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106

The roll represents an attempt to do something; the result of that roll, the result of that attempt. (See PHB p.6, "How to Play.") As such, you can't choose not to attempt to open the door: you've already made the attempt. I don't know how to say this without sounding snarky, but I do mean it in a helpful manner: there are plenty of roleplaying games where ...


78

I'm just going to rip the band-aid off: Find a new GM. This is weird, off-putting, more than a little creepy ("What's your fixation with stealing our clothes, dude?"), borderline abusive, and probably more descriptors in that vein. A lot of the ways players and GMs can get crosswise with each other involve mis-calibrating or misunderstanding what the ...


72

The only rule for this that I'm aware of is the one you're already using: you can make a listen check at a -10 penalty and you wake up if you succeed. My group, and most other groups, interpret this rule to mean that you make this listen check to wake up in response to noise. If something jostles you, you still automatically wake up regardless of what you ...


62

No, and the DM can help weave this into the narrative by saying something like this: A: "I stealthily open the door." DM: "Okay, you stealthily open the door. There's an orc in there. Roll Stealth to see if you're stealthy enough that he doesn't notice you." This is a good policy in general: you don't roll to "enter stealth mode", you roll when you'...


46

Talk to your GM. Directly and clearly. Tell him that over the last five game sessions you've only been able to use Stealth, your character defining ability, once. The Wizard has gotten to cast more than one spell that worked completely. The Fighter has gotten to stab more than one foe to death. But your sneaky character has only gotten to actually sneak ...


45

"Unfair" is the wrong way to look at it. The right way to look at it is that the players and the DM want to play different games, and you need to stop,and talk, and come to an agreement on what kind of a game you're going to play. Specifically, the DM wants to play a game where he gets to dump on the PCs at whim with no real justification, taking their ...


37

There is such a thing, but it's not because of cushioning. It's called Mithral armor. Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. It can be found ...


36

Consult the Chart of Behavioral Problem Resolution As cheesy as it is it's a great tool†. 1. Talk to the GM about it. Don't be confrontational or angry going into the conversation, you will likely say things that will make them get defensive and angry with you and make matters worse in that case. Instead, with a calm mindset and clear understanding of ...


32

By RAW, the rogue can sneak attack as long as the target has an enemy within 5 ft of it From the Rogue's Sneak attack: You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. and from the Basic Rules(Emphasis Mine) If ...


29

A way to solve that problem without adjusting the armor Take the Medium Armor Master feat You have practiced moving in Medium Armor to gain the following benefits: Wearing Medium Armor doesn’t impose disadvantage on your Dexterity (Stealth) checks. When you wear Medium Armor, you can add 3, rather than 2, to your AC if you have a ...


29

Action declaration -> Action taking -> Action resolution All games (not just role playing games) have at a fundamental level the concept of the player declaring/deciding on an action then taking an action and then that action being resolved to change the state of the game. There comes a point where there is a transition from declaring/deciding the action ...


28

Probably not Under the usual proviso of "spells only do what they say they do", then there is no indication in the spell description that the mage hand is visibly connected to the caster. As you quoted yourself: A spectral, floating hand appears at a point you choose within range. There is no reason to believe there is any other visual effect. (Though ...


25

Xanathar's Guide to Everything has optional rules for this situation Dungeon Master's Tools > Spellcasting > Perceiving a Caster at Work If the need for a spell’s components has been removed by a special ability, such as the sorcerer’s Subtle Spell feature or the Innate Spellcasting trait possessed by many creatures, the casting of the spell is ...


25

Your DM is trying to teach you something Building off of @DanB's answer and its comments, and assuming good intent rather than malice, there are quite possibly two things your DM is trying to teach you. 1. You should set watches/shifts while sleeping As @DanB said, watches are not an uncommon thing - far from it. Most any book that showcases some of the ...


20

Yes, pass without trace adds to the character's existing Stealth check The pass without trace spell description says: A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be ...


19

It's all in your description: Completely unaware of the threat around them, the goblins sit around a fire, easy prey to the hidden band of adventurers lurking in the trees. You, the GM, have already determined that the goblins are completely unaware and that the adventurers are hidden. (Some GMs might have compared stealth vs. perception, some might let ...


