No, it doesn't completely bypass immunity
When a feature is designed to ignore both immunity and resistance to a damage type, rather than "reduce/step down" one level of protection, it is quite explicit in this. One other class feature does this - the School of Evocation wizard's Overchannel feature:
[...] Each time you use this feature again ...
Each description specifies targeting a second creature.
Each feature description is specific to state that we may “target a second creature”. Twinned spell says:
target a second creature in range with the same spell.
Split enchantment says:
you can have it target a second creature.
The first three ordinal numbers in English are first, second, and third; ...
Yes, a Dragonborn sorcerer only has 4 skill proficiencies: 2 from sorcerer and 2 from their background.
That said, there are only 3 classes that grant more than 2 skill proficiencies: Bard and Ranger gain 3, and Rogues get to choose 4. Having only 4 proficiencies is therefore quite common, unless your Race grants additional proficiencies, e.g. Elves (...
What you are missing: Bend Luck is applied on demand.
Bardic Inspiration is applied, one per turn, using your bonus action, before any dice are rolled. That means you need to decide beforehand who you think might be needing that little bump, during your own turn.
Bend Luck is applied after someone rolls a die, when you dislike the number shown. That means it ...
Shield of Faith boosts your AC only.
Shield of Faith says:
A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
Only the chosen creature receives a bonus to AC. It is not an area of effect.
Mirror Image duplicates do not use your AC for anything.
Mirror image states:
A duplicate's ...
You Can't Transmute Enervation
The Transmuted Spell metamagic states the following:
When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.
Because the enervation spell deals necrotic damage, you can't ...
There are two different ways of reading the rules regarding spell components and spells in general — "fiction first" (narrative approach) and "rules first" (mechanical approach). There is no "right" one, the choice depends on your own playstyle, what people at this particular table want, and other factors.
Yes, Elemental Affinity will only affect fire spells (given your choice of gold ancestry)
The Draconic Bloodline feature, Elemental Affinity, says:
Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell.
Where it says "...
Favored by the Gods states:
If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome.
If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability
Since Counterspell requires an ability check, not a saving throw or attack ...
The Spellcasting feature and the Psionic Spells/Clockwork Magic features are entirely different features.
All sorcerers have the Spellcasting feature, part of which says:
Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of ...
The maximum damage on a missed attack is zero.
The effect still applies, but in the case of a missed attack roll, the maximum damage you can deal is zero damage.1
The 33-34 Wild Magic Surge effect applies on the
next damaging spell you cast.
Notably, it is not on the next damage spell that does damage, only on the next damaging spell you cast. So if you ...
The Favoured By The Gods feature states:
Starting at 1st level, divine power guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome.
If it is Casting a Spell of 4th Level or higher, make an ability check using your Spellcasting Ability.
What you are missing: Sorcerers are not Bards
Bardic Inspiration is one of the core feature of bards - all bards have it regardless of College. It is powerful, pretty unique and cannot be substituted for something else.
Bend Luck is something some sorceress might have and can use their core feature on if they like. Or they can use those 2 sorcery points for ...
Forever, as written
The ability as written doesn't have a defined duration, only an end condition - that being that you can use a bonus action to end it. It's not a concentration-based effect, so you don't have to maintain concentration on the ability to keep it going - so you can cast concentration spells, take damage, and even sleep, without the effect ...
Only if the spell appears on the Wizard spell list
The rule on copying spells into a wizard's spellbook in the "Your Spellbook" sidebar says (Player's Handbook p. 114; emphasis added):
When you find a wizard spell of 1st level or higher, you can add it to your spell book if it is of a spell level you can prepare and if you can spare the time to ...
Yes, Metamagic may be applied to spells that are cast using a class feature instead of spell slots.
The Metamagic feature says a metamagic option may be applied when the sorcerer casts a spell:
You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.
That is the only criteria: the Sorcerer must cast the spell.
I believe that in both cases, the "you must use the new roll" should be interpreted only within the context of the effect itself. That is to say, the intent is that the Flames of Phlegethos effect can only reroll a given die once; you don't get to keep rerolling 1s until you come up with something that isn't a 1. But then once all that rerolling is ...
No, you don't get bonus spells of a level you can't normally cast
Next to the table of ability modifiers and bonus spells you've linked is the important caveat:
In addition to having a high ability score, a spellcaster must be of a high enough class level to be able to cast spells of a given spell level.
Your charisma might be high enough that you would ...
Use the spell save DC.
The Draconic Presence does not present indeed any indication about the DC for the Wisdom saving throw. Anyway, we can read in the Spellcasting ability section:
Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world.
and moreover the ...
The Metamagic option Empowered Spell says it may be used "when you roll damage for a spell."
When you rolled all three of the dice, you were rolling damage for the spell. Your decision of how many and which dice to re-roll (one, or up to your Cha limit, two; a d8 or the d6) needs to be made at that time (after you see the results of the initial ...
Until you use a bonus action to end it.
This class feature is written like a perpetual umbrella:
If it is raining, you can use an action to cause the rain to stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action.
That’s it. That’s all there is to it. It doesn’t mention concentration or even being conscious. It ...
Yes. Here is a table.
Flexible Casting SP
Psionic Sorcery SP
The second column is taken directly from the Font of Magic feature, and the third column is a direct application of the Psionic Sorcery feature which says:
by spending a number of sorcery points equal to the spell’s ...
Yes: the Aberrant Mind Sorcerer can use sorcery points to scry without an expensive focus.
The rules say that Aberrant Mind Sorcerers can, under certain circumstances (ie., when they've spent sorcery points), ignore material components "unless they are consumed by the spell". Scrying has a material component that is not consumed by the spell. The ...
The Sorcerer controls it.
The Hound doesn't have to do it, the player decides whether the Hound moves and/or attacks.
When a creature must do something, 5e uses the must terminology, like in Death Saving throws:
Whenever you start your turn with 0 hit points, you must make a special saving throw, called a death saving throw, to determine whether you creep ...
If the spell effect says to make an attack roll, Seeking Spell works.
When a spell description instructs you to make an attack roll, the attack is part of the spell’s effect. The rules for spellcasting in the Player's Handbook make this clear:
Each spell description in Chapter 11 begins with a block of information, including the spell's name, level, school ...
All spells cast by the same Class are from the same Tradition.
From the rules about Magical Traditions:
Your class determines which tradition of magic your spells use. In some cases, such as when a cleric gains spells from their deity or when a sorcerer gets spells from their bloodline, you might be able to cast spells from a different spell list. In these ...
It's up to the DM. I would rule it is imperceptible.
The Restore Balance feature does not have much helpful flavor text to tell us what the sorcerer is doing:
Your connection to the plane of absolute order allows you to equalize chaotic moments.
There's nothing here or in the rest of the feature description that tells us the sorcerer is doing anything ...
Although the text is somewhat unclear, the lack of clarity points to the answer.
If the intention was for all immunity to be bypassed, it would be written something like
At 18th level, you gain immunity to fire damage. In addition, any spell or effect you create ignores resistance and immunity to fire damage
Instead, the text simply downgrades immunity ...
These would stack.
The rules for combining game effects are found in the Dungeon Master's Guide:
Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap.
Fiery Soul and Elemental Adept are ...