64
votes
Accepted
Is there a spell that can stop a ship?
Control water is probably your best bet
Control water is a 4th level spell accessible to several classes. It allows you to "control any freestanding water inside an area you choose that is a cube up ...
40
votes
Accepted
What's the difference between a cart and a wagon?
Carts have a single axle (two wheels), wagons have a double axle (four wheels).
The rules provide no detail about the differences between a cart and a wagon beyond what you have likely already found:
\...
40
votes
Accepted
How far can a ship "see"?
As far as the people on it can
5e doesn't offer any rules for how far a ship can "see"; however, the DMG does have some default rules about visibility outdoors. According to these rules, ...
33
votes
Can a target have two Armor Class (AC) values?
One AC value should be enough
AC isn't about how hard it is to hit you. It is about how hard it is to damage you.
See the PHB, page 14, "Armor Class":
Your Armor Class (AC) represents how ...
32
votes
Accepted
How many weapons can I place on a ship?
There are some rules for this in Ghosts of Saltmarsh but they stick to non-gunpowder siege engines. Even in previous D&D versions, cannon were often left to third parties (the presence of cannon ...
32
votes
How to do Spaceship Combat in D&D 5e
I cannot recommend this course of action.
There are myriad games out there already that are purpose-built for handling space combat, with varying degrees of speed, realism, and cinematic style.
D&...
31
votes
Accepted
Can a target have two Armor Class (AC) values?
There is a precedent.
Some creatures in the Monster Manual have body parts that, under certain circumstances, have a different AC from the creature itself. The Roper's Grasping Tendrils, for example.
...
27
votes
Is there a spell that can stop a ship?
Enlarge/Reduce
By casting the Reduce of Enlarge/Reduce, you will be able to do the following:
The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal.
Should ...
26
votes
Accepted
Is there any means to improve vehicle use other than the artificer's 6th-level Tool Expertise feature?
It's still another multiclass, but Fighter 3 that takes the Rune Knight subclass can get the Fire Rune, which let's you double your proficiency bonus for any ability check you make that uses your ...
23
votes
Accepted
Can a UA Warforged Envoy pick a land vehicle as his integrated tool?
"Warforged, roll out!"
The Integrated Tool feature says (emphasis mine):
Choose a tool you're proficient with. It becomes integrated into your body, and you double your proficiency bonus ...
23
votes
In Ghosts of Saltmarsh, how do the players obtain a ship?
This answer comes from a DM perspective, and thus is full of hopefully-minor spoilers.
The Sea Ghost is the logical choice
During the first adventure of Ghosts of Saltmarsh, the Saltmarsh Town ...
22
votes
Is there any means to improve vehicle use other than the artificer's 6th-level Tool Expertise feature?
A comedic answer:
Be a Warforged Envoy (from Unearthed Arcana)
Proceeding from the assumption that a vehicle counts as a tool, the Envoy Warforged from the Races of Eberron UA has the Integrated Tool ...
21
votes
Accepted
Would a moving ship break glyphs of warding?
Fabricate cannot be stored in glyph of warding
So that part of your question will not work from the get-go.
Glyph of warding (spell glyph) says:
You can store a prepared spell of 3rd level or lower ...
19
votes
Accepted
What speed benefit (if any) do horses or carriages offer when travelling long distances?
Horses and carts can carry a lot of stuff
If you only have to travel for an hour, the horse can do so at twice the normal speed. While there is no benefit to speed over a longer distances, horses can ...
19
votes
Accepted
Can a non-mount pull a cart?
This should work, and better than you originally thought.
The rules for pulling a cart state:
An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base ...
18
votes
Where can I find the hit points for vehicles?
In the Dungeon Master's Guide
The Dungeon Master's Guide includes a table with statistics for several water vehicles on page 119 (or online in D&D Beyond). These include the rowboat but ...
18
votes
How much water can a ship take on before sinking?
There are two places in Ghosts of Saltmarsh where sinking is dealt with (in particular sinking from a hole in a ship take an hour from the primary example given)
In the adventure (designed for 4-6, ...
18
votes
Accepted
What is the current status of official 5e Naval Combat?
There are two sets of rules for ship combat, but the ones you link are not both official
The first set of rules we get for ship combat appears in the Unusual Environments section of Chapter 5 of the ...
17
votes
Accepted
Does a UA envoy warforged have to choose a specific vehicle?
Yes, you have to choose one
You have to
Choose a tool you're proficient with
That doesn’t let you choose a type of tool, you have to choose a specific singular tool from the type. “Vehicles” isn’...
16
votes
What's the difference between a cart and a wagon?
My understanding has always been that a cart has a single axle while a wagon has 2 or more. Wikipedia and Webster agree with my definition of a cart as being 2-wheeled.
Both of the pictures in your ...
16
votes
Is the Folding Boat truly seaworthy?
The description implies it's safe to use
The description says nothing of how sea-worthy it is in terms of bluewater sailing, so it ultimately comes down to your decision. But the fact that there are ...
16
votes
How to do Spaceship Combat in D&D 5e
Don't use rules to resolve ship-to-ship combat
Instead of running ship-to-ship combat by using rules to directly resolve the outcomes, run it as a narrative event. Have players completing tasks on ...
15
votes
Accepted
Do you need proficiencies for riding?
Anyone can use a mount or vehicle, there are no restrictions based on proficiencies.
Ability (skill) checks only come into play when the DM decides it. Generally it's reasonable to assume that most ...
15
votes
Accepted
Am I understanding how to calculate a mule's pulling capacity correctly?
It can pull a vehicle weighing up to 2100 lbs.
The weight limits for pulling a vehicle and dragging an object are both multiples of carrying capacity. Due to the mule's Beast of Burden trait, its ...
15
votes
How to do Spaceship Combat in D&D 5e
The naval combat from Ghosts of Saltmarsh can be adapted to space ships.
I've had similar aspirations as you - D&D in space sounds like fun. Having enjoyed the ship-to-ship combat featured in ...
14
votes
How many weapons can I place on a ship?
The Ghosts of Saltmarsh book offers several template ship types with complements of siege engines
\begin{array}{|c|c|c|}
\hline
Ship & Length & Ballistas & Mangonels
\\ \hline
Galley &...
14
votes
Accepted
Can Haste be used on draft animals pulling vehicles?
How things work in Pathfinder
Haste can target any creature. That's what haste's target line is for. It says:
Targets one creature/level, no two of which can be more than 30 ft. apart
All animals ...
14
votes
Would a moving ship break glyphs of warding?
Moving a Ship Shouldn't Break Glyphs of Warding
... but moving a boat probably would.
Although it's a DM call, there is precedence for things like this not being dispelled if cast in a sufficiently ...
14
votes
Accepted
What is the AC of Land Vehicles?
I don't know of anything that generally describes the AC of land vehicles. But there's this example:
Fortified Wagon
Large land vehicle
Armor Class 15
Hit Points 40
....
from ...
14
votes
Accepted
How does the Mounted Combatant feat interact with Infernal War Machines?
Specific Rules Apply - RAW
By Rules as Written, a mount is a mount. A mount follows the rules for mounts in the Player Handbook/Basic Rules/SRD. Infernal Machines are from Descent and don't use ...
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