43

Your player won't perfectly negate these threats Yes, your player's PC has an ability that could perfectly negate these traps. However, your player doesn't have perfect knowledge of these traps and can't strategise the way you just did. They don't have the necessary knowledge to fit their grappling hook solution perfectly through the puzzle of these threats....


43

Tomb Dwarves. The hook trivializes many of the traps, yes. The party is not alone in the tomb. Withers can scry the party's movements, direct tomb dwarves and communicate with other legendary monsters, and is not above playing unfair. Yes, your grappler can get the party, one by one, past many of the traps. And there's a moment there where the party's split ...


40

Not in Adventurer's League. This is from the Tomb of Annihilation Primer, found here. This document is a guide put out by Wizards of the Coast for players and DM intending to take part in Tomb of Annihilation, and lays down the rules of play for this adventure. Do note that this quote is from the DM-only section of that document. Proceed with caution if you'...


35

Yes, I would argue you are immune. While this is not explicitly called out by the description of the staff, I think the text of the staff's effect and the spell lean heavily toward your strategy working. As you have pointed out, the spirit in the staff is explicitly attempting to possess the user, and Protect from Evil and Good explicitly protects against ...


33

No, it can't be kept. During Season 7, the penalty was pretty harsh (permanently and irrevocably retired, as guildbounty's answer indicates). However: Consult the D&D Adventurers League Player & DM Pack for updates. When Season 8 released, they changed the guidance to be more general and less strict. You can remove it from the character and resume ...


28

This is most easily explained with examples: In a reputable establishment, they take your money when you make the bet: Bob the barbarian has 100g Bob bets 100g on SpeedySaurus (5:1 odds of winning, payout=wager/5) Bob the barbarian now has 0g SpeedySaurus wins the race! Bob the barbarian collects his winnings: 100g (initial wager) + 100g/5 (payout), for a ...


24

The current year is not specified in the module anywhere and, for the purposes of the adventure, doesn't matter. Tomb of Annihilation happens more-or-less in a vacuum, no references are made within the module to events of other modules, and no novels have been released related to it. If there is a particular year that you like the idea of using, then go for ...


21

The guides do not necessarily interact, mechanically, with the navigation checks described in "The Land of Chult." But there are two ways that they do/can interact with navigating, generally, the jungle: They may have a better Wisdom (Survival) modifier than all of your party members. In that case this GM finds it completely reasonable to let the guide do ...


21

The curse still works. This character will simply never be in the position of having had their HP maximum reduced, and so won't suffer from the Death Curse's prevention of recovering from max-HP reduction. If this character had even been resurrected/raised previously--and you indicate they haven't--they would be immune to the 1hp-max per day decline in ...


21

Winter Wolves can translate, if desired It is indeed possible for a Frost Giant to learn common (example: Harshnag from the Storm King's Thunder adventure) Also, I've read ToA completely, and found no instance where allowing some giants to know common will break a plot point. Conversely: plot points might be missed if the PCs cannot communicate with the ...


20

First, I don't think it's really that big a deal. Compare this ability to an innate or easily-activated fly (or in some cases, climb) power plus a rope, or a simple rope with a grappling hook. If the players could get through the trap with relative ease by means of getting a rope from here to there, then this ability isn't really a big deal. Climbing a rope ...


20

He was a human from the Tabaxi tribe The book makes this all very confusing, but Ras Nsi is indeed a Tabaxi. Except... he's not a cat person. In ancient Chult, the people of Chult lived in various tribes, and the largest of these tribes was the Tabaxi tribe. It's a bit uncertain in-universe if the tribe was named after the cat-like humanoids, or if the ...


19

Make the adventuring day of variable length The adventuring day is the length of time between long rests during which resources are expended (such as HP, spell slots, etc). As you mentioned, the resting variant rules in the DMG present one way that the length of the adventuring day can be different from the length of an in-game day by adjusting the ...


19

It's a uniquely-good map. Seriously, no other map of that quality exists. (The geography of Chult was rearranged during the Spellplague and its notoriously-difficult-to-navigate interior has not yet been widely re-explored and -mapped.) Here're some ways we know. Syndra says so: Mapping [Chult] has always been nigh impossible, and nothing is known about the ...


