New answers tagged

0

Combining the Arcane Disciple feat ( Complete Divine, p. 79) with a Cleric Domain that grants access to Restoration, like the Renewal domain ( Spell Compendium, p. 279), should do it. You can use the Healing domain for Cure X and Regenerate ( Players Handbook, p. 187 ). Now your greatest problem is finding a deity that supports both domains.


1

He doesn't (as written) Except by taking the obvious choice of ensuring he sleeps in his own space, preferably behind a locked door. Rakshasha's do make good spies and infiltrators, but not necessarily on long-term missions where they may find themselves needing to bunk up with someone else. Unless that other person has been charmed, blackmailed or ...


1

There is no language stating that the effect is due to emotion. You assume that Fred will be enraged and feeling hatred towards Clarence. But this is never stated in the effect. It may well be that Fred's feelings towards Clarence doesn't change. In your example Fred may be crying and repeatedly shouting "I'm sorry Clarence" as his is compelled to bash his ...


4

I would say no. The key part of the alternate use of calm emotions is that it makes the targets indifferent to creatures they are hostile towards. The bloody fervor effect doesn't make the creatures hostile towards each other, it just compels them to attack a target who passed their save. This is more akin to mind control like the Dominate Monster spell.


-1

Spells expands to fill the slot it is put into Casting a Spell at a Higher Level When a spellcaster casts a spell using a slot that is of a higher level than the spell, the spell assumes the higher level for that casting. For instance, if Umara casts magic missile using one of her 2nd-level slots, that magic missile is 2nd level. The rules are very ...


3

They can be found in Eberron: Rising from the Last War With the official release of the Eberron sourcebook – Eberron: Rising from the Last War – living spells were finally converted to fifth edition rules. They can be found in Chapter 6: Friends and Foes. If you don't have the Eberron book, you can also find the rules for living spells on edition 28 of the ...


6

You can make paper and ink Consider the examples given by Fabricate: For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool. Do you think making paper or ink is significantly more difficult than making a bridge, a rope, or clothes? No way. Making clothes is by far the most ...


1

4 miles. Note that Alchemical Casting states (emphasis mine) If the spell's range is at least 30 feet, it becomes 1 mile. Note that the range of the spell itself is what is changing. It would be as if the original range of the spell is erased, then replaced with 1 mile. It is to this 1 mile range that the other features apply.


4

Talk to your DM Balance is a curious thing, and can be very different for different campaigns, with different house rules, different parties, with different abilities. With that said, perhaps I can give you a few tips for suggesting a new spell to your dungeon master. Explain the similarities and differences I can clearly see the similarities and ...


1

RAW does not match Designer Intention The Sage Advice Compendium says: Q: If I’m a cleric/druid with the Disciple of Life feature, does the goodberry spell benefit from the feature? A: Yes. The Disciple of Life feature would make each berry restore 4 hit points, instead of 1, assuming you cast goodberry with a 1st-level spell slot. The rules as ...


18

This is very powerful, probably overpowered (although play-testing would have to prove that). It combines both the things that make Shield amazing and Misty Step very good, improved on both and uses the same spell level as Misty Step. Look at what this lets you do that casting both Shield and Misty Step (which takes 2 spell slots and an extra Bonus Action) ...


1

You are only encountering this problem because of your DMing style. Firstly, I would bet that your ranger/cleric knew exactly what they were doing. Did they choose life domain? They specifically built around this synergy. Any houserules you make to limit goodberries will directly punish this player You absolutely should not be creating houserules to ...


-4

While gesturing with fingers while holding a sword is definitely possible, doing it with an item heavy enough to require two hands seems unwieldy at best. Honestly, the first thing that came to my mind was Bewitched. Yes, the campy show from the 60's. A nose wrinkle was the rather gimmicky somatic element used by protagonist Samantha. From the same era, ...


3

A barrel of water is an invalid target for Control Water Control Water states that you must target freestanding water: Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. Freestanding water is natural water in lakes, rivers, swamps. Read this answer for more information. While a ...


10

The dirt must be moved up to 5 feet from its original location, the "away" is there because the verb "deposit" requires it The mold earth spell states: You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways: If you target an area of loose earth, you ...


13

You can cast any spell while holding anything Somatic components (CRB, p303): You can use this component while holding something in your hand, but not if you are restrained or otherwise unable to gesture freely.


