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86 votes
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What's the best way to make time spent travelling more interesting?

I see two primary ways to approach this, depending on the travel. (TL;DR at the end) Travelling through civilized lands From your description, it seems like your players (who are, considering you are ...
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  • 77.9k
62 votes

Would a centaur benefit from snowshoes?

First, the rules for snowshoes don't actually exclude their use by horses or centaurs; the rules make no mention of needing to have humanoid feet to wear them. I personally feel it would be poor DMing ...
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59 votes

How might a character transport hundreds of thousands of gold inconspicuously?

The only way to do this inconspicuously is to convert all that money into gems. A mundane backpack could easily carry 500,000 gp worth of gems with room left over for camping gear. Upon arrival, gems ...
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  • 27.2k
47 votes
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How might a character transport hundreds of thousands of gold inconspicuously?

A Portable Hole 10,000 lbs of gold is about a 24-inch cube (0.235 m^3) and a Portable Hole doesn't have a weight limit. Since the interior of a portable hole is 6ft by 10ft, it can easily hold 500,...
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  • 1,409
45 votes
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How do I keep spells from trivializing survival needs?

Hard core resting rules A short rest is 8 hours and a long rest is anything from 24 hours to a week in a safe place with access to food and water. That makes hit dice, and even lower level slots much ...
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  • 4,345
44 votes
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What does "can't become lost" mean?

What the Ranger feature talks about is also mentioned in the Navigate activity from p. 183 in the PHB: Navigate. The character can try to prevent the group from becoming lost, making a Wisdom (...
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  • 36k
43 votes
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What is a horse's travel pace?

In D&D 5e, the daily rate of mounted overland travel is generally the same as on foot, because horses get tired and adventurers carry a lot of heavy equipment. See the section Special Travel Pace ...
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  • 5,502
42 votes
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Can you cast a spell as a ritual while traveling?

Yes, you should be able to cast a ritual spell while traveling... ... depending on how your DM (and indeed your table) chooses to flesh out the details for how ritual casting works in the campaign.1 ...
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36 votes
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What is the overland travel pace of a rogue traveling alone and capable of dashing with Cunning Action?

3 miles per hour Actions in Combat are not relevant to the travel pace rules. Rogues are faster movers in combat thanks to Cunning Action, but so are most characters as a character's walking speed ...
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35 votes
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Can you cast a stealth spell on a vehicle?

No, you can't use spells that target creatures on vehicles. A vehicle is not a creature.
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32 votes
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Can you bypass travel by fast forwarding in your campaign?

Yes, Absolutely. In any circumstance where you're trying to shoo in a sense of urgency and you need to be at the castle to rescue the princess as soon as possible, and you're sure that the princess ...
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  • 15.5k
32 votes

How do I keep spells from trivializing survival needs?

Out of the box, as written, there isn't much to do to turn Dungeons and Dragons (5th edition) into a Wilderness Survival game; it's simply not the target playstyle. These are mundane problems in a ...
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  • 20k
31 votes

How might a character transport hundreds of thousands of gold inconspicuously?

There's actually a good way to "move" the gold to the Monastery. It doesn't involve carrying it yourself, though. The spell Teleport, in addition to its normal use of moving creatures, can also ...
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31 votes
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How large is Waterdeep?

Waterdeep is approximately 3.8 miles x 1.5 miles Or ~20,000 feet north/south and ~8,000 feet east/west. Both measurements were done along the greatest straight-line dimension of the city. This ...
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30 votes

Can you cast a stealth spell on a vehicle?

(GM here) No, you may not cast Pass Without a Trace on a sandship that is not specifically outfitting for stealthy movement. Especially since stealth sand ships exist. The Ranger (not OP) asked two ...
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  • 301
30 votes
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Should I cram all travel encounters into one day?

You could do away with the dice rolling and just start a 'random' encounter when you feel like it's a good moment, for example, when they just returned from the goblin lair, exhausted and spent. This ...
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  • 904
28 votes
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Where in the 5e multiverse is Eberron?

Eberron's connection to wildspace was never defined in canon. Spelljammer ended with AD&D 2e, while Eberron made its debut in D&D 3.5, with the result being that the two settings have little ...
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27 votes
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Kingdom Map and Travel Pace

TL;DR Kingdoms in the real world varied in size a great deal. The sizes you get following the guides in the DMG are perfectly reasonable You can (and probably should for the sake of interest) vary ...
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  • 13.8k
25 votes
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What specifically ends travel?

Travel is ended by entering combat or any other sort of tactical movement (Where a character's speed is used) "Travel" Refers to the movement mechanics described on page 181 of the PHB. At the start ...
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  • 2,165
25 votes
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How can you tell the distances by road between the settlements of Ten-Towns in Icewind Dale?

One dot marking the roads between towns represents 1/4 of a mile. I've verified this using microsoft paint. First, note that 1 mile is 63 px wide: Next, I found the nearest-to-horizontal stretch of ...
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25 votes
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What are common routes from Shadowdale to Waterdeep?

This is going to be a significantly long journey. I'm not sure if your party realizes just how far it is from The Dalelands to Waterdeep. For reference, it's roughly 1,200 miles as the crow flies. ...
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24 votes

What is the farthest someone can travel in 8 hours without teleporting?

You can reach 1280 miles in 8 hours (160 mph) with the following technique: The Party Kobolds are selected since they weigh only 25 lbs Barry is a Kobold Barbarian 6 for these features: Path of the ...
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23 votes
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What's the best option to magically sustain a desert caravan?

The Druid is probably your best bet. There are two spells in 5e that nourish creatures: Create Food and Water, and Goodberry. Create Food and Water is a 3rd level spell and feeds 15 humanoids, and ...
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  • 62.6k
22 votes

Do the guides provide a navigation advantage in Tomb of Annihilation?

The guides do not necessarily interact, mechanically, with the navigation checks described in "The Land of Chult." But there are two ways that they do/can interact with navigating, generally, the ...
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  • 98.8k
21 votes
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Can a rest be taken in a moving cart?

Short answer: rules seem to be fine with it for both short and long rests. As a rule-based answer, I'd say there's nothing against it, as you noted. I've personally allowed characters to take short ...
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  • 821
20 votes

What happens if a Summoner's Eidolon is sent 100 years into the future?

According to the traditional summoner's eidolon class feature, this isn't a problem unless the GM says it is... The traditional Pathfinder summoner's eidolon class feature says that A summoner ...
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19 votes

How fast can a dragon fly?

You ask, what is the cruising speed of a dragon? All dragons older than wyrmlings fly at 80ft. That works out to about 9 mph. If they dash, they can get to about 18 mph. The DMG gives very ...
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  • 28k
19 votes
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Do encumbered characters suffer any penalties when exploring and/or traveling?

Generally speaking, Encumbrance rules do not apply in overland travel. There are rules for faster and slower travel overland, but they aren't affected by how much weight an individual character is ...
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  • 50.9k
19 votes
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Total distance per day for different travel paces?

So that miles/day can be multiples of 6, to translate into integer values for hexes/day on kingdom and continent scales. For kingdom maps, 1 hex = 6 miles so: Fast = 5 hex/day Normal = 4 hex/day Slow ...
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  • 1,100
18 votes

What is the farthest someone can travel in 8 hours without teleporting?

320+ miles with Wind Walk. Possibly a little more if you were really, really dedicated. (Assuming you aren't going for a Peasant Railgun-style hunk of cheese here) This 6th level spell gives a ...
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