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15

This is an interesting mechanical problem. I'll begin by discussing the basic rule idea. I was about to quote the FATE rules on extras, but BESW's answer does it for me, and the basic idea is spot-on. All stormers (which in FATE is everyone with Fate points) should have the "Possibility-rated" extra, for free, granting a two-box Reality stress track and ...


8

Torg originally came out in bits; the core box had the basic system rules, drama cards, and the 'world book' that described enough of each of Torg's realms to get the GM started until the realm sourcebooks came out. (Also an adventure book with a starting adventure.) Realm sourcebooks provided details on the different realms and also completed the rules, ...


7

Make it an Extra. You've got three basic elements: a new stress track, a new skill that governs it and uses it to defend, and a bonus "trapping" on the skill that lets it also attack. Extra: Possibility Rated Permission: Must have an aspect which justifies taking this extra. Cost: Free for PCs at character creation as part of the setting's ...


5

There is only limited advice for developing new cosms for Torg. The axiom scale is presented in the core rules; it's not quite well enough developed to really make the task anything less than "creator fiat" for what the cosm is and does. Once you know what the cosm is, one can find relative values, and thus know what's going to cause reality issues (...


3

At least as far as Torg Eternity, there is nothing that says the races change for anyone. Since the races aren't just normal people turned into other races in any reality, but are born that race to their native reality. Otherwise skills/perks will change to meet the new reality. Races found only in other cosms, including edeinos, elves, and dwarves, ...


3

Never let a systems lack of rules for something get in the way of a good story. The rules are there to enable you, not constrain you. Looking at the maps, a relatively small portion of the Earths surface has been conquered by the Possibility Raiders, so there is absolutely no reason why you couldn't create a new High Lord, who comes to earth and starts ...


3

I run 3 weekly campaigns, two of which are online through Google+ and Roll20. My advice for running a campaign: Run it Retro: Torg is very much based in a cinematic version of the 1990's. I like to keep it that way, not only for the geo-political elements, but also for consistency in the technology. I consider the Core Earth Tech 23 to be mid-90's, and ...


3

If anyone would like TORG advice, I would direct you to the original and best TORG list which relocated to yahoo groups just over a year ago. The group has been running since the beginning (22-23 years now) and has some very experienced TORG GMs there. Find us at: http://games.groups.yahoo.com/group/Torg-ThePossibilityWars/


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