43

It is difficult to counteract homebrew rules/items "Spell resistance" is only ever specified under the 7th level class feature of Oath of Ancients paladin granting resistance to all spell damage to anyone in their aura. This homebrew is basically combining that mechanic with magical resistance or the use of a Rare magic item like the mantle of ...


21

It's really good, but not necessarily game-breakingly so. It's rare for a player character to get advantage to something in all circumstances like this, but "spells and other magical effects" is only a small subset of dangers a player character tends to face. It also only applies to those effects which would normally grant a saving throw. The Sage ...


20

The spell description doesn't say you can't Preface: You cannot true polymorph a Goblin into a Doppelganger. From the spell description. (Goblin is a CR 1/4 creature). If you turn a creature into another kind of creature, the new form can be any kind you choose whose challenge rating is equal to or less than the target's (or its level, if the ...


19

Other than summoning spells, you don't have a lot of options The rakshasa will be immune to damage from all of the spells you mentioned above. Jeremy Crawford has addressed several of these spells: Q: Hi Jeremy, does a Rakshasa's 'Limited Magic Immunity' protect it from weapons enhanced by shillelagh or the magic weapon spell since they are spell effects? A:...


19

To my knowledge there is no feature that lets you give super-disadvantage and override a present advantage. So the only option is to take away the Magic Resistance feaure. While there is no specific way for that, there is: Polymorph The 4th level spell polymorph and its big brother true polymorph are able to completely overwrite the statblock of a creature. ...


13

Unless a creature's lowered its spell resistance prior to being rendered unconscious, a healing spell's caster checks that creature's spell resistance According to the rules, a spell noted as harmless in its Saving Throw entry does not automatically overcome spell resistance. Further, a creature that's unconscious does not automatically lower its spell ...


12

You've already given the reason - acid arrow is a Conjuration (Creation) spell. A creation spell manipulates matter to create an object or creature in the place the spellcaster designates (subject to the limits noted above). If the spell has a duration other than instantaneous, magic holds the creation together, and when the spell ends, the conjured ...


12

Probably yes. In general when a creature is immune to magic, the text of the ability says it only applies to things that allow spell resistance. For example, the text on the pathfinder flesh golem ability "immune to magic" reads: A flesh golem is immune to any spell or spell-like ability that allows spell resistance. Even the spell immunity spell only ...


12

Spell resistance doesn't interfere with a potion's effect Spell Resistance says that it "never interferes with [a creature's] own spells, items, or abilities." "Potions are like spells cast upon the imbiber," says Potions on Price of Potions, but "[t]he drinker is both the effective target and the caster of the effect" (emphasis mine). This should see a ...


12

No. Golem spell immunity is perfectly equivalent to having infinite spell resistance, and nothing more. In the case of buffs on others, like freedom of movement, those don’t do anything to the golem—their effects exist entirely on their targets. There is nothing for the golem to be immune to. The golem prevents spells from being cast on it; it does nothing ...


11

Look at it like this: it's not stated anywhere that sleep does lower your SR. You're helpless while sleeping but that has no effect on SR - in fact, it prevents you from voluntarily lowering your SR. And, as stated here: A creature with spell resistance must voluntarily lower the resistance (a standard action) in order to be affected by such spells ...


9

Not usually Spell resistance A creature can voluntarily lower its spell resistance. Doing so is a standard action that does not provoke an attack of opportunity. Once a creature lowers its resistance, it remains down until the creature's next turn. At the beginning of the creature's next turn, the creature's spell resistance automatically returns unless the ...


9

No, it's not broken in theory Magic resistance is a really powerful effect, but it's not the sort of thing that is necessarily too strong for player races to have. The Musicus race guide puts Cunning, which is exactly half Magic Resistance, at 2 points. We can extrapolate from that that Magic Resistance should be worth 4 points. A race should in total be ...


8

Yes, they do stack. There are unnamed bonuses and, like all unnamed bonuses, they stack if they don't came from the exact same source.


7

A "special resistance to magic" referred to abilities other than spell resistance In the D&D 3.5e Player's Handbook the description of this mechanic helpfully includes an example of a special resistance to magic: Voluntarily Giving up a Saving Throw: A creature can voluntarily forego a saving throw and willingly accept a spell's result. Even a ...


