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2

Animate Dead: No. The ability to command undead with Animate Dead is very limited. The rules state: The undead can be made to follow you [i.e., the caster], or they can be made to remain in an area and attack any creature (or just a specific kind of creature) entering the place... The undead you create remain under your control indefinitely. [Emphasis added]...


5

In order for the flameskull to be able to take a reaction, it has to have received damage, so there is no reaction to take Resolving an attack has three steps: Choose a target. [...] Determine modifiers. [...] Resolve the attack. You make the attack roll. On a hit, you roll damage, unless the particular attack has rules that specify otherwise. Some attacks ...


20

Shield can only be cast during the resolution of an attack, not after The resolution of an attack is described thusly: 3. Resolve the attack. You make the attack roll. On a hit, you roll damage, unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage. The resolution step is ...


13

The ghost cannot cast spells stored into a ring of spell storing attuned to a creature they are possessing because that ghost is not the one attuned to the ring. From DMG page 138 on attunement: "Without becoming attuned to an item that requires attunement, a creature gains only its non magical benefits, unless its description states otherwise". ...


3

I would say that the familiar would follow whoever was attuned to the ring when the spell was cast. If the ghost took the time to attune to the ring first (and the DM decided that was possible), then the familiar would belong to the ghost, and would follow it. Not being able to go ethereal, the ghost would have to dismiss the familiar, go ethereal, and ...


1

Going strictly by RAW, I would say the ability doesn't work for you, as an undead cannot die. It is already dead. And when it drops below 0 HP, it is destroyed permanently. The exception being if it is a vampire or similar creature with a phylactery, and instead is only destroyed temporarily. But even then, resiliency wouldn't apply because your body has ...


2

If your DM doesn't like you, a point could be made that the talent just doesn't work on undead. Undead technically don't die, so something that protects against death may not apply to being destroyed. That said, I would consider "destroyed" and "dead" to be equivalent so the talent would still be usable. Undead being destroyed at 0hp is ...


5

The control is absolute The huge benefit of Control Undead is when attempting to destroy intelligent undead. Consider vampire hunting as an example - a necromancer can cast Command Undead until the cows come home and a vampire will still refuse to go sunbathing for a couple of rounds or jump into a fast-flowing river because Command Undead includes: An ...


-1

The Answer is Undefined What you are fundamentally asking is "how do mindless undead behave when they are no longer controlled?" D&D 3.5 does not answer this question anywhere in its vast corpus, and much digital ink has been spilt arguing about it. If you want to play with undead, there are a few things you should get your DM to rule on ahead ...


0

It depends, if your necromancer is undead they become free. Libris Mortis, page 13, about controlling undead: Once undead have created their spawn, they may command these “children” as they see fit. Their power over the spawn they have created remains in effect until their death, at which time all their spawn become free. Reading this you might think this ...


1

RAW: likely yes A dead (neither living nor undead) creature is not a "creature", so it is not a valid target for the ability. However, the ability was used when the creature was a valid target, so this is not a problem. As the ability does not say it ends when the creature dies, it doesn't. This leaves the question of whether a re-raised creature ...


16

It's largely dependent on the undead in question, and at times on the DM. As you mentioned a necromancer being involved, I will first address undead minions available to playable necromancer wizards through spells: ghasts, ghouls, mummies, skeletons, wights, and zombies. Those are also the common undead minions of undead NPCs. I will refer to the entries ...


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