This is not covered by the rules intentionally
Your question is very logical, and I guess it naturally comes from the following points:
The game rules define the game world
According to these rules, a creature can take the Hide action
After taking the Hide action, a creature can be or not be hidden
But does the creature know the outcome of its Hide action?...
Can you continue to be not 'clearly visible' while moving and remain Hidden?
Yes, unless you are travelling for long distances at a normal or fast pace.
Can you become 'clearly visible' while moving and remain Hidden?
Yes, if the circumstance allows it, but usually not when you approach someone in combat.
Movement matters for hiding in two general ...
Revealing your location does not affect Hiding, only whether enemies have to guess your location.
When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check's total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence.
When you Hide you ...
First I feel I need to point out that you can know where something is located without necessarily seeing it.
If I saw my friend walk into a small closet, then I know they are in the closet. Even if they are behind the door and not directly visible.
To your specific questions. Given that the rogue has successfully made a Stealth check and beaten the wizard'...
Looking at this issue differently
I think there is potentially a fundamental issue hiding (sorry) behind the scenes here. A lot of 5e doesn't have specific rules for every situation, and that is really the intent to give DMs a basic structure but to let me them run their tables as they see fit.
A lot of the theoretical scenarios you're asking about fall ...
The "Hide" action vs. the "Hiding" rule
The "Hide" action is simply the method in which you utilise the "Hiding" rule, both of these are related to the "Unseen Attackers and Targets" rule.
In a previous question you posted, I left an answer which explains these rules more in depth, and to quote a section from there:
"When you take the Hide action, you ...
With the new questions and mention of context, here is what I hope will be a more concise answer, but first I should elaborate on the key three rules you are looking at, as I believe there is some confusion there with how they all interact:
The "Hiding" rule
The DM decides when circumstances are appropriate for hiding. When you try to hide, make a ...
I am going to go in an order to facilitate understanding and not strictly by sub-question number.
2. & 4. on "is no longer hidden": Hidden is not a condition
You are hiding until you are continuing to sneak around. It is not a mechanical condition, but an activity, something your character does. Getting spotted only necessitates that you roll another ...
Without reading the linked question, here is my understanding:
Hiding uses your Stealth skill, that means a Stealth check is required to find you. If your enemies or friends have passive stealth too low, they will not know where you are, at least not implicitly, unless you give them a sign that you are there.
If any party member or NPC has sufficient ...
Begin and End with the Fiction
Consider Ken the kobold, who is attempting to hide from some adventurers.
If the adventurers yell, "There's a kobold over there!" and shoot bows at him then he certainly knows he failed to hide. If they ignore him then he knows that either he sucessfully evaded their notice or they are bluffing.
If he sees the adventurers ...
Knowledge is often up to the DM to provide
The PHB (page 6) covers how actions are generally handled(emphasis mine):
The DM describes the environment. The DM tells the players where their adventurers are and what's around them…
The players describe what they want to do. […] the DM listens to every player and decides how to resolve those actions.
Yes, you can move and attack while Hidden. Attacking will make your location known, but does not reveal you.
First you need circumstances where you can try to Hide:
The DM decides when circumstances are appropriate for hiding.
You can't hide from a creature that can see you clearly, and you give away your position if you make ...
Respectively: Yes. No. Yes.
Hiding only causes you to be unseen (and gain that sweet disadvantage) whilst you do nothing to make yourself ineligible for hiding, and then stops until you make another Hide action.
When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check's total is contested ...
"Giving away your location" just means that enemies know where you are. It doesn't necessarily mean they can see you.
For example, you can be invisible but, due to drastically failing a Stealth check by sneezing, the enemy now knows there is an invisible creature standing somewhere by the bookshelf. Thus giving them something to aim at (despite not knowing ...
A hidden (PHB p.177) creature is “unseen and unheard” (and unsmelled, untouched and untasted: while not stated if you are actually licking someone you probably know where they are) - this is different (and better) than merely being unseen.
