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1 vote

What ways are there to cast spells faster?

Try Glyph of Warding Pre-casting the spell into a Glyph of Warding would be the most straightforward way to cut down the casting time later on. Release it with a trigger action. The main limitations ...
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-2 votes

Casting long-casting-time spells undetected

Dexterity (Stealth) It may be a bit boring, but this is a straightforward approach that I think should also be mentioned: use Dexterity (Stealth) checks to sneak close to the enemies and try to cast ...
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4 votes

Casting long-casting-time spells undetected

Subtle Spell can help with remaining undetected. I assuming your intention is to begin casting before combat starts, then stealthily approach while casting, so that you complete the casting when ...
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3 votes
Accepted

Casting long-casting-time spells undetected

You say: You know where the opponents are. The difficulty is to get close enough to them so the spell will help in combat, and to cast the spell before they detect you. So you would like to close on ...
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5 votes

Casting long-casting-time spells undetected

I know it's a lame answer, but it should be there so: Cast Wish It has a casting time of 1 Action, and whatever spell (of 8th level or lower) you duplicate just happens; so it gets around long casting ...
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  • 77.7k
7 votes

Casting long-casting-time spells undetected

Try your hardest to be a Chronurgy Wizard. The Chronurgy Wizard published in Explorer’s Guide to Wildemount is probably the easiest way to do what you’re trying to do. I discussed this in my answer to ...
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1 vote

Casting long-casting-time spells undetected

Use a bag of holding Have an ally put the caster in a bag of holding. Have the caster immediately start casting. The ally needs to keep track of the time and, just before the spell is ready to be ...
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  • 24.2k
17 votes

Is casting unused spells in the morning legit?

You're using the dissonance between narrative continuity and mechanical discreteness Since D&D is a game played with pen and paper (or digital equivalents), many things that happen gradually in ...
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15 votes

Is casting unused spells in the morning legit?

Technically legal in 5e, but... You might be interested to hear of this rule in D&D 3.5e: If a wizard has cast spells recently, the drain on her resources reduces her capacity to prepare new ...
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10 votes

Is casting unused spells in the morning legit?

Is it RAW? It is weird I never noticed this before, but it looks like this is RAW. As long as your total time casting spells or doing any other non-restful activity doesn't exceed 1 hour, it can be ...
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30 votes

Is casting unused spells in the morning legit?

It depends on the rules reading The rules mention different kinds of "strenuous activity": the rest is interrupted by a period of strenuous activity — at least 1 hour of walking, fighting, ...
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  • 61.5k
9 votes

Is casting unused spells in the morning legit?

You have the right paragraph up, ...at least 1 hour of walking, fighting, casting spells, or similar adventuring activity Although it is vaguely worded, I think the way to interpret it isn't that it ...
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37 votes
Accepted

Is casting unused spells in the morning legit?

Fine if it works for your table. What you described fits within the rules as written, and if it works for your table, it's "legit". Is it legal You cited the rules of a long rest. What you ...
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  • 26.4k
20 votes

Is casting unused spells in the morning legit?

It isn't technically against the rules, but it is metagaming and is narratively dubious. You've outlined the relevant rules. From a strictly rules focused perspective, this works. But this only works ...
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1 vote

Will making changes to verbal component rules break game balance?

Maybe As this answer mentions, another reason verbal components are important, is the effects of silence in combat. Another is being able to stealthily cast spells around other people. It sounds like ...
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  • 26.4k
6 votes

Will making changes to verbal component rules break game balance?

It's more about the theme, not the game balance Incantations and arcane words are the common fairy trope in many cultures. This is the main reason why verbal spells exist in D&D. Possible tactical ...
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  • 61.5k
1 vote

Will making changes to verbal component rules break game balance?

Not in a major way There are other reasons why being able to eschew verbal components is strong, the most important ones are practical combat related: the caster cannot be neutralized by casting ...
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5 votes

Why shouldn't one make changes to concentration in homebrew?

Those specific abilities are balanced by their limiting factors. As I explain in my answer in the related thread, multiple concentration is a very powerful ability because it allows one caster to ...
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33 votes

Why shouldn't one make changes to concentration in homebrew?

It potentially affects every concentration spell... ...and how that interacts with every concentration spell, and how that interacts with every concentration spell, etc. There are currently 237 ...
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  • 16.7k
11 votes

Why shouldn't one make changes to concentration in homebrew?

Bounded Accuracy One of the main design goals of D&D 5e was to limit the power range between low and high level characters. Another was to make martial classes more competitive with spellcasters. ...
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  • 188k
38 votes
Accepted

Why shouldn't one make changes to concentration in homebrew?

I wouldn't say that "all changes to concentration are inherently overpowered", but I would say that all changes to concentration are inherently suspect. You'll need to playtest the heck out ...
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4 votes

Why shouldn't one make changes to concentration in homebrew?

The problem is not that changing concentration always bad. The problem with changing concentration is not that doing so is inherently bad, it's because changing such a far-reaching and widely-used ...
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14 votes

Why shouldn't one make changes to concentration in homebrew?

There are several reasons The main issue with ignoring concentration is not game balance. 3.5e and Pathfinder have no concentration and are balanced games. The issue is playability, keeping the game ...
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1 vote

Are there rules specifically applicable to water animated by Shape Water found somewhere other than the spell description?

Not really A search for "water" on D&D Beyond yields only other spells, monsters and magic items, no general rules sections related to spellcasting. That means rules that apply are just ...
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12 votes
Accepted

What are the odds of being able to disrupt a spellcaster?

Overall the results look like this: which I'd summarize as: The probability of disruption is about 1 for weapons that are faster than the casting time The probability is about 5/6 for ties (except ...
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11 votes
Accepted

Can a bladesinger use vampiric touch with his multi-attack after the initial casting?

No, on two counts Per the spell description: The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your ...
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  • 27.2k
3 votes
Accepted

What combination of initiative rolls need to occur to disrupt spellcasting with a melee attack?

The rules (such as they are) are on p.65 of the DMG SPELL CASTING DURING MELEE These functions are fully detailed in PLAYERS HANDBOOK. Their commencement is dictated by initiative determination as ...
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  • 188k
2 votes

How does the Wand of the War Mage work for a multiclassed warlock/sorcerer?

The short answer to your question: Yes! I also think that the wording used implies that multiclassers can attune to different items and have the bonuses stack as long as they stay under the 3 item ...
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