# Tag Info

1 vote

### Rerolling or taking +2

This is an interesting probability question! So the key question is: What is the cutoff point in the possible outcomes of the first roll where the expected outcome of a re-roll is at least "3 ...
• 111

• 21.1k

### How to calculate the added expected damage from critical hits?

Let's start with an example where you hit 65% of the time with a damage roll of 1d6+3, that means that 13 of your 20 possible dice rolls result in a successful hit. 12 of those 13 hits are normal ...
• 11.1k
Accepted

### How to calculate the added expected damage from critical hits?

When calculating DPR of attacks, you can use†: $$\text{DPR} = \sum_\text{attacks} \Big[h(D+M) + cD\Big]$$ where h is the hit chance, D is the dice damage, M is the modifier or static damage, and c ...
• 45.1k

### Ironsworn meets BitD dice mechanic (with a twist)

So, if I understand your mechanic right: You roll Xd6. Let the highest result of this roll be M, and let the number of times this result appears in the roll be N. (Thus, we always have 1 ≤ M ≤ 6 ...
• 21.1k
Accepted

### Ironsworn meets BitD dice mechanic (with a twist)

My AnyDice Fu is lacking, so this is a dyce¹-based solution, but I believe is otherwise directly responsive and captures my understanding of the mechanic, although ...
• 798

### How to make a good height and weight table?

Define sensible goals What is a sensible Weight to Height? Some game designers (Looking at you, GURPS) choose some kind of variation of one of two systems to inspire their description of a race that ...
• 28k

### How to make a good height and weight table?

It's tough to answer without knowing what your goals are. Here's one way to avoid the "tall characters are too light" problem: Use the first roll to generate a height and standard weight. ...
• 44.1k
Accepted

### Is there any estimate of average damage output per turn for PCs by level?

You can calculate this by reversing the CR tables. For example CR1 is a medium encounter for a party of 4 level 1 characters. CR1 has 71–85hp, if you assume it takes 3-5 rounds to kill an encounter ...
• 537