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28

The D&D Beyond site is adding a +5 to your passive Perception due to your Sentinel Shield giving you advantage. From the SRD/basic rules on passive checks: A passive check is a special kind of ability check that doesn’t involve any die rolls. Such a check can represent the average result for a task done repeatedly, such as searching for secret doors ...


21

The rules on the Intimidation skill state: Intimidation. When you attempt to influence someone through overt threats, hostile actions, and physical violence, the GM might ask you to make a Charisma (Intimidation) check. Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the ...


17

Yes: those proficiency choices are supported by RAW From the Basic Rules, and the same section in the PHB: Proficiencies If a character would gain the same proficiency from two different sources, he or she can choose a different proficiency of the same kind (skill or tool) instead. (Basic Rules, p. 38) Thus you can pick the other background ...


17

Ability first - then proficiency The chapter is in the PHB is entitled Using Ability Checks - not Using Proficiencies. Which ability applies depends on the 'approach' of the PC to the problem: that is, exactly what is the PC doing. With that firmly in mind, look at what each ability is used for and which of the six is most applicable to the task at hand: ...


13

It's up to the DM This is a series of events orchestrated by the party that may require one or more ability checks. In this scenario, what happens is described on page 174 of the PHB: The DM calls for an ability check when a character or monster attempts an action (other than an attack) that has a chance of failure. When the outcome is uncertain, the ...


7

Expertise is not a defined game term outside of the class feature The rogue class feature Expertise does exactly what it says it does and does not lay out any kind of general definition for the term "expertise" that could be read as applying to every other instance of the term in the book. Nowhere is the term "expertise" defined to mean anything special in ...


6

No, you don't need to make a Medicine check The Healer's Kit states (emphasis mine): As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. The Healer feat says you can spend one use of the healer's kit to restore additional hitpoints, which is what makes the feat ...


4

Does winning an Opposed Melee Test as a defender also do normal weapon damage, just as if you were the attacker or is a critical hit the only damage the defender can do? Generally speaking, no. If the defender wins the opposed test normally, nothing happens, no damage is done. The defender gains an advantage for winning an opposed test though, that they can ...


4

He won't be able to translate A creature with an INT of 4 is unlikely going to be able to translate a garbled version of one language into another that they can(?) speak. Most creatures with INTs of 5 or less don't have this ability, and even Find Steed requires moving their INT to 6 in order to communicate. Even if you rule that they can still speak ...


4

Use an intelligence check An Intelligence check comes into play when you need to draw on logic, education, memory, or deductive reasoning. The Arcana, History, Investigation, Nature, and Religion skills reflect aptitude in certain kinds of Intelligence checks. The character has to hear mangled or mispronounced sounds and sort out what they are in their ...


3

There is a Doctor Stunt that will help you. From "Your Story", p 155 Doctor (Specify): You have a medical degree or the equivalent of such an education. You may use your Scholarship skill to declare appropriate justification for the recovery of moderate physical consequences when outside a medical facility, and for the recovery of severe physical ...


3

The important factor, and one you do not mention in your question, is whether or not you were trying to hide or move sneakily at any point. Page 177 of the PHB says: Stealth. Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen ...


3

No. Ring of Revelations states: While wearing the ring, an oracle has access to that revelation and may use it as if she had it as a normal class feature. The oracle must have the appropriate mystery to use the ring, and must meet the level requirements (if any) of the revelation itself; [...] The ring has no effect if worn by a non-oracle, and Use Magic ...


3

Strictly, the general purpose combat riding (Player's Handbook 75)—as per the skill Handle Animal—includes the tricks attack, come, defend, down, guard, and heel, and an animal can't substitute other tricks for those tricks or unlearn those tricks. An animal can be trained even more so that it learns more tricks… if the animal's Intelligence score or an ...


2

"Frightened" is a specific condition in the game rules that simulates acute fear - your hands are shaking, you can't do things, and you definitely won't move closer to that scary thing. It is a state more akin to a phobic episode or a panic attack. The bouncer at the tavern is intimidating - you can tell by his size and strength and gaze that he's an ...


1

In 5e you can get up to three ranks in each skill during character creation (41). You use the Game of the Twenty Questions Sheet to choose your options. If you encounter an open-ended choice, you can choose any skill that complies with that choice. Your rank in that skill increases by the stated amount (usually +1) - unless you already have three ranks in ...


1

Passive Perception should be clear to anybody. What I also use Passive Investigation for, is for example recalling things. Maybe you visited a house of a suspect, you later can, when new clues come up, recall details from there. Think of like Monk (the TV series) when you think about it. He could maybe been hit on the head by someone sneaking unto him ...


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