New answers tagged

2

Absolutely! While having a whole party being spotted because of one clumsy member is "realistic", the enormous roll variance of the D20 system is not realistic in the first place and is there for the sake of gameplay. Conversely, in gameplay terms, for a party of 5, this is functionally rolling with quadruple disadvantage. Think on how powerful ...


4

There is no RAW answer here. By RAW both group and individual checks are allowed for this. It is entirely up to the DM. That being said, here is what I would do: Use group checks for overland movement When moving on the "world map", if players are trying to be stealthy (keep in mind this means moving at a slower overland pace than normal) to avoid ...


7

No, unless the DM wants the answer to be yes. the DM might ask for a group ability check. In such a situation, the characters who are skilled at a particular task help cover those who aren't. Group checks don't come up very often, and they're most useful when all the characters succeed or fail as a group. For example, when adventurers are navigating a ...


17

Yes, you should use a group check This is explicitly what they are for: When a number of individuals are trying to accomplish something as a group, the DM might ask for a group ability check. In such a situation, the characters who are skilled at a particular task help cover those who aren't. I have a hard time imagining a paladin in shiny, heavy and loud ...


38

Use group checks when an individual failure would mean the group fails. First, the rules for group checks: When a number of individuals are trying to accomplish something as a group, the DM might ask for a group ability check. In such a situation, the characters who are skilled at a particular task help cover those who aren't. To make a group ability check, ...


4

Unrelenting Observation Unrelenting Observation should allow you to continue to be noticed by your allies for up to an hour; the spell has a special clause for willing creatures being able to automatically fail the saving throw, so don't even have to worry about willingly failing saves. This spell grants perfect sight based on scrying, allowing several ...


2

Hide Hide allows you to become Hidden from creature(s) observing you. Success If the creature could see you, you’re now hidden from it instead of observed. If you were hidden from or undetected by the creature, you retain that condition. It further clarifies specific ways this Condition ends (in addition to the Condition itself) You cease being hidden if ...


Top 50 recent answers are included