Pretend to cast from a scroll can probably be done in some cases.
If the spell you're casting only has a Verbal Component and/or XP component, you probably can pull it off with a Deception check, at least I would allow it. Why not spell with other components? To fool of your opponent, and a wizard one to boot, you must hold the scroll and that won't allow ...
No, you attack normally.
You're using your familiar's senses and your familiar can see them just fine.
However, you don't need to use your familiar's senses, because the familiar delivers the spell as if they had cast it. This means the familiar, not you, must be within touch range of the target, have an unblocked path, and be able to see the target. Since ...
That doesn't exist in 5e.
In general, if you need to touch the target, this is handled as part of casting the spell, with a melee spell attack to determine if you succeed. For example, shocking grasp:
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the ...
There aren't really any "touch spells" in 5e, or at least there is no AC modification for the distinction.
What spell are you thinking of specifically?
In general It depends on the spell. If it's a concentration spell like vampiric touch, you can keep trying as long as you maintain concentration until the spell ends.
If it's a straight attack like ...
It looks the answer is YES
Xanathar's Guide to Everything (page 133) says:
SCRIBING A SPELL SCROLL
With time and patience, a spellcaster can transfer a
spell to a scroll, creating a spell scroll.
Scribing a spell scroll takes an amount of
time and money related to the level of the spell the character wants to scribe, as ...
The ability allows you to cast one spell immediately
The text of the Action to Drain your Bonded Item is
During your turn,
is a finite amount of time defined by 6 seconds in Encounter Mode.
you gain the ability to cast one spell you prepared today and already cast.
is the benefit you gain, which ends after your turn. However, once you've begun ...
It's in the text
Ryan C. Thompson did a good job explaining, but I will add that the flavor text tends to indicate that information. For instance, Steel Wind Strike says:
You flourish the weapon used in the casting and then vanish to strike like the wind.
A flourish is an elaborate and elegant single motion while a flurry would be multiple motions. Thus ...
Only if the spell says so
There are spells that can direct multiple attacks against the same target, but they use different language. Instead of saying to choose a number of targets, such a spell says that it creates a number of attacks (or strikes, or missiles, etc.) and then requires you to choose a target for each attack. Some spells that use this ...
If the weapon or shield influenced casting, it would say so
which allows me to use my weapon or shield as a spellcasting focus
But the feat doesn't do that. A cleric or paladin may use their shield as a holy symbol, but that's a class specific feature. A spell casting focus is a separate thing, unless a weapon's description or another feature makes a ...
Unfortunately, paladins cannot ritual cast
There are four classes that can ritual cast, as default: Bard, Cleric, Druid & Wizard. Each of these classes, under the heading ‘Spellcasting’ has the following text:
You can cast any bard spell you know as a ritual if that spell has the ritual tag.
Paladins do not have this section in ...
RAW, paladins cannot cast ritual spells as ritual
In the Spellcasting chapter in the PHB, under Rituals:
To cast a spell as a ritual, a spellcaster must have a feature that grants the ability to do so. The cleric and the druid, for example, have such a feature. The caster must also have the spell prepared or on his or her list of spells known, unless the ...
KRyan's covered most of the sane options, so I'll cover the insane.
Be a Mage of the Arcane Order
Your question forbids preparation, but this isn't an unusual prestige class for a Wizard to take and anyone who does take it will have a good chance of being prepared for these sorts of problems. I suspect that this is the closest thing to what you're after.
You must succeed on the DC to cast the spell as mentioned previously.
Magic Savant relates to the ability to use magic items (or in this case scrolls) that would not usually apply to your race/class.
For example, You're a Warforged Artificier Battle Smith and randomly stumble upon a Dwarven Thrower. [Weapon (warhammer), very rare (requires attunement by ...
The core rulebooks don't specify any rules for falling (only landing)
Here's what the PHB and Basic Rules have to say about falling:
A fall from a great height is one of the most common hazards facing an adventurer. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. The creature lands prone, ...
Per the RAW spellcasting rules, yes. But there are intricacies to consider.
The following excerpts are taking from the PHB, Chapter 10, pages 202-205.
Regarding casting time:
Most spells require a single action to cast . . .
Here we see there are no restrictions on what is happening during a turn, other than the caster needing to spend the appropriate ...
There is no RAW answer
As far as I can tell, the only rules regarding falling is how much damage you take based on how far you fall (PHB page 183).
There is this answer from Christopher Perkins to how far you fall within 6 seconds (~580 ft), but obviously that doesn't answer your question. It could be argued that since it was worth answering how far you ...
It wouldn’t help—arcane sight determines if the target has any spellcasting ability at all, and simply being out of spell slots wouldn’t change that. It would allow you to diminish the potency of “the most powerful spell [...] the creature currently has available for use,” but not eliminate the caster’s awareness of your general spellcasting ability.
Dual-school spells appeared only in Player’s Handbook II and Dragon Magic, and so those are the books that explain them (the explanation is the same in both).
In all cases, treat these spells as if they belonged to both schools simultaneously. Effects that prevent a spellcaster from accessing one school of a dual-school spell prevent all access to that ...
YES but there are some limitations if you are a Cleric
If your cleric is not devoted to a particular deity, you still select
two domains to represent his spiritual inclinations and abilities. The
restriction on alignment domains still applies
In 3.5 there was the limitation that only Clerics with Neutral
Deities could be Neutral (except the ones ...
Only spells and effects that require concentration will cause you to stop your current spell concentration. This'll be mostly concentration spells, or magical items and class effects that have a phrasing along the lines 'as if you were concentrating on a spell'.
As a bonus action, you cast command, without expending a spell slot, and you take on an ...
I'm going to disagree with the other two answers for cases 2 and 3.