7

RAW - You can make a shapechanger, but it will instantly change back Shapechangers aren't affected by this spell. An unwilling creature can make a Wisdom saving throw, and if it succeeds, it isn't affected by this spell. When you transform a creature using true polymorph they are, by definition affected by the spell for the entire time the spell is active. ...


7

No. The Universal Monster Rules defines Immunity like this: Immunity (Ex or Su) A creature with immunities takes no damage from listed sources. Immunities can also apply to afflictions, conditions, spells (based on school, level, or save type), and other effects. A creature that is immune does not suffer from these effects, or any secondary effects that are ...


7

(This answer appears to be invalidated by 2018 PHB erratum that nerfed Portent to only replace 1 die, see How does the Diviner's Portent ability interact with Advantage and Disadvantage?, thanks @NautArch for pointing that out.) A divination wizard's Portent ability can be used on enemy saves, replacing their d20 roll regardless of advantage or ...


6

The first thing that comes to my mind is Incarnate with its Soulmelds. Most of them are some pretty neat spellikes with sometimes inadequately good bonuses (for example, fly speed at level 1 (but not for too long of a distance). Among those soulmelds there is a Spellward Shirt - a vestment that grants you base SR of 5 + 4/essentia invested. More levels of ...


6

As a general rule, spell resistance is 11+CR so you would simply add the additional challenge rating to the creature's spell resistance directly. From the monster manual page 300 sidebar, BEHIND THE CURTAIN: SPELL RESISTANCE AND DAMAGE REDUCTION: Spell Resistance: If you choose to give your monster this ability, you’ll probably want to set the resistance ...


5

A creature with spell resistance can willingly fail its saving throw. Spell Resistance and Saving Throws are 2 different things. However, in order for it to be able to (not) make a saving throw, it has to be affected first. This means, the spellcaster needs to overcome the spell resistance of the creature in order for it to choose to fail the save, because ...


5

The spell is discharged whether the target resists it or not Spell resistance doesn't prevent spells being cast or discharged, it only allows a creature the chance to resist the effect: If the caster fails the check, the spell doesn’t affect the creature. The spell doesn't affect the creature, but the spell was still cast, or discharged. The caster doesn't ...


4

Resistances and Immunities of the same type never stack. As with all typed bonuses, you will only have the higher of the defenses. In this case, offenders would only need to roll once, against SR 16. Specifically, from Spell Resistance Spell resistance does not stack, but rather overlaps. So, if for some reason it lost access to your Wizard class ...


4

On average, in the long run, both approaches are the same, since it’s the same roll one way or the other. Rolling just once per spell will result in a swingier result: you are closer to an all-or-none situation rather than possibly getting some but not all. It’s also faster in play, particularly when there are a lot of targets. But if you roll enough times ...


4

According to Michelle A.J., Pathfinder Contributor, Do the force bullets overwrite the base damage of the gun (so your pistol and rifle both do 1d4/five levels, plus usual mods like deadly aim) or is this damage added on top of the base damage (so you do eg 1d6 + usual mods + 1d4/five levels)? I'm guessing it's probably additional damage, ...


4

25 "Her class level" in this case refers to "levels in the contemplative class". So a 10th level cleric, 10th level contemplative has 10+15 = 25 spell resistance. If it had been the character's level instead of levels in the contemplative class, it would have called it out as "the contemplative's total level" or "the ...


4

There are a few options if you're willing to take certain classes to get them: The simplest way would be to be a Monk. At level 13, Monks get SR equal to level + 10, which will stay good forever. The only downside is that Monk is considered by many to be an underpowered class, and might not be powerful enough in other areas. There's also the Tattooed ...


3

No. Lowering the spell resistance lasts until the character's next round. But otherwise, you can Ready an Action saying that you will lower your spell resistance if you see that it's not a harmful spell being cast on you. Since lowering your SR is also a Standard Action, it qualifies for readying.


3

For reference, here's the option of using Spell Resistance Armor from the core game. As you mention, these items do seem a bit overpriced as I found out below. Suppose we go with it, you can get the following: BASE ENHANCEMENT BONUS SPECIAL ABILITY TOTAL PRICE ------------------------- ---------------------------- ------ --------- ...


3

Yes, they are affected by spell resistance Even though those spell-like abilities, elemental ray and acidic ray, have no spell to base themselves on, spells (in general) and spell-like abilities are subject to spell resistance, unless otherwise noted. Spells from the conjuration school can mostly ignore spell resistance, and spell-like abilities based on ...


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