12

Dawn, Sunbeam, (and a sunblade) The description of magnifying glasses gives our light source some requirements: Magnifying Glass. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. Basic Rules, p. 51) Since we can use multiple castings we need a spell with ...


27

Not by RAW: "bright light" =/= "sunlight" =/= "The Sun" Magnifying Glass. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. Basic Rules, p. 51) None of the rules indicate heat as a characteristic of the various light spells, although some "are sunlight" ...


21

You probably use your own spell save DC, but RAW is unclear The description of the Ring of Shooting Stars (DMG, p. 192) does indeed not give a spell save DC for faerie fire. It also gives access to dancing lights and light, the latter of which may also require a spell save DC ("if you target an object held or worn by a hostile creature"), which the item's ...


-2

The water flows out of the container You cast Control Water on a barrel of water, selecting the Flood effect: Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. ... The water level remains elevated until the spell ends or you choose a different effect. The lip of a barrel is not a shore. The ...


0

They seem logically incompatible The Gnome can't understand what the Firbolg is saying, since a Gnome is neither a beast nor a plant. So Speech of Beast and Leaf can't be used in this way. The Gnome can make "sounds and gestures" that would be understandable to a small beast (when conveying simple ideas). The Firbolg could probably understand them, ...


1

It's unclear The game uses the word 'round' in several ways, two of which have bearing on this question. It is used to measure time-- the time between one initiative count and that same count in the next round is '1 round'. It is used to denote the entity within which turns and initiative counts happen-- 'the next round' uses the term this way. If we ...


2

The relationship between rounds and turns covers this A round is the six second period during which "all things" happen during combat. A turn is that place in the initiative order that a given creature takes actions, bonus actions, etc. The initiative order remains the same from round to round.1 The Order of Combat The game organizes the chaos of ...


2

The rules don't say The only rules we have are the rules you've cited, and those rules are unclear. When the rules don't cover a situation, the DM issues a ruling. There's actually a sort-of citation for this -- DMG page 5: The rules don't account for every possible situation that might arise during a typical D&D session. For example, a player ...


1

Those traits are not useful for secret communication. Firbolgs and forest gnomes are not beasts nor plants so Speak with Small Beasts and Speech of Beast and Leaf doesn't work to communicate between them. Even if you ignore that, neither trait allows for secret communication. Speak with Small Beasts: Through sound and gestures, you may communicate ...


5

No Once you have prepared a spell it stays prepared. Death doesn't change this either in general or for a lich specifically. A lich would only need their spellbook if they intend to change their prepared spells.


11

No, the rejuvenated Lich should still remember all its prepared spells There is no rule that states that a character forgets their prepared spells if they are killed, and no rule that states they cannot remember them upon being resurrected, either. A wizard's list of prepared spells only changes if they decide to prepare a new list after a long rest or some ...


1

Not by raw, but it makes perfect sense If you say make noises that a squirrel would understand, and someone nearby also speaks squirrel then they would understand too. This is one of those things that 5th edition allows by giving a lot off leeway to a DM and I can't see an argument against it really. I wouldn't make it a language as such, that just seems ...


5

Only if they have a friendly animal This works, but only if they include an actual small beast in their conversation. None of the abilities involved indicate a language or other static kind of communication that could be attempted without an actual plant or animal to interact with. That said, if any small animal is included in the conversation (for ...


3

It will not penetrate the wagon. The PHB pg.204 talks about areas of effect: A spell's effect expands in straight lines from the point of origin. If no unblocked straight line extends from the point of origin to a location within the area of effect, that location isn't included in the spell's area. The point of origin is yourself and it is a ten-...


-1

Control Water does not create additional water. First, the spell Control Water does not create additional water, which is evident when you look at each of its effects, and the spell Create or Destroy Water. Control Water states [...]you control any freestanding water[...] and makes no mention anywhere of creating water(as opposed to the Spell Create or ...


9

Rules as written, none of this works. All the abilities you list only allow communications with beasts or plants. Firbolgs and Gnomes are neither beasts nor plants. That said, there's no reason your party can't create their own secret means of communication through other means, or even for you to allow the abilities to work the way you want.


