69

Play the game Just play. Give the person a pregen character for the first couple of sessions (something simple, Champion Fighter for example) and just let them play. Don't worry about rules, just ask them to describe intentions. Fighty McFightFace runs up to the nearest goblin and munts them with his maul! Fighty glares at the mayor, "That offer's too ...


31

Simply encourage correct behavior by awarding or removing Favor points. "Ecchi nano wa ikenai to omoimasu!" ("I think lewd things are bad!") — Mahoro, Mahoromatic The Maids are rewarded with Favor points entirely at the discretion of the Master, and can be likewise penalized if they behave in a manner the Master dislikes. However, the ...


22

As someone who introduced multiple people to the hobby, in many cases without even having access to a rulebook, I realized that there is just one thing you need to explain to a new player who wants to start playing DnD (and most other pen&paper RPGs). And that's the basic game loop: The dungeon master describes the situation The players say what their ...


18

In my experience, the biggest differences involve incorrect expectations among players about mechanics, setting, and PC behavior 1. Mechanics The Star Trek Adventures game system is a bit odd. My group adapted to it well enough, but we constantly had expectations about how play would mechanically proceed which were based on experiences with other games. We ...


14

Not all games are good for all groups, and that's okay. If you wanted me to pick an activity to do with some random selection of the midnight crew at a convention, "improvisational sex farce" would be somewhere near the bottom of the non-physically-dangerous part of that list. Comedy RPGs are often hit-and-miss in practice because different people'...


11

Walk Them Through It Since you've stipulated that they have some interest, I'll assume that they have some basic idea what the game is about, so you don't need to do that. And since you've also stipulated that you're about to start a game, it seems plausible that your group hasn't settled on characters and may not be very far into that process. If that's ...


9

Do a Tutorial like in a video game In fact that's not only for new players. Every encounter and every puzzle should have some kind of tutorial in beforehand. Teach your players how to play YOUR game. That's why it is important that design your adventures with that in mind. And like you'd never give your players the stat block of a monster, you don't give new ...


6

I've played it once with complete strangers and it was wholesome and fun. Agree with a group about the game you are going to play, before you play it. Set expectations. Discuss. (this doesn't just apply to Maid, it's good practice for any role-playing game)


5

Unisystem is a proprietary engine. There is no public core, but... Unisystem was designed by C.J. Carella for the games Witchcraft and Armageddon, but the game developer and publisher Eden Studios brought an exclusive license to the system and its derivatives, using it to release updated editions of Witchcraft and Armageddon in addition to several of their ...


4

Do a brief, verbal explanation of what the game is about You can just dump players in, but they're often confused about how to interact with the world. As such, explain the basics of social interaction, skill interaction, and combat interaction. If they have fluency in an existing medium, I might explain it in terms of that. "It's like skyrim. You start ...


4

I agree with all the learn by playing advice above. I also have a few more bits of advice from teaching lots of new players, including in workshops. This advice also applies to players who know the basics but have trouble learning or remembering rules. There are plenty of folks who find this difficult for a variety of reasons, but as long as they’re making ...


4

@Greenstone Walker has the best answer. I would like to just add a suggestions as to how to play the game with a new player. 1 - Use an online platform or other tool A lot of people see DnD as this scary set of rules and math. Most online platforms such as Roll20 (#NotASponsor lol) have a lot of the rules, such as advantage, attacks, and damage already built ...


2

KISS-NESTT (Keep it simple, stupid-- no, even simpler than that!) Dungeons and Dragons is a complicated game. I think it's easy to forget, knowing that 5e was simplified so much from earlier editions, that it's still got a ton of moving parts, and it can be immensely overwhelming to get started. I've DMed for a variety of brand new players, some of whom were ...


1

Find or create a very small dungeon, and run a one-on-one session with them to show them the ropes. Why one-on-one? you don't want other players trying to talk over you to explain things you don't want the noob to get distracted by other players you don't want multiple people fast-forwarding through the game mechanics and confusing the noob before the ...


1

Make a complex system simple Take over all systematic aspects of the game - rolls, checks. The player should experience the game's dynamic before he faces the technical parts. Think of what you'd do in the players shoes and ask him before he does something what would he want to do. Give him 2 or 3 good choices what would be a good thing to do and describe ...


1

Main changes Limits are no longer in the system. They were there to limit how many successes. From my experience, this means a lot less paperwork and is a welcome change. Combat is easier. Accuracy and recoil and all is now just an attack stat, so there's less modifiers to track. Magic has been tweaked in minor ways. Matrix is vastly simplified and you don't ...


1

I found some documents: So You've Been EnNobled a basic rules summary and the same for miracles levels another basic summary in a single page


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