New answers tagged

6

They can, it doesn't count as voluntarily ending your attunement. You need to read the sentence within context. The next phrase says If you’re targeted by a spell that ends a curse, your attunement to the gloves ends, and they can be removed. So what the sentence you emphasized means is that, unlike other magical items, where you can end attunement at will ...


10

The section “Learning Spells of 1st Level and Higher” states: Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. So when you level, you get two spells for free. This section continues: When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you ...


30

Copied spells and the two free spells are separate Note the full wording1 of the Learning Spells of 1st Level and Higher section (emphasis mine): Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On ...


0

Spell does not fail as such, but it is unable to create the extradimensional space. Rules as written, the rope keeps rising up until the whole rope is perpendicular to the ground. The rope does not gain any special obstacle penetrating powers, so if it hits an obstacle, it can't meet the condition. But spell does not end either, so the rope keeps trying to ...


6

No, the spell does not fail. The entirety of the rules for this spell are in the spell description. The first paragraph reads: You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an Invisible entrance opens to an ...


4

Invisibility, Hiding and Unseen Attackers When you are invisible, you gain all the benefits of being an Unseen Attacker, but are not hidden. Combatants often try to escape their foes' notice by hiding, casting the invisibility spell, or lurking in darkness... When a creature can't see you, you have advantage on attack rolls against it. If you are hidden--...


13

The spell description goes on to define precisely what "indistinguishable from death" means: the target appears dead to all outward inspection and to spells used to determine the target’s status. Since the cursed item is not "outwardly inspecting", nor is it "a spell used to determine the target's status", feign death has no ...


8

The video conforms to a normal detect thoughts You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. [...] Questions verbally directed at the target creature naturally shape ...


3

They were probably just switching targets, Detect Thoughts allows you to switch as an action. When you aren't in combat, 6 seconds goes by real quick. I do this when using telepathic communication such as from the Awakened Mind feature of the Great Old One warlock patron, you can technically only target 1 creature at a time, but that makes for tedious ...


8

The spike growth effect must be within the druid grove area; it's unclear whether it must be entirely within the area The druid grove spell includes a few potentially helpful lines (emphasis mine): [...] The area can be as small as a 30-foot cube or as large as a 90-foot cube. [...] [...] The spell creates the following effects within the area. [...] [...] ...


20

Yes, you can, but this will cause some significant limitations. Mechanically, this won't make any difference; a group that's more comfortable staying very close to the mechanical meaning of things might want you to imagine it as the weapon still moving itself, to make the point that its attack and damage rolls are based on your spellcasting ability, not ...


40

As long as all the rules of spiritual weapon are observed, you are simply reflavoring the spell for fun - no harm done. But to be clear, you must understand that this has no interaction whatsoever with mechanics such as two-weapon fighting (which means you can add your spell casting ability modifier to the damage!) or anything that says "melee weapon ...


1

The only way I can think of to extend time stop is to cast it twice. The 2nd time after the first one expires. And the only way to do that is to add 2 levels of fighter to your build and cast it once with your action then when it expires once with your surge. But it's a far cry from what you described.


9

You can only benefit from a long rest once every 24 hours The long rest rules state that A character can't benefit from more than one long rest in a 24-hour period So even if metamagic could stack and Time Stop was a valid target for Extended Spell, no time would be passing because time would be stopped. If it had been less than 24 hours since the previous ...


27

The text of Extended Spell, emphasis mine: When you Cast a Spell that has a Duration of 1 minute or longer, you can spend 1 sorcery point to double its Duration, to a maximum Duration of 24 hours. The text of Time Stop, emphasis mine: Time Stop 9th level transmutation Casting Time: 1 action Range: Self Components: V Duration: Instantaneous Classes: ...


47

You can use only one Metamagic option on a spell when you cast it, unless otherwise noted. The phrasing may seem unclear but you cannot use several metamagic options and neither can you use the same metamagic option several times on the same spell. Here is a link to a Sage Advice of J. Crawford regarding the matter : https://www.sageadvice.eu/2015/08/18/can-...


-1

If you have a D&D Beyond PHB, you can filter by range of spell to get a complete list.


10

Yes It is primarily a matter of "Specific over General". The General rule is this (emphasis mine): A typical spell requires you to pick one or more targets to be affected by the spell's magic. [...] To target something, you must have a clear path to it, so it can't be behind total cover. The Range of a spell is strongly linked to what you can ...


