You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.
The phrasing may seem unclear but you cannot use several metamagic options and neither can you use the same metamagic option several times on the same spell.
Here is a link to a Sage Advice of J. Crawford regarding the matter : https://www.sageadvice.eu/2015/08/18/can-...
Copied spells and the two free spells are separate
Note the full wording1 of the Learning Spells of 1st Level and Higher section (emphasis mine):
Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On ...
As long as all the rules of spiritual weapon are observed, you are simply reflavoring the spell for fun - no harm done.
But to be clear, you must understand that this has no interaction whatsoever with mechanics such as two-weapon fighting (which means you can add your spell casting ability modifier to the damage!) or anything that says "melee weapon ...
The text of Extended Spell, emphasis mine:
When you Cast a Spell that has a Duration of 1 minute or longer, you can spend 1 sorcery point to double its Duration, to a maximum Duration of 24 hours.
The text of Time Stop, emphasis mine:
9th level transmutation
Casting Time: 1 action
Frame challenge: Find 'whatever' steed is a class feature, not a spell
Attempting to balance this as a spell is a poor idea, because this is just a 5e method of giving a Paladin a steed in a similar way to previous editions. Basically this is cast, then unprepared and never cast again unless your DM decides they want to kill your mount, which is basically ...
Yes, you can, but this will cause some significant limitations.
Mechanically, this won't make any difference; a group that's more comfortable staying very close to the mechanical meaning of things might want you to imagine it as the weapon still moving itself, to make the point that its attack and damage rolls are based on your spellcasting ability, not ...
The section “Learning Spells of 1st Level and Higher” states:
Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free.
So when you level, you get two spells for free.
This section continues:
When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you ...
The spell description goes on to define precisely what "indistinguishable from death" means:
the target appears dead to all outward inspection and to spells used to determine the target’s status.
Since the cursed item is not "outwardly inspecting", nor is it "a spell used to determine the target's status", feign death has no ...
Pretty weak for 9th level
If you really, really want to ride a Unicorn than this is somewhat better than True Polymorph for that because it doesn't require concentration. That being said, if you can cast True Polymorph and can find a large boulder or a tree you can ride a young dragon of any colour for an hour instead, and that's arguably one of the least ...
Don't use banishment, for reasons other than CR
There is nothing about the spell banishment that means it should be treated differently any other monster spellcasting. Therefore, there is two things to consider, Save DC and Effect. Save DC is determined by CR so simply look at the table for that.
To determine if the spells effect should impact ...
It is primarily a matter of "Specific over General". The General rule is this (emphasis mine):
A typical spell requires you to pick one or more targets to be affected by the spell's magic. [...] To target something, you must have a clear path to it, so it can't be behind total cover.
The Range of a spell is strongly linked to what you can ...
You can only benefit from a long rest once every 24 hours
The long rest rules state that
A character can't benefit from more than one long rest in a 24-hour period
So even if metamagic could stack and Time Stop was a valid target for Extended Spell, no time would be passing because time would be stopped. If it had been less than 24 hours since the previous ...
The spike growth effect must be within the druid grove area; it's unclear whether it must be entirely within the area
The druid grove spell includes a few potentially helpful lines (emphasis mine):
[...] The area can be as small as a 30-foot cube or as large as a 90-foot cube. [...]
[...] The spell creates the following effects within the area. [...]
Occult Adventures details psychic magic, not “psionics,” which is notably not “magic” at all. Paizo has never printed any psionic material—the psionic material for Pathfinder is all third-party, most notably from Dreamscarred Press. As both a disclaimer and for backing up my answer, I have worked for Dreamscarred Press, specifically on their efforts to ...
The video conforms to a normal detect thoughts
You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. [...] Questions verbally directed at the target creature naturally shape ...
The closest suggestions to what you want that I have found are a Beast Master ranger or the find [greater] steed spells
I was unable to find anything that allows a wizard/warlock to have self-only spells also affect a familiar summoned via find familiar. The closest things I could find would require heavy multiclassing into undesired classes, and still ...
In addition to the answers already presented:
Glyph of Warding will allow this
The Glyph of Warding spell has an option that allows you to store a spell within it to be triggered at a later time. The section on creating a Spell Glyph can be found on page 246 of the Player's Handbook and reads (emphasis mine):
You can store a prepared spell of 3rd level or ...
They can, it doesn't count as voluntarily ending your attunement.
You need to read the sentence within context. The next phrase says
If you’re targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed.
So what the sentence you emphasized means is that, unlike other magical items, where you can end attunement at will ...
No, the spell does not fail.
The entirety of the rules for this spell are in the spell description. The first paragraph reads:
You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an Invisible entrance opens to an ...
Invisibility, Hiding and Unseen Attackers
When you are invisible, you gain all the benefits of being an Unseen Attacker, but are not hidden.
Combatants often try to escape their foes' notice by hiding, casting the invisibility spell, or lurking in darkness...
When a creature can't see you, you have advantage on attack rolls against it. If you are hidden--...
This answer falls under the category of "other" mentioned in the question title.
Without a doubt, there are countless better uses for the Ring of Three Wishes:
While wearing this ring, you can use an action to expend 1 of its 3 charges to cast the wish spell from it.
Based on the answers to this question, your familiar is perfectly capable of ...
I don't think your assumptions really hold.
It seems that since that since banishment is 4th level, i.e. for level 7 players, it should not appear below level 7 encounters.
There's really no problem with adding Banishment to a CR 1 creature. It just removes one player from the fight for a bit, which isn't fun, but probably less harmful then standing around ...
They were probably just switching targets, Detect Thoughts allows you to switch as an action. When you aren't in combat, 6 seconds goes by real quick.
I do this when using telepathic communication such as from the Awakened Mind feature of the Great Old One warlock patron, you can technically only target 1 creature at a time, but that makes for tedious ...
Conceivably by lip-reading, for example with the Observant feat
The Message spell says:
You point your finger toward a creature within range and whisper a message.
The target (and only the target) hears the message and can reply in a whisper that only you can hear.
Spells do what they say they do, so this means no one else can understand the message "...
The rule of thumb is that only spells that deal damage affect CR
CR doesn't take into account most of what you mentioned. WotC never published exactly how CR is calculated, and there probably isn't an exact method. The DMG goes over the basics (I'm not sure if this what WotC use internally), and say that only raw damage (DPR, attack bonus/save DC), and raw ...
The only way I can think of to extend time stop is to cast it twice. The 2nd time after the first one expires. And the only way to do that is to add 2 levels of fighter to your build and cast it once with your action then when it expires once with your surge.
But it's a far cry from what you described.