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How to handle aggressive players as another player As a player you have usually little influence over other players' actions. The only possibility you have is to talk to them or ask the DM to straight up ban PvP interactions or even critical character concepts that scream "Murder Hobo". How to handle aggressive players as DM As the DM you can ...


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This was happening often in a campaing I played in and it became frustrating for several players and for the DM. It was not just player-vs-player behaviour but we were using magic or abilities against one another, thwarting goals for no apparent reason, and even stealing from each other. It was a mess. It did not help that we only had one lawful good ...


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I think one of my favourite portrayals of a character who maybe doesn't have the highest intelligence is how they chose to portray Drax the Destroyer in the MCU--sure, you could argue it's a cultural difference, but I think taking everything extremely literally and not understanding sarcasm or metaphors is a very viable way of playing a low intelligence ...


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Approach the problem from a writer's perspective: As an amateur author, DM and player my advice is stop trying to think up ways to "Make" your character dumb. A lot of the other answers here focus on what I would consider superficiality and give only one or two highly specific behaviors to emulate "dumbness" as if it were an affliction, ...


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Make Sane Characters and I'll Make Sane Opposition. Make a Person, not a Character Whenever I invite a new player to my table, I make a point to state this in no uncertain terms. A video/board game night can gladly be arranged if the thrill comes from mechanical victories, but when I run a Roleplaying Game it's about having an interactive story. Almost every ...


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Discuss with your group This isn't a matter that has one definitive answer. If you are a part of a group that wants challenging gameplay, one that seeks to trim all the proverbial fat and play a fully optimized party against the strongest foes available, then not optimizing goes against the style of play most members of the group desire. You will always be ...


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Everyone is responsible for the overall health of the game That means everyone is responsible for finding a place for themselves and their characters within the game. If the game is focused overcoming an extremely challenging tactical position and saving the world despite the massive resources and power of your opponents, then it may be that a certain amount ...


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