8

Occult Adventures details psychic magic, not “psionics,” which is notably not “magic” at all. Paizo has never printed any psionic material—the psionic material for Pathfinder is all third-party, most notably from Dreamscarred Press. As both a disclaimer and for backing up my answer, I have worked for Dreamscarred Press, specifically on their efforts to ...


-6

Dream has bigger problems than just Tiny Hut All spells require A Clear Path to the Target To target something, you must have a clear path to it, so it can't be behind total cover. So, while the range is theoretically unlimited, it has a very hard practical limitation that there must be an unobstructed straight line between the caster (not the sender who ...


3

A Familiar cannot use its movement to enter a hallowed area This should be relatively uncontroversial. The hallow spell prevents certain types of creatures from entering an area. Familiars from the find familiar spell may be one of the affected types. Therefore, they cannot willingly enter the affected area using mundane movement (walking, flying, etc.) A ...


5

It is unclear (thus up to the DM) The effect seems poorly worded, and both interpretations lead to a somewhat dubious conclusion. If you consider that the spell ending takes away the advantage, then, as you mentioned, the effect is almost guaranteed to not work, except for a Raging Barbarian or some other character with resistance. Five damage on a hit is ...


36

There's an assumption here that I'm not sure I agree with. Just because wish allows you to replicate the effects of any spell of 8th level or lower does not imply to me that you therefore know anything about how the lower level spell is cast. This is my reading, and as far as I can tell it's consistent with the rules text: The spell you are casting and know ...


0

Also, wouldn't you lose concentration on a long rest? It wouldn't make sense to have the planar binding require concentration then, because it wouldn't last for longer than you would be able to stay awake or avoid a long rest. And the argument that the planar binding’s duration replaces the previous spells also makes sense and the planar binding spell doesn'...


9

The effect of wish, when used to duplicate the effects of a spell of 8th level or lower, doesn't give the caster that spell in a special slot that can be then be written into a spell book. Casting wish simply performs that spell instead, immediately when wish is cast, as if you had cast the other spell instead. If you're using a crafting system where you ...


12

There is no such feature in 5th Edition. I can't properly prove this to you. But you can read through all of the class and subclass features of the 5e Cleric here and you will not find anything like this. Additionally, there are no feats or magic items that interact with the cleric's turn undead class feature in the way you are asking about. Further, I am ...


3

I will answer the last question first. Can it move after interacting with an object? The following reference to actions on Your Turn lists the actions that a character can utilize: On your turn, you can move a distance up to your speed and take one action. The text then goes on to explain that you can choose the order in which you perform these actions. ...


1

"Object interaction" is a bit of a loose term (it would be hard for rules to cater for every situation). You've already said, taking an item from an easily accessible place - like a pocket - can be done with a free object interaction, but don't forget that the other player also gets a free object interaction. In my view you could use your bonus ...


2

Yes, locate object will still work. The item doesn't cease to exist, but it "melds into the new form". So while they may not be able to find the exact location on that form, the spell would still lead them to the polymorphed creature.


1

The most basic and most restrictive answer is that feats like Intensify Spell-like Ability and Quicken Spell-like Ability can't be used during magic item creation: On Magic Item Creation, in part, says, "Using metamagic feats, a caster can place spells in items at a higher level than normal." Since feats that modify spell-like abilities aren't ...


11

If you wanted to keep disguise self up for 30 days at 16 hours a day, so assuming you have a secure place to sleep, it would require 480 spell scrolls. (Adjust number of hours and recalculate if using different long rest times). That’s a lot of scrolls. But the bigger question is “could this even work?” Disguise self is a 1st level spell. In the grand scheme ...


5

The best comparison is dimension door We can balance this spell by comparison to dimension door. That spell lets you teleport anywhere within 500 feet of you, with one willing ally; this spell lets you teleport somewhere that you were standing a minute ago (probably within 500 feet unless you're doing something very strange) and bring zero allies. The ...


-2

Bypassing Magical Obstacles is a problem This is a third level spell. It's weird to let it negate Anti-Magic Field and other magical methods of preventing access. Methods like Anti-Magic Field which also prevent spellcasting are particularly weird since you can teleport in since the spell specifically bypasses obstacles like that, but you then can't cast ...


3

I've rewritten my answer now that more questions have been addressed. Still more questions, but I am sure it is overpowered: Define "embedded" What is "embedded"? What is the requirements to do it? Can it be embedded in a block of wood and then moved at will? Embedded in a jar of sand so it's always ready? It needs to be a concentration ...


