For questions concerned primarily with the passing of time in the game world or at the table.

The proper usage and scope of this tag is an open discussion on meta.

As it currently stands, the tag covers both issues of

  • in-game time-keeping, progression, management of time-as-resource, &c., and
  • at-table time-keeping, session pacing, player attention, &c.

Questions using this tag should make clear in their body what aspects of time's passage, it's in-game effects, and its real-life necessity are of interest.

history | excerpt history