19

RAI, Goodberry isn't meant to provide water Jeremy Crawford tweeted the intent behind the Goodberry spell - the "nourishment" provided by it still doesn't save you from thirst: The nourishment provided by goodberry is meant to be like food, not water So even if you eat goodberries, you still need water in Chult. However, a GM has the last word In the ...


18

Probably Goodberry says "... the berry provides enough nourishment to sustain a creature for one day." Nourishment is not a game term so it takes its normal English meaning. The OED defines nourishment as "The food necessary for growth, health, and good condition" and food as "Any nutritious substance that people or animals eat or drink or that plants ...


18

One way to do this mechanically is via the Help action From "working together" in the Basic Rules (p. 59) you can apply advantage without resorting to anything "custom" to the adventure. Working Together The character who’s leading the effort—or the one with the highest ability modifier—can make an ability check with advantage, reflecting the help ...


18

I'm very interested in this question, I'll be running ToA soon so the way you present it makes it sound like the final boss is pretty trivial. I think the a correct answer would be to shed light on the fact that the dungeon itself also poses serious risks for the party, which can affect them later on. After looking through the book I had one specific risk ...


18

You're the DM. If you want to roll this in as a plot hook, then go for it! A few things to keep in mind, though, based off planning I have done for this campaign. Hunting Artus is a big deal, and the Zhents know how many people are looking for Artus. They aren't going to assign hunting him to just anyone. It would likely be only highly-trusted operatives ...


17

Yes, But... If your ranger knows the precise location of where you're going, he can chart a path to it and unfailingly follow that path. He will not get lost, because he cannot, and you may dispense entirely with the navigational checks. If your ranger knows the general location of where you're going, he can chart a path to reach the edge of his search range ...


16

It doesn't. Spellbooks are for Wizards copying spells only. Other classes can't actually profit from it. Even the Trickster has no proper use for it (see here ). As Szega mentioned, the party could get some benefit from it through Ritual Casting. They could also get a larger benefit through multiclassing (into Wizard - and I should note that MCing into ...


15

It's intentional. The difficult climactic battle is the one before the final battle. If you did the work, the last battle is supposed to be a cakewalk. If you didn't do the work, you can easily get murdered. But since your players did the work, they get the payoff of having the last battle be a fun little grandstanding moment. The alternative would be ...


15

Your hp maximum is probably reduced Any humanoid on the planet that has been brought back from the dead... and ...you’ve been dead before, yet somehow you are alive again. Are pretty clear. You definitely lose hp if you fulfill line one. The only reason I say probably in the header instead of definitely is because you aren't necessarily humanoid or 'on ...


15

Bookmark probably lets you cast them as bonus actions I agree that this magic item is worded badly; they could have made it clearer exactly what is happening when you "activate" that "property". If we concatenate the first sentence from your quote with the bullet points, substituting "activate one of the following properties" ...


14

There are few problems unique to evolving magic items "Evolving" a magic item is equivalent to taking away an existing magic item and replacing it with a more powerful one. Players are usually happy to get a more powerful version of whatever they have. In your specific example, a pipe that casts Cloudkill at level 8 is pretty balanced, since that's ...


14

Resurrection becomes impossible after this event Note what is said on page 7 of the adventure, under "Soul Devouring": This is very clear. Nothing, not even Wish or Divine Intervention will help in this situation.


13

TL;DR: NPCs do not have to follow the rules for PCs. They follow the rules on their statistic blocks. (Also, PCs should not hope to be able to do everything an NPC can). So yes, he can cast the longest-casting spell using his legendary action. And we are not talking about any tavern brawl NPC. This is Acererak, arguably The Most Famous Lick(sic) Ever in ...


13

Protection from Poison will help From the Protection from Poison spell description: For the duration, the target has advantage on saving throws against being poisoned, and it has resistance to poison damage. By RAW, you have resistance to poison damage (halving damage), so 50 poison damage on a failed save or 25 damage on a successful one. You also ...


13

The spell helps with the damage but not the saving throw. The spell protection from poison gives the following benefits when cast on you: For the duration, [you have] advantage on saving throws against being poisoned, and [you have] resistance to poison damage. The armor you are trying to wear does not poison you; it deals poison damage to you. This is ...


13

It's impossible to know her exact age, but probably not older than 40-50 Here is my understanding of the described events: It's easy to miss (I missed it initially, too), but the quote on page 69 labels Person B as the Great Grandmother of the two, not the Grandmother.


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