New answers tagged

1

It is pretty rare for an item to be irreparably lost in an RPG, outside of a plot-appropriate "drop it in Mt Doom" situation. In this case, Water Breating is a 3rd level skill (a peer to "Haste," just to help you ballpark), so it isn't like some insurmountably rare thing that the PCs will never encounter. It is plausible that the ring is at the bottom of the ...


0

With a little creativity, there is an easy fix for this. Make the object or information that was lost available from another source, place, or person. The players will have no idea that they discovered the artifact or information in the wrong place. In your example, whatever information the NPC was to divulge could be discovered by the PC's when they later ...


3

While I agree with the advice given elsewhere that you should avoid single-point-of-failure plotting (or even "plotting" RPG campaigns altogether!), I'm going to answer with the assumption that this issue has already come up, and that our hypothetical GM needs a fix, not advice for the campaign after their current one (which is seemingly doomed to fail). ...


3

Tie character spotlight moments to in-game events, not out-of-game ancillary information The existing answers are good and rightly point out that communicating with your players is the best (and perhaps only) way to really address the issue and make sure everyone is getting what they want and expect from the game. But an angle which I think could be ...


8

Is this a problem? Obviously, this is reason for concern. In some groups, it will be a problem. The only way to know for certain is to talk to them. But some groups will not see it as a problem and will not want much to change. But before you take drastic actions, stop and ask if this is really a problem in your actual group. If everyone is happy as it is, ...


13

Step 1: Communicate with the group I know, it's cliche here on SE. But it's really the best way to handle these things. Although you may feel they are disinterested, there could be various reasons for their behavior. Sometimes at a session I had a rough day at work, and it's just hard to focus on playing. I still enjoy it, but probably doesn't seem like it ...


-1

What a wonderful chance to make sure the players find out that the 'lost' object was on the person they decided to ignore...leading to an underwater adventure to reclaim it! (...and possibly a penalty for any lawful good character that ignored saving the person in distress/side quest to regain divine powers lost because of this ...maybe even losing some ...


-1

I would advocate injecting a little humour into it... Play the "game over" sound from some popular video / console game. If the failure happened in a fairly early stage of the scenario, just start again, but skip dice rolls and try to follow the same path up to whatever point things diverged from "The Plan™". or If it's not too hard to do, simply ...


26

Revise your plot off screen What you say to the players is what their characters perceive. It is not a canon until you confirm it out of the game. Even if you have confirmed it, there are many ways to 'cheat'. This is a powerful tool to shape the story. If you still want to progress the quest toward a certain direction, overwrite the fact that they've hit ...


13

Don't worry about it, work with your players (in game) to find a solution Roleplaying games are often a collaborative experience in which the DM and players work together to create a story. That story emerges through the world that has been created, and through the players' actions. Your example was: The players decide they cannot save the NPC, so they ...


62

One uncomfortable answer: Don't write quest structures that are that fragile. If your plot depends on the PCs taking very specific, scripted actions, and not taking such actions results in a complete failure, then that plot is a railroad. If you decide to have an item that is plot-relevant to such a degree that the PCs are dead if they don't have it and ...


31

Allow the characters to learn about the problem and decide on a solution Maybe they can find a way to retrieve the item despite its "loss". Maybe they can find a way to replace the lost item with something else. Maybe they can find a different way to win that doesn't require the item. If the item was lost during a shipwreck, that just means the group ...


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