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28

No Consider this text from the Major Image spell: Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the ...


20

The DMG says: Some DMs prefer to run a social interaction as a free-form roleplaying exercise, where dice rarely come into play. Other DMs prefer to resolve the outcome of an interaction by having characters make Charisma checks. Either approach works, and most games fall somewhere in between, balancing player skill (roleplaying and persuading) ...


10

Probably not, no As always, your DM can choose whatever he wants for this and may pick and choose per scenario, but let's look at the text of Minor Illusion. If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a ...


8

Nothing, probably 5e diverges from the "I use X skill" mentality. You describe what do you do, then the DM might ask you for an ability check, then the DM describes what happens. Making arguments under pressure is usually a Charisma check, with or without proficiency bonus (DM's choice), as Charisma is "measuring force of personality" according to the PHB....


3

Insight is a perfectly fine skill to use in this situation...if you feel the situation warrants an opposed roll Not all social interactions require ability checks, nor do they all require opposed rolls. The DMG has a good section on how to run social interactions without requiring opposed rolls which is worth a read. It also includes this advice (emphasis ...


1

How the Disguise skill works The creature takes 1d3×10 min. to make a Disguise skill check to create the fictional identity. The Player's Handbook says that the DM on the creature's behalf secretly makes, for example, Decipher Script and Disable Device skill checks (71 and 72, respectively), but it doesn't mention the DM making on the creature's behalf ...


1

Reroll only when conditions change. In situations like this I've been served well by following The Angry GM's rule #3: "One Roll is Usually Enough (Unless Something Changes)". In a mechanical sense, this isn't different than keeping watch at night (Spot and Listen checks) or sneaking through a noble's manor (Hide and Move Silently checks), both situations ...


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