An unseen creature that is not hidden is “known” to everyone and can be freely targeted (except by things that require ...
If you attack while hidden then your location becomes known immediately afterwards. This just means everyone now knows where you are, or more specifically, where you were when you made the attack. It doesn't necessarily mean you are now visible. You might have been hidden because you were lurking quietly in a dark area which no enemy could see into. Or you ...
It depends on circumstances
If you aren't in combat and the enemy has reason to suspect you are around, then it is your Stealth vs. their passive Perception as long as you are keeping out of sight. If you move openly in front of the enemy, then they will see you.
If you aren't in combat and they have reason to suspect you are hiding nearby, they can make ...
This is a matter of playstyle
The extent to which ludomechanical constructs-- such as ability scores, spell levels, hit points, and class levels-- are a part of the fiction is a matter of playstyle.
Some groups will have characters say things like, "Aw man, 12d6
damage from the fireball? That's a 7th level spell slot. We better
watch out for teleport; he ...
Characters do not know metagame information. Stuff that happens at the table - dice rolls, modifiers, out of character chat, etc. - is unknown to the characters. Any arguments based upon that metagame knowledge (i.e. rolling with Advantage, off-hand comments by the DM, etc.) are invalidated by that simple fact.
As in real life, the characters know what they ...
If the one making the search action does something to let the player know they have been found then yes. Shouting at them, shooting at them, etc. Otherwise no, the player continues on as if they are hidden and the DM let's them know if they succeeded or not when they act (Whether or not they get Advantage on their attack during combat being a prime example.)
Action declaration -> Action taking -> Action resolution
All games (not just role playing games) have at a fundamental level the concept of the player declaring/deciding on an action then taking an action and then that action being resolved to change the state of the game.
There comes a point where there is a transition from declaring/deciding the action ...
No, and the DM can help weave this into the narrative by saying something like this:
A: "I stealthily open the door."
DM: "Okay, you stealthily open the door. There's an orc in there. Roll Stealth to see if you're stealthy enough that he doesn't notice you."
This is a good policy in general: you don't roll to "enter stealth mode", you roll when you'...
The roll represents an attempt to do something; the result of that roll, the result of that attempt. (See PHB p.6, "How to Play.")
As such, you can't choose not to attempt to open the door: you've already made the attempt.
I don't know how to say this without sounding snarky, but I do mean it in a helpful manner: there are plenty of roleplaying games where ...
The maximum result for a Stealth bonus with those restrictions is 141
(a minimum of +65 with 1s on all the dice, and an average of +103)
Our four allies are listed below:
A bard 20 ----------------------------------------------- (for guidance via Magical Secrets, Bardic Inspiration, and Boon of Fate)
A Circle of the Dreams druid 20 --------------...
A 20th level character with the Boon of Fate can add +1d10 to the ability check of one target within 60 feet as a non-action. Since Epic Boons are not " spells,
class features, feats, racial traits, monster abilities, [or] magic
items" (DMG errata) and no other text includes epic boons within the definition of 'game features', they are not ...
At most +146.
This does not include the 20 from the d20. The maximum rolled result would be 166.
Your character must have...
At least 10 levels in Ranger, to get Hide in Plain Sight.
At least 3 levels in Bard, to get Expertise.
At least 6 levels in Warlock (The Fiend), to get Dark One's Own Luck.
20 levels total.
Dexterity score of 20. You ...
RAW ruling You effectively stop hiding on the turn you do not take the hide action.
it is clearly indicated in the following phb rules. thre is no room for interpretation here...
Chapter 7: phb rule p117 Hiding When you try to hide, make a Dexterity
(Stealth) check. Until you are discovered or you stop hiding
Chapter 9: phb rule p192 Hide ...
The rules are very clear on this: a controlled mount can only take the Dash, Disengage or Dodge actions. Nothing says you need to mount it. Whether it is mounted, dragged, or otherwise directed to do something, it is controlled, and thus cannot hide.
But if you want it to be hidden from view, it is the characters' task to make sure the horses stays ...