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45

Yes, RAW allows you to investigate the same room twice Multiple Ability Checks (DMG 237) Sometimes a character fails an ability check and wants to try again. In some cases, a character is free to do so; the only real cost is the time it takes. With enough attempts and enough time, a character should eventually succeed at the task. It then goes on with some ...


42

Nothing in RAW prevents this, but ... ... the DM isn't required to have them roll again. Let's get back to basics. From Basic Rules Chapter 1: (I added formatting for clarity) The DM describes the environment. The players describe what they want to do. {snip} ...the DM listens to every player and decides how to resolve those ...


36

This is something you'll have to settle among yourselves. Everyone plays D&D a bit differently, sometimes more than a bit. There are groups that go to extreme lengths to maintain a hygienic distinction between character and player knowledge to avoid "metagaming", there are groups that feel the game only improves by allowing players to leverage any ...


33

You should have 5 There are three possible sources to skill proficiency upon character creation: race, background, class. Tritons don't give proficiency in any skills, so aren't relevant. The folk hero background gives two skill proficiencies; Animal Handling and Survival. Bards' starting proficiencies read: Choose any three So you can choose any three ...


30

No Consider this text from the Major Image spell: Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion ...


30

+5 isn't that much, there is plenty the PC won't notice (for example, in dim light you have disadvantage on perception checks, that means that in dim light the PC will only have normal perception). The real "wow" factor for a player is that their active perception checks could roll nicely, or cook up a plan that involves lipreading. I find many people pick ...


29

Your total Stealth mod is +8. Your mistake here is that you are adding your proficiency with Dexterity saving throws to your total. This is incorrect. Saving throws are a special kind of die roll, separate from the (related) ability check and attack roll. Saving throws are generally reactionary; the DM will ask you to make one in response to certain kinds of ...


28

The Passive Perception is like normal Perception, but you add 10 instead of rolling the 20-sided die Passive checks are calculated like so: 10 + all modifiers that normally apply to the check If the character has advantage on the check, add 5. For disadvantage, subtract 5. The "all modifiers that normally apply to the check" are the numbers that ...


28

Should I have even allowed the PC to make the rolls? Should I simply have told him that a roll is not necessary and gave him the outcome of his efforts? Since I allowed the PC to make the roll, am I bound to letting the events play out as the roll dictates? There's a lot going on here, so let's break it down. It's OK to not have a roll and ...


27

It is probably not a good idea Would it be reasonable, under appropriate circumstances, to grant an Inquisitive Rogue advantage on Perception and Investigation checks outside combat? Depends on how often the "appropriate circumstances" are going to occur, this can become either very powerful or almost unneeded. If this occurs quite often, it is close on ...


26

The modifier is directly linked to the stat, so a STR of 19 has a modifier of +4. That just happens automatically. STR based attacks will therefore benefit from the higher modifier. Skill checks will improve if they use the STR modifier as it has improved. Basically, the modifier instantly increases to match the new total of the stat then that flows over ...


25

The DM is wrong here As the DMG explains on page 237, a roll is called for by the DM when the outcome is in question. Unless forced not to by magic (ie. something that explicitly overrules this) you have agency over what your character believes. If you state that you do or do not believe what someone says, there is no room for a roll, as the outcome is not ...


25

The answers that are anti-Medicine seem to only be looking at applications during combat. Most of the use in practice seems to be in the exploration/social interaction pillars, not so much in combat (though there are a limited number of those uses listed by other answers, special wounds and bites). This shouldn't be a surprise: what's the last time you used ...


24

You cannot do this. Initiative is not a skill; Jack of All Trades just applies to all ability checks. The section on "Skills" lists out all the skills: Athletics Acrobatics Sleight of Hand Stealth Arcana History Investigation Nature Religion Animal Handling Insight Medicine Perception Survival Deception ...


23

The quoted text applies only to backgrounds That text is found in chapter 4: Personality and Background which tells us right from the start that the rules found here most likely only apply to backgrounds. Furthermore, the text in question states in full (emphasis mine): Each background gives a character proficiency in two skills. Skills are described in ...


