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4

As a DM I roll (most) die in the open - death is a real possibility. This was discussed in session zero, and we all prefer that excitement in our game. This means party plays a lot more cautiously, scouting, planning, and running away (I told them in session zero there are things that can kill them without breaking a sweat, and it is their job to know when ...


8

Death saves are not supposed to be fun What level is this character? I understand levels 1-3 are difficult, a nasty crit from anything and you're all done. But 4th+ you should be able to eat a hit and gauge how many more your character can take. If one hit takes half your life, get out of close combat. Your party should pick up some slack and let you have ...


8

Others have answered what you cannot do, or how you can prevent this from happening. What you can do is describe your moans in agony, your blood pooling around you, and your casual conversation with the God of Death, Boatman, or whoever Shepherds the Dead into their Final Resting Place. Tell them that you're not ready to go yet, and someone will be along to ...


6

Ask your teammates to administer a potion of healing A Potion of Healing can be administered to an unconscious creature by any other character, although it takes an action: administering a potion takes an action Talk to other players in advance, let some of them carry a healing potion and help your cleric when he is down, instead of just watching him ...


9

Talk about teamwork I've had dozens of parties where there's only one cleric with healing magic, but I've never seen that Cleric make more than two death saving throws in a combat, generally not even a single one. If you are constantly going down and nobody is helping you back up, your team is doing a pretty bad job at..well... being a team. Ask the ...


8

To add to AlienAtSystem's answer, you can also boost your resilience by way of stat increases (ASIs) and Feats (if your GM allows them). Some useful ones might be: Tough: Your hit point maximum increases by an amount equal to twice your level when you gain This feat. Whenever you gain a level thereafter, your hit point maximum increases by an ...


39

Don't get knocked unconscious While this is not the answer you're looking for, it's about the best one we can give. An unconscious character can, by the plain English definition of the word, not act. Both in the reality of the game world as well as the rules, that not bleeding out is the only thing your character can do. If your character keeps getting ...


30

Optional rule: Lingering Injury There are no rules in the PHB limiting how often a PC can get up after being knocked to 0 HP. For DMs who don't like there being few consequences for dropping to 0 HP, in the DMG on page 272 there is an optional rule for lingering injuries that covers any PC who: Receives a critical hit Drops to 0 HP but is not killed out ...


8

There are the Lingering Injuries optional rule In the standard rules there are no lingering effects from damage, including that which reduces a creature to 0 hit points (other than the obvious lingering effect of death). However, on page 272 of the Dungeon Master's Guide there are a set of optional rules for lingering injuries. It's up to you to decide ...


2

As far as I know, there isn't anything in the rules that gives the penalty you speak of. From PHB p 197 (emphasis mine): If damage reduces you to 0 hit points and fails to kill you, you fall unconscious. This unconsciousness ends if you regain any hit points. and The number of both [death saving throws] is reset to zero when you regain any hit points ...


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