Dispel Magic can be used to dispel Control Weather
Control Weather causes a magical effect with a 5 mile radius, centered on self. A successful cast of Dispel Magic from within 120 feet of that area ends the spell, as you’d expect.
Some notes based on your question description however:
If you wanted to dispel it, you’d have to know the weather is magical, ...
Control Weather buffs the caster. Mirage Arcane could be dispelled.
For Control Weather, the range is Self, and you would have to use Dispel Magic on the Archmage himself. Notice that the Wizard isn't creating magical weather, he is magically controlling it.
You take control of the weather within 5 miles of you for the duration. You must be outdoors to ...
This will probably work
The Zone of Truth spell's text is fairly unambiguous on the knowledge gained by the caster (PHB p. 289, bold added):
Until the spell ends, a creature that enters the spell’s area for the first time on a turn or starts its turn there must make a Charisma saving throw. [...] You know whether each creature succeeds or fails on its ...
No I'm afraid not. P164 in the players handbook explains that each class prepares spells as if it were single classed.
"Spells Known and Prepared. You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class. If you are a ranger 4/wizard 3, for example, you know three 1st-level ranger ...
The rules of D&D 5e do not model momentum
Movement in D&D 5e is very abstracted:
On your turn, you can move a distance up to your speed. You can use as much or as little of your speed as you like on your turn, following the rules here.
Your movement can include jumping, climbing, and swimming. These different modes of movement can be ...
This would work... space permitting
First of all, excellent idea. One of the main impediments to polymorphing yourself into something dangerous is maintaining concentration as enemies repeatedly hit you. This strategy would often make that much more viable.
I did want to give you one word of warning though. Blink has the following rules on reappearing (...
If the sphere is cast on a creature that has momentum, then the creature continues to move with the momentum.
To answer this, we need to consider how inertia transfers into the sphere. Lets consider the following question: How much does Otiluke's Resilient Sphere weigh? This question is actually answered within the wording of Otiluke's Resilient Sphere:
Most elementals are native to the elemental planes
The Introduction to the Monster Manual (p. 6) and the corresponding portion of the basic rules mention in their description of the "elemental" creature type:
Elementals are creatures native to the elemental planes.
For these elementals, even when they are formed on the Material Plane, they are still ...
This is a matter of DM technique and the flow of play
Currently I'm running Conjure Animals fairly restrictively.
That's a DM choice, and you don't have to tie your own hands. But I don't think that your question fits how the spell works.
I will suggest that the question is "Is the spell smart enough?" not "Are the fey spirits smart enough?" to ...
This is Homebrew, so it's up to the DM
This represents a change to the monster and determining how that change interacts with existing mechanics is up to the DM.
There is no right answer here from the community because we didn't create it and it really can interact in any way because of that. Whomever created it can decide how they want spells like ...
Remember that you do not have to roll at all.
You are the DM and can choose what is appropriate to the story or to your campaign.
The DM has the creatures' statistics (PHB, p. 225)
It is the role of a DM to help tell the story, and make the game run smoothly. I interpret this to mean: when a random roll gives a poor outcome to story development, I ...
The GM makes a ruling
There are no rules for what happens when a target becomes invalid after a spell is already in effect. The designers say that having the effects be suppressed is a good rule of thumb, the rules' silence would normally mean effects just continue on unabated, which in practice works fine as a rule of thumb, and really it matters what ...
The creature will remain a bat, even after it dies...
... ASSUMING you can do it in the first place. While a bat does have a CR of 0, we don't know what the CR of a tiny servant is. According to this Twitter question and answer, they don't have ANY challenge rating, but this is not official. I have not found anything about it in the Sage Advice Compendium, ...
Your specific example requires true polymorph, not polymorph because polymorph can only do beasts, and Black Pudding is an ooze. That said...
The rules for Concentration do not have an intelligence requirement
They're part of the section on Spellcasting Duration. The three things that are explicitly listed as breaking concentration are:
Casting another ...