22

The latter. Sometimes, reading using plain English is where the answer is hidden. You gain proficiency in any combination of three skills or tools of your choice. (PHB, Ch 6) The possible combinations are; 3 skills, no tools 2 skills, 1 tool 1 skill, 2 tools no skills, 3 tools You can choose any combination that you prefer.


21

Leave this game. This behavior is creepy and abusive. It is not a typical, expected, or really even an acceptable part of a Pathfinder game. You are literally describing a form of sexual harassment. It’s not funny, it’s not fun, and it shouldn’t be happening. Anyone who disagrees is, seriously, not someone you want to play with. Find a better group, or if ...


21

Perception is an opportunity for the GM to introduce new challenges Spotting an object is a hook to a new challenge. If your player can trivially spot many fine details, don't bother rolling. Just tell them what they find. However, don't give away the farm - only tell them things the character is capable of finding out. Everything else is part of the story ...


21

No, only on checks related to the identity they've assumed You already got to that in your question: Or is the meaning of the Actor feat that they only have advantage when they are trying to prove that they are a different person, not in other situations? That’s exactly it. Actor gives you advantage on deception and performance checks that you incur from ...


20

It depends This is up to the DM and how they have decided to implement how players go about with their investigation checks. Some checks have no chance of triggering a trap and hence don't apply to this situation, but there are a few situations where that might not be the case. For example, if you were to check all the tiles on the floor of a room for a ...


19

There's indeed a difference between 3.x and 5 paradigm After a little research I came to conclusion that the role of rules in 3.5e and 5e does differ: 3.5e rules serve like a rigid framework, that explicitly says, what mechanics we must use and when 5e rules are more like a toolset, where choosing the right tool is a subject of the DM's discretion How ...


19

So I went through all the epic skill checks, and categorized them as follows: Broken—if you can hit the check regularly, you can break the game with the effect. Applies primarily to Diplomacy and Perform (which have the same effects), though Sense Motive is also a problem. Good—Something genuinely useful at a reasonable DC. OK—Something maybe useful at a ...


18

Yes, you can shove an ally Shoving The rules for shoving say Using the Attack action, you can make a special melee attack to shove a creature ... The target must be no more than one size larger than you and must be within your reach. (PHB, p. 195) There is nothing here to suggest that the target must explicitly be an enemy. Your ally is a creature, so you ...


18

The rules don't specify that Athletics. {snip} • You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off. (Basic Rules p. 62) The PC rolls an ability check when the DM calls for one. Ability Checks An ability check tests a character’s or monster’...


18

You are the DM, so it's your job to decide Regarding ability checks 5e no longer dictates the DM how to play. It provides the DM a toolbox instead. When, how and what tool (not) to use it's up to the DM now. Passive checks are DM's tool that allows one not to roll for everything, hence speed up the game. You can use this tool or not to use, in the end of ...


18

This is crazily overpowered Perception is the most common check made in most games, by far, and is used for uncovering clues, spotting danger and more generally gives the player information which allows them to overcome challenges more easily (i.e. you see a trap, now you don't take HP damage, life is easier). Advantage works out to around +5, and also adds ...


18

Grappling and shoving are the only RAW ways to "attack with" a skill The Grappling rules state: When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple. If you're able to make multiple attacks with the Attack action, this attack replaces one of them. The target of your grapple ...


17

Yes You've done all the math and that's correct. Of course, you need to be using a skill check in which you're proficient, but you are a 20th level PC and built it in such a way to maximize the skill check possibilities.


17

They would still get advantage. The quote is quite clear: You can use your Wisdom modifier in place of your Strength modifier when making Strength checks and Strength saving throws. In your example it is still a strength check but the character is using their Wisdom modifier. That doesn't change the nature of the check or, in game terms, the action they ...


17

Setting Expectations for PCs So, first of all, in D&D 5e the DM calls the rolls. See relevant question. That's not to say players can't ask for rolls (they do, very often, and that's usually not a bad thing), but the DM has final say on whether a roll is made. To address the meat of the issue, however: The problem seems to be that your player's ...


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