36

First off, DFRPG is full of "the group should agree" (YS92), "keep in mind the intended play style" (YS31), "make sure your players are okay this" (YS338), "make sure you're on the same page as your players" (341), and "when in doubt, talk it through with your group" (YS99). In many places throughout this ...


5

Tagging is described in the SRD. It means to make use of an aspect that isn't associated with your character (e.g. an aspect on another character, or on the scene). All the normal rules of aspect use apply. e.g. Using an aspect costs a fate point (with the exception that if you have invested some effort to create or introduce the aspect, you can tag it ...


4

I'm not sure of the exact ruling in Spirit of the Century, but the example given in Fate Core is to use ellipses in the description of your action to defer the narration of the (possible) use of an aspect, as in: "I attack the ringleader with my sword and..." [rolls dice]. If it's successful, you announce the result. If it isn't successful, you can invoke an ...


4

SotC was the latest and greatest ... when it was released. It included all the upgrades Evil Hat had made to the system. Its SRD was the basis for a number of other "3rd edition FATE" games. Evil Hat themselves referred to the engine as FATE 3rd Edition from time to time, separately from the game it was in. Evil Hat, however, are tinkerers. As they saw ...


3

"Spirit of the Century" was the reference implementation of what then was tentatively known as "Fate 3". This was never released with this name, but developed further into "Fate Core".


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