There's no reason why you wouldn't be able to
Unless an illusion says that it only appears in a target's mind, then it actually takes a visible form for all to see, so there is no reason why it wouldn't show up in a mirror or any other reflective surface.
And even if it does appear just in the target's head, it is still projecting its presence into the ...
It isn't clear, so it's up to the DM
Nothing in the spell text for guardian of faith(PHB, 246) states that it is a creature. It states(my emphasis):
A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming ...
The basic idea here is to use infinite damage moonblades to do infinite damage per hit. However, since our damage is limited by the hp of our opponents, this does not convert to infinite damage.
Step one-- change form
A tankard doesn't get multiattack and we can't easily give it levels in fighter. Ergo we must first change its form (...
The Combining Magical effects section of the Basic Rules states:
The effects of different spells add together while the durations of those spells overlap. The effects of the same spell cast multiple times don't combine, however. Instead, the most potent effect--such as the highest bonus--from those castings applies while their durations ...
A creature cannot be actively affected by two instances of the same spell, this includes the warded creature; one saving throw is made
The rules on "Combining Magical Effects" state:
[...] The effects of the same spell cast multiple times don't combine, however. Instead, the most potent effect—such as the highest bonus--from those castings applies while ...
I don't see the source of doubt.
Death Ward is pretty clear:
The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point and the spell ends.
If the fall does enough damage to reduce the character to 0 hit points, they have 1 hit point instead.
Is there a difference between “When you are ...
Yep, this works
This is pretty simple and straight forward...when you fall:
A fall from a great height is one of the most common hazards facing an adventurer. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. The creature lands prone, unless it avoids taking damage from the fall.
You just take ...
Damage occurs all at once, thus, very technically, your contingency will not activate
The rules on "Damage and Healing" state:
[...] Whenever a creature takes damage, that damage is subtracted from its hit points [...]
It doesn't state that the damage is dealt 1 hit point at a time, it is all at once. This means that you will immediately drop to 0 hit ...
The extra damage does not count against the heal spell, but you made a mistake on your contingency trigger.
The dnd-5e rules basically state that when you take extra damage over your total, you're reduced to zero hit points and need to start making death saving throws.
Dropping to 0 Hit Points
When you drop to 0 Hit Points, you either die
Contingency occurs after the event defined.
The contingent spell takes effect immediately after the circumstance is met for the first time, whether or not you want it to, and then contingency ends.
This means that the damage has to occur. There's no way to "stop" in between the damage numbers, so to speak.
If you actually meant "when I drop to 1 hit ...
"When you cast a spell that requires you to make an attack roll, the spell’s range is doubled."
Notice that this doesn't specify ranged attack rolls: don't forget there are several melee spells that require you to make a melee spell attack roll on something within 5 feet of you, instead of at touch range. So if you have spell sniper, this doubles to 10 feet....
Depends. Is it possible to stop some kinds of magic in your world?
Let me explain.
If someone uses magic on a place that has magic restrictions that limit the kind of magic used, then that person is subject to the effect of said magic, even if this person formulates a more specific landing point than the area of effect of the magic.
This would be in RAW, ...
No, hex targets too many creatures
One of the constraints for the spell glyph option of glyph of warding is:
The spell must target a single creature or an area.
Hex targets creatures, not an area, so the question becomes 'who does hex target?' and 'how many targets does hex have?'
A superficial reading of hex gives the impression that it targets only ...
Suggestion deals with courses of activity, not states of being
Suggestion and mass suggestion both state:
You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. [...] The suggestion must be worded in such a manner as to make the course of action sound ...
No Material Components or Casting Times
Wish allows you to cast any spell without a material component or casting time. Many lower leveled spells are balanced around their casting times.
Some examples of how this is incredibly potent:
Use Wish to cast Planar Binding at level 9 as an action without a material component. Any celestial, fiend, fey, or ...
This happens a lot
There is no mechanism for doing this
There is no spell nor creature ability yet published that allows territory to move from one place to another. Presumably some must exist, but the DM must create them or find suitable non-first-party material.
