44

If you succeed on a Death Saving Throws 3 times, you don't recover any hitpoints. Instead, you become stable: A stable creature doesn’t make death saving throws, even though it has 0 hit points, but it does remain unconscious. The creature stops being stable, and must start making death saving throws again, if it takes any damage. A stable ...


42

Disguise Self does not end when you are incapacitated According to the rules on spell duration in the Player's Handbook A spell's duration is the length of time the spell persists. A duration can be expressed in rounds, minutes, hours, or even years. Some spells specify that their effects last until the spells are dispelled or destroyed. There is no ...


34

You would not fail a death saving throw from taking damage while the ward is up. The rules for Damage at 0 Hit Points say (PHB, pg. 197): If you take any damage while you have 0 hit points, you suffer a death saving throw failure. If you have your Arcane Ward (PHB, pg. 115) up while unconscious and are attacked, then: Whenever you take damage, the ward ...


28

An unconscious creature is not affected. The banshee's Wail action can only affect creatures "that can hear her": All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. However, most notably, part of the description of the unconscious condition states: An unconscious creature is incapacitated, ...


19

No, there isn't. You are not missing anything. The rules are very clear - you can only choose to deal a non-lethal blow with a melee attack. The way I reason is that while you can easily control a melee attack, say, by hitting with the pommel of the sword, it is quite hard to control an arrow being thrown at an almost-dead character in order to not kill it. ...


16

Three death save successes and you're stable but still unconscious On three successful death saves a PC becomes 'stable'. A companion can also stabilize an unconscious PC with a successful medicine check, or by casting the cantrip spare the dying. Check the rules for 'Stabilizing a creature' again: A stable creature doesn't make death saving throws, even ...


15

You are interpreting the rules correctly. A literal reading of these rules is that the paladin would become conscious at the start of each round unless they were actually killed. This isn't necessarily unreasonable, and it's not necessarily the best level 20 capstone ability. Compare, for example, to level 20 moon druids, who can wild shape as a bonus ...


13

To tell if someone is sleeping rather than unconscious: Listen for snoring Listen for regular breathing Listen for the absence of struggling/ragged breathes Listen for the absence of any disturbing sounds (blood gargling with every breath) Look to see if they have any visible wounds Look to see if they appear to be laying comfortable Look to see if they are ...


13

Unless a creature's lowered its spell resistance prior to being rendered unconscious, a healing spell's caster checks that creature's spell resistance According to the rules, a spell noted as harmless in its Saving Throw entry does not automatically overcome spell resistance. Further, a creature that's unconscious does not automatically lower its spell ...


13

Yes, with a ranged spell that does a melee attack Arguably, you can knock them out at range with a Spiritual Weapon attack or the Clenched Fist from Bigby's Hand, or when attacking with spells like Animate Objects or Mordenkainen's Sword. While your DM may not agree, we'll walk through the logic on this. Using as an example spiritual weapon (which reaches ...


13

They don't wear off As you indicate, the duration of either potion is one hour, and there is no limitation should the affected creature become unconscious. The general rules for magic items also make no mention of such a limitation. In fact, this is the only excerpt I could find addressing durations and potions: Many items, such as potions, bypass the ...


11

What happens to their ward: Does it drop to 0 hit points instead of the wizard? No, since it's not a damage dealing effect, the ward is not affected. Does it disappear when the wizard drops to 0 hit points? No: there's nothing in its description that would make it do this. The wizard is at 0, but their ward is still as effective as it were if said wizard ...


11

Use a skill check The rules state: An ability check tests a character's or monster's innate talent and training in an effort to overcome a challenge [such as determining a creature's status!]. The DM calls for an ability check when a character or monster attempts an action (other than an attack) that has a chance of failure. As a DM, I might allow any of ...


8

In general: No. Being unconscious does not disadvantage your constitution saves. Constitution "measures health, stamina, and vital force." Saves of this variety are general cases of intrinsic bodily fortitude against a variety of harmful effects such as poison, disease, cold, and others that being unconscious doesn't generally affect. In specific cases: ...