On page 10, the Monster Manual says "spellcaster level", not "spellcaster class level". Later it says "considered a member of that class", not "has class levels in" or similar language, and that is only in reference to attuning to and using magic items.
Many creatures in the Monster ...
The rules are slightly ambiguous in these cases, but it seems more logically sound to conclude that you would get spell-like abilities and inherent spellcasting, but would not get a spellcasting feature.
1st Situation: Creatures with Innate Spellcasting.
You should gain access to these abilities. Innate spellcasting does not work in the same ...
No, you cannot change composition of the group during the initial casting of ceremonial magic
Maintenance requires energy input at regular intervals. Casting does not: all of the energy is spent at the end of the casting when the dice are rolled for success. If changing membership were allowed, it could not help with the energy cost, because the members of ...
Can mages change group composition during Ceremonial Casting without interrupting the spell?
I think yes, lets look at Ceremonial magic (M12, B238)
If you know a spell at [...], you may opt to cast the spell by leading your assistants in an elaborate ritual that maximizes the spell’s power.
The composition of the group may change, as long as the ...
1. Creatures with Innate Spellcasting
From the description of Innate Spellcasting in the Monster Manual (p. 10):
A monster with the innate ability to cast spells has the Innate Spellcasting special trait. Unless noted otherwise, an innate spell of 1st level or higher is always cast at its lowest possible level and can't be cast at a higher level. If a ...
1) Yes, these spells count as warlock spells for you
As the Mark feature states:
Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Hospitality Spells table are added to the spell list of your spellcasting class.
2) You do not automatically learn these spells, the feature does not say so
They work the same way as Patron spells
Mark spells use the same mechanism as the Patron spell lists, meaning the spells are added to your class list and are warlock spells for you.
This does not make them automatically prepared or castable. If the feature did that, it would say so. You can (and have to) learn them as you learn any other warlock spell.
Here is the wording for contingency:
You can place another spell upon your person so that it comes into effect under some condition you dictate when casting contingency. The contingency spell and the companion spell are cast at the same time. The 10-minute casting time is the minimum total for both castings; if the companion spell has a casting time ...
Fair is not a rule in the documentation
But there are no published methods to allow re-spelling a character.
There are many home-brews (changes to or additional rules) that allow players to re-work spells they know at level-ups or other points in an adventure. But there is no allowance in the documentation that allows changes of know spells based on a ...
The racial cantrip that some races get (including Dancing Lights for Drow) is in addition to any cantrips that might be gained as a class feature. The character adds that racial cantrip to the list of cantrips known - it does NOT take one of the known cantrips allowed if cantrips are gained as a class feature.
Yes, by using action surge
The other answer is correct that you cannot use the option to shove as a bonus action after casting a spell. However, if you are a fighter (or multiclass at least 2 levels in it) then you can first cast a spell, then use action surge to take the Attack action, and then use your bonus action to shove an enemy with your shield.
From 5th level on, you can spend extra ki to upcast thunderwave
See the text under the heading Casting Elemental Spells:
Once you reach 5th level in this class, you can spend additional ki points to increase the level of an elemental discipline spell that you cast, provided that the spell has an enhanced effect at a higher level, as burning hands does. ...
1st level only at first, but can be upcast when you're a higher level monk
The Way of the Four Elements archetype (PHB, p. 80) describes that spells cast with ki can be upcast, but only after certain levels in monk.
Once you reach 5th level in this class, you can spend additional ki points to increase the level of an elemental discipline spell that you ...
Directly from the PHB pg 203 (emphasis mine) when discussing somatic(S) spell components:
Spellcasting gestures might include a forceful
gesticulation or an intricate set of gestures. If a spell
requires a somatic component, the caster must have free
use of at least one hand to perform these gestures
Therefore if your character is holding a shield, ...
Spellcasting only requires the use of one hand.
Spellcasting gestures might include a forceful gesticulation or an intricate set of gestures. If a spell requires a somatic component, the caster must have free use of at least one hand to perform these gestures.
Source: 5e SRD
Note that you don’t necessarily need a free hand; The rules ...
Not unles you use Action Surge.
The first feature of the Shield Master feat says
If you take the Attack action [...]
However, according to Actions in Combat on page 192 of the PHB, the Attack action is completely separate from the Cast a Spell action. So in your example when casting a cantrip you used the Cast a Spell action, and therefore do not ...
Since you used the action, you still make the attack
The ability specifically says that when you use your action to cast the spell, you get to use the BA attack. Counter spell is cast in reaction to a spell being cast and causes it to have no effect. Since counterspell doesn't cause the casting to fail, simply the spell being cast, you still used your ...
A spell's effects don't begin until after the casting is complete
The rules describe the casting of a spell thusly (emphasis added):
A spell is a discrete magical effect, a single shaping of the magical energies that suffuse the multiverse into a specific, limited expression. In casting a spell, a character carefully plucks at the invisible strands of ...
Meet the Hunter (Feral Hunter).
The Hunter is a hybrid class introduced in Advanced Class Guide, and is a mix between a Ranger and Druid. In many ways it is halfway between the two, both in martial capability and spellcasting capability. The Hunter follows a 3/4 BAB progression like a Druid. The Hunter also uses both the Druid's and Ranger's spell lists, ...
First, the general principle that answers most of these:
A monster's challenge rating is based solely on its own statistics
Does a leading dragon gain CR based on the number and quality of her servants?
Would gaining the spell power of an arch-mage (CR 12) add to her high-ranking CR? If so, how much?
No. If these servants or allies are involved in ...
CR is a purely metagame construct
Remember that Challenge Rating is purely a construct of a game. Within the fiction, a dragon wouldn't even know that it existed, much less seek to increase it directly.
In fact, while all the things you listed are controlled by CR within the game, that simply serves to give the DM an easy way to quickly create the monster ...