81

Explain it to them just as you explained it to us: "It makes me uncomfortable and I believe it will make the other players uncomfortable." is a perfectly valid reason to veto a character. It also may be worth telling them to prepare another character "just in case" and bring up their character concept in session zero, the other players may be OK with it, ...


28

Talk to the Player-- Privately, Politely, Firmly, and Pre-Emptively This is not something I've faced directly, in the sense of a homophobic character, but I have faced it with misogynistic players/characters, and I think what I learned carries over well. I don't know your player, so I will bend over backward to give him the benefit of the doubt and ...


14

Consider for a minute that role playing games are largely based on the concept of allowing players to act out dangerous, scary, and/or heroic situations in a safe environment. RPGs are often filled with things that would absolutely terrify us if they happened in real life - walking around in a world filled with violence, magic, Big Bad Guys, death, combat, ...


12

You do what you should always do in a situation where there is potential conflict between the participants (including the GM): you get the group together and you talk about the issue and the boundaries you want to set, entirely out of character. There are a number of possibilities which could come out of the discussion: You all agree that having a ...


11

The already-posted answers are great, but there hasn't been much focus on what actual play with the PC would be like. I see three very broad categories to consider, and if the answers you and your player come up with for these aren't satisfying then not allowing this PC makes sense: 1. Does this campaign offer scope for this? If your campaign is filled ...


10

The Esper Genesis Basic Rules state: Starship defenses include fortified frames, polarized plating, and energy shields, all of which make them fairly resistant to attacks from handheld weapons. If it becomes necessary to calculate a ship's durability in creature terms, multiply the hull points by 10, and add resistance to slashing, piercing, and ...


10

I've played Ultramodern. They have a strong emphasis on classes being the main source of power, which reduces some balance issues - items are rarely OP or balance-shifting. They have some "roll on random tables" things, so there's an inherent balance issue there. Your character may be a one-eyed, disabled person on the run from the mafia, but they'll also ...


7

Start with Session 0 There are a ton of good resources about Session 0, and new ones keep being created. Session 0 Basically, before you play your first game everyone gets together and talks about the campaign in general. What kind of characters is everyone going to play? (often having everyone make characters together at Session 0 can be a big ...


4

Now I’ve known this player for a long time and I know he isn’t the type to throw out offensive slurs, but even then, as a bisexual this makes me uncomfortable. To be honest, if you're certain that the player is not homophobic, that they do not think like that and have no reason to do it just to annoy you (or rub it into your face or anything like that), I ...


4

Don’t talk to us - talk to him It’s your (as in all of you) role-playing game and no one outside your group has a justifiable reason for telling you that this or that area of human experience is off-limits for you to explore. However, each and everyone of you within the social group has an unarguable right to have their own limits and to raise objections ...


1

Another thing to consider is the story arc the character is trying to achieve. Is the character arc a homophobic PC being challenged and having their views changed or just a homophobe with no redemption? This could make a difference in how comfortable the rest of the table is in accommodating them.


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