8

Just tell them. Suppose you impose some barrier, such as a Medicine check, to know if they're injured-unconscious or just sleeping. Player tries it and fails. Then what? The guy is sleeping but the PC thinks they're critically injured and uses a healing spell or something. Minor waste of resources, no big deal. The guy is actually bleeding to death but the ...


8

On reaching 0 HP Once a character reaches 0 HP, they are unconscious, and starts rolling death saving throws on their turn. (See page 197 of the Player's Handbook.) When rolling Death Saving Throws When making death saving throws, there are 4 categories of results that we care about: rolling a 1 on the d20, rolling a total between 2 and 9, rolling a total ...


7

The answer provided states that RAW but you may want to clarify with your DM. Personally regarding spells that remain in play like this as a DM I take it on a spell by spell basis and what makes most sense if a player falls unconscious or dies and then communicate that to my players up front. But I have played at tables where the DM explicitly state’s that ...


6

Normally the software rendering you unconscious doesn't want to disconnect you, so that you can still be tracked via your connection. In fact, there are rules for attempts to jack out because of this. Ruling that being rendered unconscious allows one to, effectively, automatically jack out would make being knocked out intentionally a good fallback strategy ...


5

It's always hard to prove a negative, but I think there's low-level spells fixing all possible conditions that produce unconsciousness, unless it's caused by some weird effect by a high level monster. Anyway, I can think of several reasons why this guy might still be unconscious when the PCs find them. Nobody noticed the unconscious body yet. Maybe some ...


5

This works normally by a strict reading of the spell Sending (PHB, 274) doesn't actually require the creature to be conscious. It only requires that they have a certain intelligence. Because there is no requirement for being conscious or awake, then we can read the spell to function as-is in terms of being able to send a message and allowing the recipient to ...


4

No The unconscious condition would end the spell effects if they required concentration. The potion's specifically state that is not the case.


4

The target is most likely unconscious until the end of their next turn The feature in question states: [...] a creature within 30 feet that looks at the prismatic beetle swarm must make a successful DC 13 Wisdom saving throw or be blinded until the end of its next turn. If the saving throw fails by 5 or more, the target is also knocked unconscious. [...] ...


4

Some effects (e.g. a rogue's knock-out blow or a brawler's knockout), some spells (e.g. Color Spray), and some supernatural abilities (e.g. Ice Tomb) should do the trick. As long as the unconsciousness isn't due to having the dying condition, magical healing won't remove it (although you can use smelling salts to get another save). Poisons can all be ...


4

Up to the DM, but RAW no Does it mean the creature still benefits from its dexterity, both in terms of mechanics and in-game world? An unconscious creature does not use its dexterity narratively, but in terms of mechanics its AC does not change. This discrepancy was explicitly taken into account in previous versions. For instance, 3.x version had three ...


3

No, if the inability to move as a result of being Unconscious includes all bodily movement Evasion your instinctive agility lets you dodge out of the way of certain area effects Dictionary Definition of Dodge an act of evading by sudden bodily movement Unconscious Condition An unconscious creature is incapacitated (see the condition), can’t move or ...


3

Potions can be administered to unconscious creatures The DMG section which give the general rule for potions includes (p. 139): Drinking a potion or administering a potion to another character requires an action. With no mention of the character/creature needing to be conscious. That particular matter is further clarified in the Sage Advice Compendium: ...


2

Ranged spells Depending on what consititues a knock-out for you, the Sleep spell is ranged, renders the target unconscious and since it doesn't deal damage you don't need to worry about having to stabilise the target. of course, the difference is that the target isn't on 0HP and the capability of the target to recover quickly from being unconscious might ...


2

In general there is no visible difference between a Sleeping character and a Magically Sleeping character however a character that has been rendered to zero hit points would show signs of what caused this event whether it be disheveled clothing as in the event of a struggle where they were choked into unconsciousness or visible wounds, etc. However this isn'...


2

No, because an unconscious person is neither an object, nor willing Unfortunately, the RAW ("rules as written") answer to your question is "no." As you stated, the rules on Thunderstep state (bold added for emphasis): You can bring along objects as long as their weight doesn't exceed what you can carry. You can also teleport one willing creature of your ...


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