8

*CHANGING SPELL LISTS Modifying a class's spell list usually has little effect on a character's power but can change the flavor of a class significantly. In your world, paladins might not swear their oaths to ideals, but instead swear fealty to powerful sorcerers. To capture this story concept, you could build a new paladin spell list with spells meant to ...


0

With regard to fireball: Creatures and objects that are fully immersed in water have resistance to fire damage. (PHB 198) It does not help the hopeless goblin though ... You could also consider that water could create an obstacle (PHB 204 - for spells that require a clear path to the target). Following that idea - you could theoretically rule that fireball ...


7

This'll only work if you have a Ranger in your party (or you know a friendly one who is willing to help out from time to time) but a Ring of Spell Storing allows anyone to cast anything from the Ring. The only thing is the Ring needs to be loaded with spells from time to time, which is why you need a friendly Ranger to refuel your spells. It won't allow you ...


1

The Bard's Magical Secrets feature allows them to learn spells from any class. You can use it to learn Conjure Barrage and/or Swift Quiver at level 10, or at level 6 if you choose the College of Lore archetype. If you just want to launch darts like Naruto, you could refluff Magic Missile to have it be shuriken instead of magical missiles. Or find something ...


0

Another spell that is in the conversation is Haste. If you have Crossbow Expert already, then Haste provides the same number of attacks as Swift Quiver for a spell two levels lower: Turn 1, you either use your bonus action to cast Swift Quiver and make two attacks from extra attack, or you use your action to cast Haste, use your hasted action to make one ...


1

The basic spell description on p179-181 is a little contradictory to the sample transformations sidebar. The main description says your abilities are unaffected and you gain the 4die attack, and doesn't even mention the sidebar options at all. The way I read it is the default is no stat changes, and you get a 4 die attack, modified by your normal Melee ...


3

Your bonus action only In D&D 5e, specific beats general. The general rule is that casting these spells requires an action. The specific rule for Bookmark that overrides the general rule, is that it requires a bonus action.


3

Well, if the only thing the spells target is hit points, then it's clear what needs to be done to create a "resistance" to them: Increase the creature's hit points. One way might be having a feature that says something similar to: Whenever a spell references this creature's hit points, treat it as if the hit points are double what they currently ...


2

Alongside Eyebite and Symbol, there's also the 9th-level spell, Imprisonment. One of the choices it allows is "Slumber:" "The target falls asleep and can't be awoken."


4

Probably cast as a bonus action I'd base how the dagger works not by the bullet points of spell you can cast, but by the other actions. A fuller description of the dagger reads: ...While you have the dagger drawn, you can use a bonus action to activate one of the following properties: Cause a blue gem set into the dagger's pommel to shed bright light in a ...


12

Bookmark probably lets you cast them as bonus actions I agree that this magic item is worded badly; they could have made it clearer exactly what is happening when you "activate" that "property". If we concatenate the first sentence from your quote with the bullet points, substituting "activate one of the following properties" ...


8

You may be cursed, or rewarded, by deity-level beings. Disjunction comes from D&D's D20 SRD, which in turn is from the D&D Mordenkainen's Disjunction. It has had the "attention of a powerful being" clause since its appearance in AD&D 1st edition's Unearthed Arcana. The following examples are taken from D&D products, where the spell ...


0

Counterspell Regardless of whether or not you think the rules allow it, you may want to disallow it simply because of the work that counterspell adds to the table. Image a high-level warlock Wallis. Wallis casts eldritch blast and attacks a foe with the first beam. This happens to kill the foe. Wallis then moves and happens to enter counterspell range of ...


0

Sharpshooter with Greater Invisibility is better In the majority of use cases, Sharpshooter with Greater Invisibility yields higher damage. Interactive view (compare damage values) Against enemies with 12 AC or less, using Sharpshooter with Swift Quiver is slightly better. We are talking 1 more damage at 12 AC, 3 more at 11 AC, and 6 more at 10 AC. Against ...


6

The target becomes Hidden I noticed this notch in the rules as well. It becomes a question of specific vs. general where the spell would usually win out. Fortunately, the first section of the Invisibility 'General' Rules helps clarify. A creature with the invisible condition (by way of an invisibility spell or invisibility potion, for example) is ...


-1

The intended use of the spell, as described, is to be cast in the enemy's weapon, so he takes damage unless he drops it. Now ask yourself: do you think the spell is inteded to work in a way that means you cast it on the enemy sword, and if he does not drop it, he ATTACKS YOU WITH +2d8 FIRE DAMAGE? If the answer is no (which I think it's the only sane answer),...


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