19

No, the image doesn't reference mage hand and the spell doesn't describe it working like this. I honestly never would have thought this an option before seeing that picture. The written description seems clear (see below) and the illustration shown in the question doesn't say what spell/ability it is depicting. It has no title, no label, no description. ...


18

At most +146. This does not include the 20 from the d20. The maximum rolled result would be 166. Requirements: Your character must have... At least 10 levels in Ranger, to get Hide in Plain Sight. At least 1 level in Rogue, or 3 levels in Bard, to get Expertise. At least 6 levels in Warlock (The Fiend), to get Dark One's Own Luck. 20 levels total. ...


17

Taking out nameless sentries and guards is honestly best modelled as a single Overcome roll, when they're not worth zooming in on for a full Conflict scene. The single sentry on the balcony is simply not worth more narrative time than a tricky-to-climb wall and thus gets about as much mechanical attention. Sometimes a single Overcome roll handles multiple ...


17

Turning Invisible should not make a character automatically Hidden There's a couple reasons why. What did they roll for Stealth? If a character is "automatically hidden", then as DM, you need to come up with a way to adjudicate any potential attempts an opposing character might make to detect their presence. You can't just have them roll a D20, because if ...


17

Unless a DM determines otherwise, you do not get advantage and the opponent does not get disadvantage The rule for Unseen Attackers states: When a creature can’t see you, you have advantage on Attack rolls against it. The rules for Grappling state: Using at least one free hand, you try to seize the target by making a grapple check instead of an ...


16

Outside of game time, ask to talk to the GM. Explain that you are having trouble playing your character as-built. Try to get a feeling for what, if anything, the GM is having trouble about your character. Bring up any applicable comments you have, or everything if you're not sure. If the GM is concerned that you would be too powerful somehow, ensure that ...


15

Dungeon vol. 120 has the braid blade, an exotic weapon that allows a proficient user to tie it into their hair and make an extra attack with it at −5 during any full-attack. By “extra” I mean over and above iteratives, two-weapon fighting, haste, etc. That property makes it quite good, and fairly well worth the Exotic Weapon Proficiency feat. Note ...


14

There need not be any rule that specifically says you have disadvantage. By RAW, circumstances can impose disadvantage on any check. You usually gain advantage or disadvantage through the use of special abilities, actions, or spells. Inspiration can also give a character advantage. The DM can also decide that circumstances influence a roll in one ...


14

This is a matter of playstyle The extent to which ludomechanical constructs-- such as ability scores, spell levels, hit points, and class levels-- are a part of the fiction is a matter of playstyle. Some groups will have characters say things like, "Aw man, 12d6 damage from the fireball? That's a 7th level spell slot. We better watch out for teleport; he ...


13

There are no hard rules associating a creature's size with their ability to sneak in this way. Mechanically, the Loxodon is as capable of learning the art of stealth as any race. The fifth edition of DnD does allow for a way for GM to introduce "common sense" elements into difficulty: advantage and disadvantage. Having one's ankles chained together would be ...


13

Unclear, but it doesn't disguise fireball by default It is worth noting that the spell description is in addition and, more importantly, separate from material, verbal, and somatic components. For example, the 2019 Sage Advice Compendium states, in regards to suggestion, Verbal components are mystic words (PH, 203), not normal speech. The spell’s ...


13

It's up to the DM This is a series of events orchestrated by the party that may require one or more ability checks. In this scenario, what happens is described on page 174 of the PHB: The DM calls for an ability check when a character or monster attempts an action (other than an attack) that has a chance of failure. When the outcome is uncertain, the ...


13

The creature can't be seen, but they may be heard or smelled The creature doesn't have to hide, but hiding will help to take advantage of the fog cloud's obscurement. If creature wants its location to be "unknown" hiding becomes necessary. In this case, if a creature doesn't hide can know where they are for the purposes of a melee or an AOE spell ...


13

Sort of, you might not like this Let's start at the top: can a Giant Frog swallow you? Well the Giant Frog's swallow ability says: The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, [...] So assuming you are Small (Halfling, Gnome, Goblin, Kobold; no Tiny PC options currently ...


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