Up to the caster, but L8 is the limit.
The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect
Casting at a higher level neatly dovetails with the wish wording.
When a spellcaster casts a spell using a slot ...
The short answer is yes, using the material component system would make things much more challenging and frustrating for casters. I suppose you could consider it a limiting or balancing factor, but that's also what spell slots are for.
The other answers touch on very good points as to why to modify or skip over this system. Personally as a DM I view these ...
From this tweet by Jeremy Crawford, it appears that the second option is correct - the spell can be cast at any level of 8th or below. The relevant text:
A spell you duplicate with wish can be cast at a higher level, as long as that level is no higher than 8th.
(Do note that Crawford's tweets are no longer official rulings, but rather reflect designer ...
The highest average damage per round over three rounds that your tankard can deal is:
The character (let's call her Callie) to command the most dangerous tankard has the following classes:
Wizard 11------------------------------- (for alter self, conjure minor elementals, haste, magic jar, and Tenser's transformation)
Warlock (The ...
No. Wish uses a 9th level slot for any casting, and one of its canonical uses is to duplicate any spell (of 8th level or lower). Consider the case of a 19th level Wizard who, for one reason or another, has expended all of their 7th and 8th level slots, and further, doesn't actually have Mordenkainen's magnificent mansion prepared -- but wants to cast it in ...
You would only be using the 9th lv spell slot. The wish spell does not ask you to expend any other slots.
"The basic use of this spell is to duplicate any other spell of 8th level or lower. ... The spell simply takes effect."
You can damage yourself, if you really like
The cone's point of origin is the square the caster is in, or if you're using more abstract ways of measuring, the point of origin is the caster themselves. (Their hands, their mouth, whatever the spell's flavour decides.)
Spells that create [areas of effect] that originate from you also have a range of self, ...
Conjure Elemental does not work in hallow's area
tl;dr The vernacular meaning of "appear" and "enter" are synonymous in the sense used in the spells, and hallow prevents entry.
Appearing in a space is entering the space
The rules don't provide a definition of "enter" and "appear" so we use the common meaning of the terms.
to come or go into ...
You can do so indirectly, and RAI maybe even directly.
Modify Memory states:
You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity and exacting detail, [...]
This allows you to question the creature about a certain event, although you have to be aware of the event itself to do so - but a generic ...
I think I figured it out. It could be done using a Zaratan and a teleportation spell.
The castle and the village exist on the back of an ancient Zaratan.
This wiki (Which cites the Arms and Equipment Guide 3rd edition) talks about Zaratans' being capable of supporting small villages.
Older zaratani were comfortable supporting small villages so long as ...
I haven't found anything official about relocating such large areas of land for 5e. Your options look to be limited to:
the Wish spell
A homebrew spell or effect similar to the 3.5 spell Area Teleport
The Wish spell will work as long as it is worded sufficiently and the DM doesn't want to mess with you too much. So a viable option but ...
Have him cast a lot of greater alarm and let him make them permanent with the permanency spell. let him cast telepathy on minions every day or give them a helm of telepathy and give them the instruction to inform him if they hear the alarm or detect intruders through other means. Now let him hide the greater alarms with arcanist magic aura. Let him install ...
Yes, I believe it does allow you to change into an Aarakocra.
Alter Self (transmutation)
Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills, and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.
Change Appearance. You transform your appearance. You ...
While there're many ways to lessen or to completly counteract anti-magic field's effects most of them recquire preparation. In this case you can try:
a. mage's disjunction to disspell the field.
b. use only divine intervention. Divine intervention is the only spell that directly states it's done by a God.
c. Try breaking the caster's concentration.
d. epic ...
I'm not sure what the purpose for this is, but if you want it to be magical there's one option at least. The cantrip create bonfire from Xanathar's Guide to Everything (page 152) is a magical fire that does not require fuel, though it does behave like normal fire and can ignite objects.