23

No, a wizard can only copy spells of levels they can actually prepare. Unfortunately, as the rules describing the wizard's spellcasting and spellbook state: Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to ...


2

There are some important differences between your specific scenario and this one, but Curse of Strahd does contain a bit of plot with some rule guidance on this. The NPC Patrina Velikovna can be restored to life via an effect that is described as identical to the resurrection spell except that it works regardless of how long the creature has been dead. If ...


3

You remember your prepared spells indefinitely unless an effect indicates otherwise. Generally when preparing spells, you keep almost a full casting of the spell memorized, which is then later triggered by verbal or somatic components. There are no rules that explicitly state under and circumstances that you would lose access to prepared spells in the ...


3

D&D is written using the normal meaning of words unless they are game defined terms. As a result we should prefer common word definitions over technical scientific meanings of a word. Freestanding, means the water isn't supported by any external structures. Merriam-Webster1 standing alone or on its own foundation free of support or attachment ...


0

Excess water is produced and the water spills out onto dry land as per the spells description First we should note that Control Water is a Transmutation spell. Transmutation spells: change the properties of a creature, object, or environment. One of the properties of water is it's volume! Next we need to look at the relevant sections of the spell ...


1

The limits are somewhat defined by the spell description First off, the spell does not mention anything of creating more water, therefore we must make the assumption that the spell only work on existing water. How much water? According to the spell description: Until the spell ends, you control any freestanding water inside an area you choose that is a ...


-1

Hiding doesn't affect this situation Hiding only stops you from being heard (and thus your location being known) if you do not make noise: you give away your position if you make noise It does not stop you from being smelled, tasted, or otherwise detected by non-sight and non-hearing senses. But, in the absence of abnormal senses, while in fog your ...


2

No, you can't If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature. The trigger here is "the target drops to 0 hit points", so on "a subsequent turn of yours" (that is, one that happens after they drop to 0 hit points) you can change targets. If you drop them, you have ...


4

Yes, you can. The hunter's mark spell description says: You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the ...


3

The targets are scattered Your first reading is incorrect. The spell would have to read: You teleport the affected targets to an unoccupied space. In standard English the determiner "each" refers to multiple entities but identifies them separately. The verb is then applied to this noun phrase. Here is a rewording that may help you: Each affected ...


12

Each creature probably goes to a different location; you're right, it's ambiguous I think the underlying questions here are the following: Do the creatures all make their saves simultaneously? Do the creatures all teleport simultaneously? Or even this: Does a creature attempt a save and suffer its effects simultaneously? Perhaps these should be separate ...


2

Each target goes to a unique location After you teleport the first creature to that location, it's no longer unoccupied, and is no longer a valid target location for the spell. Additionally, similarly sized creatures cannot typically inhabit the same space as one another. This interpretation seems to be reinforced by the name of the spell being "scatter" as ...


-3

I think those getting caught up on whether it creates water or not are missing an important factor. This is a transmutation spell. Conjuration magic can summon something from nothing. Transmutation cannot. However, if we look at another transmutation spell, Polymorph, for reference, it can turn a t-rex into a toad and vice versa. Or stated another way, it ...


3

The source of your confusion comes from two factors that are in the core of 5e: Effects do not stack unless they say so. The characters are constrained in combat by the number of actions they can take. This is called in the meta as "Action Economy." So, You can't combine the attacks from two spells' unless they say they can, the first principle. Doing so ...


2

No. Complete Arcane gives characters the opportunity to meet some spellcasting prerequisites with spell-like abilities, but This explicitly does not cover “ability to cast Xth-level spells” as found in unseen seer’s in requirements. The qualification on those spells requiring some to be divinations doesn’t change that. This also doesn’t cover supernatural ...


45

There are no hidden rules The rules for dying don’t say you lose your prepared spells. The rules for Resurrection don’t say it either. So you don’t lose them; those spells stay prepared.


0

When polymorphed, you use the stat block of the creature you're transformed into. When it ends, you take excess damage to your normal HP, but are otherwise unharmed. The Wild Magic effect in question duplicates the Polymorph spell, which says the following: The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The ...


-1

Each round is when everybody has had their turn As you say, objects don’t have turns so it must have been put in the whirlpool and this must have happened on somebody’s turn (since it’s always somebody’s turn). So the round is complete when that person’s turn is completed again.


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