79 votes

Can the DM force player vs. player social checks?

Other answers have already dealt capably with your question: Can DM's force skill checks? Yes. Should they do so? Maybe - maybe not. But, it appears to me that your real issue may not be the skill ...
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  • 24.4k
56 votes
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What ability should be used when resisting Intimidation?

Broadly speaking, manipulation-related skill check shouldn't be used on players. One of the important tenets of D&D is the idea of player agency, where you always have control of what your ...
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  • 46.9k
48 votes
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How do I make a socially-optimized character in Dungeon World?

You can't optimise in Dungeon World, not like you can in D&D. To do what you want to do, you have to approach it differently. It's a different game, after all. Unlearn what you know about D&D ...
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32 votes

How should a GM properly handle the Bluff skill when it's used to Deceive or Lie?

Speaking honestly is different from stating an absolute truth. Your player has made a very keen observation about one of Pathfinder's flaws. If you tell a convincing lie, then the listener's ...
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  • 31.1k
27 votes

Can you use Vicious Mockery to win an argument or gain favours?

Not in the way you want it to. Vicious Mockery isn't just "influence them to be a bit demoralized". If you continue to viciously mock someone, you can literally kill them. It's not so much making ...
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  • 24.8k
26 votes

Can the DM force player vs. player social checks?

Sort of? To start with; remember that the GM is: (Usually) not adversarial The arbiter of all-the-things; including house-rules, rulings, etc. Essentially a story-teller that you are helping craft a ...
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  • 1,580
25 votes

Does a character who believes what they're saying have to make Deception checks?

Andrew knows he's bluffing Your overall question is very interesting: does a person need to make a Deception check if they believe what they are saying is true? I would say "no." In that situation, ...
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22 votes

If a player tries to persuade somebody, what should that creature roll not to be persuaded?

The DMG says: Some DMs prefer to run a social interaction as a free-form roleplaying exercise, where dice rarely come into play. Other DMs prefer to resolve the outcome of an interaction by ...
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  • 13.8k
21 votes
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If someone intimidates another person, does the person affected gain the Frightened condition?

The rules on the Intimidation skill state: Intimidation. When you attempt to influence someone through overt threats, hostile actions, and physical violence, the GM might ask you to make a Charisma ...
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  • 24.2k
20 votes
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How to DM a performance duel that involves the full party and has meaningful decision making

I've run a game in which a turning point in the storyline was represented by a one on one boxing brawl between the party's Fighter and the local crime lord's champion (who would have won a ...
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  • 978
17 votes

Can the DM force player vs. player social checks?

Can they force ability checks? Yes they can A few ability checks are explicitly given by the rules, but in general, the GM is expected to call ability checks in situations where they think they are ...
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  • 53.2k
17 votes

What ability should be used when resisting Intimidation?

An alternate approach I don't see mentioned here: instead of using an opposed ability/skill check, assign a DC both players can live with. The two players can (briefly!) discuss how difficult it might ...
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  • 551
16 votes
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Nonviolent "social conflict" in Fate - which skills opposes rapport?

In a conflict, you intend to harm your opponent A conflict isn't simply conflicting goals; instead, the Fate SRD section on conflicts says: In a conflict, characters are actively trying to harm one ...
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  • 16.7k
15 votes

What ability should be used when resisting Intimidation?

Opposed Charisma Checks would be appropriate While it would (IMO) have been better for you two to role play the argument (per DuckTapeAl's point on player agency) both players could agree to a "...
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14 votes

How should a GM properly handle the Bluff skill when it's used to Deceive or Lie?

First and foremost; The Angry GM has a whole article about metagaming and how people put up a non-existent wall to have their character and person be different. This causes lots of thinking-problems ...
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  • 1,580
14 votes

Does a player know if their Intimidation attempt worked?

In my experience, the players should know the result of their roll. You don't need to tell them bluntly yes you succeeded or no, you can add flavour to it - say they rolled a 10 on intimidation and if ...
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13 votes
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What do PCs roll Insight against when another PC is trying to convince them that he is telling the truth?

You don't necessarily have to roll anything I'd recommend reviewing the basic game flow, which is where I think the root of this problem lies. But to understand what is behind this answer: if they ...
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12 votes

Does a player know if their Intimidation attempt worked?

They know it worked, but they can't know the consequences Let's say the PC is scaring a poor goblin. You, the DM, ask the player to roll a Charisma (Intimidation) check. The player rolls 18, 22 total ...
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  • 61.4k
9 votes

How can I design this conversational encounter?

I did something like this as the conclusion to a campaign a few years ago. There was a Council of Elders who the group had to convince of something. I wrote up descriptions and personalities for ...
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  • 76.5k
9 votes

If a player tries to persuade somebody, what should that creature roll not to be persuaded?

Nothing, probably 5e diverges from the "I use X skill" mentality. You describe what do you do, then the DM might ask you for an ability check, then the DM describes what happens. Making ...
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  • 61.4k
8 votes
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What are the stages of influencing Hostile NPCs?

Loyalty DMG p. 93 describes a variant/optional rule for Loyalty. This is intended to be used for friendly NPCs and measuring how far away from betraying/leaving the party they are. It can be used the ...
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  • 35.7k
7 votes
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How should a GM properly handle the Bluff skill when it's used to Deceive or Lie?

Offical rules and clarifications for the Bluff skill There are many good answers with general advice already, instead, I will show you what the game rules advise on how you should be handling this ...
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  • 60.8k
7 votes
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Can the UA Diplomat feat be used to charm multiple targets simultaneously?

The rest of the feat uses singular language. "Someone" is also a singular pronoun. "The target" is singular. Everything here is pointing to a singular target.
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7 votes
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How "far" can you intimidate an NPC?

Using Intimidate to demoralize​ an opponent can only get them shaken, by default. You cannot use it repeatedly to achieve greater levels of fear. First, in general effects do not self-stack, that is, ...
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  • 318k
7 votes

How do I make this persuasion challenge with time constraints social combat work?

I don't think the interrogation needs to be done as combat turns, but as a generic encounter. That lets the talkative characters come to the fore without having to try and fit words into 6s intervals. ...
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  • 1,363
7 votes

Can the DM force player vs. player social checks?

Can they? Yes. No matter what the source, a rule serves you, not vice versa. (DMG p.263) Ultimately it is the DM's game to run as they see fit. D&D isn't the sort of game where the idea of a ...
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6 votes

How should a GM properly handle the Bluff skill when it's used to Deceive or Lie?

Bluff Doesn't Do What You Think It Does In Pathfinder, Bluff is simply used to convince a target that a statement is true. Your player is correct in that Bluff alone does not immediately compel a ...
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  • 2,840
6 votes

How do I narrate non-physical strain?

If a droid was really mean to me on the intercom, I might start crying and ball up. Maybe it doesn't work the same for all characters but even seasoned characters can have a mental breakdown. As an ...
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  • 33.7k
6 votes

Does a player know if their Intimidation attempt worked?

Usually yes, a player should know if their check succeeded or failed. You could make it more ambiguous if you wanted to though as you mentioned in your last sentence. If your NPC is trying to hide ...
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  • 2,799
6 votes

Does a player know if their Intimidation attempt worked?

The PCs may or may not know whether they have failed depending on how the skill check is set up. Obviously the PCs would know if they failed to intimidate a bandit into backing down, but they wouldn't ...
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