly, of course.) First of all, imo, practically any shaman can ...


22

In SR4 and the canon up to then, there were several ways to become /almost/ immortal: One could become a Cyberzombie by getting a negative essence (and dying) during a bloodmagic ritual under surgery. As such a being, one does not die (again) as long as one is treated with their meds and magic. They become mad and an astral hazing being though, and it is ...


19

Removing their powers is clearly a bad idea, as you've stated. Players really don't like that. So you're left with Don't go to space Change the game so magic works in space just like it works elsewhere Invent a reason why magic-users can go to space and still use magic for this mission So give them an item of some sort which lets them use magic safely if ...


19

Get buy-in to break your own play conventions Normally, I'd tell you to rethink your whole approach. Messing with characters in this way tends to feel very disruptive: you're putting your GMly finger all over the one point of contact players really have with the whole game world in traditional-style RPG play, all in the service of creating a couple of cool ...


18

The link between Earthdawn & ShadowRun dates from when FASA had firm control of both licenses. Once that line was cut, everything about this was dropped. Background: the magic in the world has a cyclic nature with bad things happening at certain points in that cycle. Those bad things are called Horrors and every now and then (when the world is filled ...


17

The easiest and smoothest approach is probably to let the incidents which destroy the character's old lives help build their new ones. Some techniques that might be useful: Establish the old life before you trash it. And don't wreck it all at once - let it break apart step by step, each step leading relentlessly to the next, but giving you a chance to ...


17

While both members of the shadow community, a fence and a fixer operate at different levels of it and have different roles. A fence is a merchant dealing in black and grey market goods. They operate on the fringes of the shadow community - offering services to both members of the shadow community and the more garden-variety criminal. Depending on their ...


16

The wording of the section on Mana Barriers is talking about magical force to break through the barrier, not physical force. The comparison it makes to any other physical barrier is to inform you to use the same system for tracking damage to the barrier. On page 315 in the entry you mention there is a chart which describes the caster's options for where ...


15

Read fiction The "feeling" for most settings is less based on the actual setting and more on the general cultural bakcground that you've been exposed to - fantasy literature for the 'generic D&D' environments, swashbuckling movies for pirate-style settings, etc. If you want to get a good feeling for Shadowrun, read good novels of the genre - not of ...


15

I haven't played SR3 so my answer will be entirely based on my experiences with SR5. Deckers don't seem too separated from what's going on in meatspace The Matrix in SR5 is completely wireless (although I believe this may not have been the case in earlier editions) and functions more as an alternate plane of existence than as a completely separated network ...


15

It depends on various thing. How does your Shadowrun world look like and where in this world are your runners positioned. Reputation As experienced runners in the most basic setting (Do jobs for various Johnsons - some connected some independent) they should really know better. Tricking the Johnson just plain damages their street rep. Somewhere in the ...


15

My advice is to be extremely careful about killing characters. Players generally accept a character death if it is due to their miscalculation and the rolls of the dice. However, when a local GM deliberately targeted a character (like you, for plot reasons), I've seen the entire group of players walk out of a game and never came back. I don't believe that ...


15

Make the current strategy unworkable or very difficult. It's easy to lose sight of this when working with a TTRPG, but it's important to bear in mind that the rules don't describe the setting but rather that the setting suggests certain rules. I'll expand on what that means in the context of Deckers in SR 5e: Deckers are relatively common, both the legal ...


14

In this particular case, Anydice's count function is the right choice. So to count the number of hits you'll get (on average), you get: output [count {5, 6} in 13d6] And for the sprite: output [count {5, 6} in 14d6] To compare how often you'll get more hits than it does use the formula: output [count {5, 6} in 13d6] > [count {5, 6} in 14d6] ...


14

The fast food place you are looking for probably is McHugh. They have paranoid security measures, the food is rather average (and "average" is not a good thing in SR) though. Google says they were mentioned in the book Neo-Anarchists' The Guide to Real Life which is 2nd Edition, although there is a good chance they were mentioned in 3e as well as 4e. ...


13

I would recommend you play with the fifth edition rules, it will be a leveling agent, since the experienced players will be on the same level as the inexperienced players. Also, it is an updated edition that has gone through much revisions, systems have been improved and optimized, it should be a much smoother play experience, with little to no unexpected ...


13

As a GM and a player, there are a few reasons I see as to why: Risk vs. Reward For the longest time most Deckers would do their job from a place of safety. There wasn't too much risk in their job: sure, they might get a little brain fry, but that's only if they're going after the really big or shady hosts. In many cases the worst the decker would have to ...


13

A Fence is someone who buys and sells stolen goods. A Fixer is primarily a middleman between the shadows and the corporate world. Some also act as fences.


13

Genes in Shadowrun are weird, as of at least 4th edition. An "Ork" isn't "the product of two Ork parents." It's "a metahuman whose genes manifest closer to an Ork metatype than another other metatype." Elves, Humans, Trolls: they are all the same species, just with different gene markers. I guess that's what happens when genetics meets magic. Races in ...


13

Let's see what the books have to say. Let me start... Runner Havens (SR4, Fanpro print 2006) Seattle's climate is classed as being in the climate of temperate rainforest and gets 200 centimeters of precipitation a year. It also lies under a near-constant smog, at least when there is no steep breeze from the sound. 1 Council Island is heavily forested and ...


12

The new errata answers the question clearly: Change to following sentence: “You get a free Power Point whenever you increase your Magic attribute, and you can gain a Power Point through Initiation (p. 324) instead of gaining a metamagic.” To: “If you’re an adept, you get a free Power Point whenever you increase your Magic attribute (though this ...


11

The Edge attribute, as the core rulebook says on p.56, under Edge, does not change unless you permanently burn Edge, as detailed in Burning Edge, on p.57. The Edge attribute itself shows you how many Edge points a character may have at a time: it's the maximum, the upper limit of the spendable Edge points. A character who has an Edge (attribute) of 1 has a ...


11

The short answer is No. There is no anti-gravity technology available that would not be available in the real world today. Obviously, shadowrun technology is more advanced and cheaper, so owning a helicopter, VTOL vehicle, hoovercraft or maglev train is not out of the question, but there was no technological breakthrough in that direction. Magic can make ...


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