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1

Does this mean enemies attacking the hidden creature no longer have disadvantage, as described in the preceding paragraph? Short answer, yes. When you make an attack whilst hidden, you forfeit your advantage and the enemies' disadvantage as stated here: "-you give away your location when the attack hits or misses." A way to avoid this is to be hidden via ...


4

Respectively: Yes. No. Yes. Or rather; Hiding only causes you to be unseen (and gain that sweet disadvantage) whilst you do nothing to make yourself ineligible for hiding, and then stops until you make another Hide action. When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check's total is contested ...


6

"Giving away your location" just means that enemies know where you are. It doesn't necessarily mean they can see you. If you were hiding using conventional means (say, in a shadow behind a wall) and then jump out and attack then enemies will now know your location and will be able to see you. Unless you duck back behind the wall of course, but even then ...


8

A hidden creature is “unseen and unheard” (and unsmelled, untouched and untasted) - this is different (and better) than merely being unseen. An unseen creature is “known” to everyone and can be freely targeted (except by things that require the target to be seen) albeit at disadvantage. There is no mystery about their location on the battlefield. A hidden ...


1

If you attack while hidden then your location becomes known immediately afterwards. This just means everyone now knows where you are, or more specifically, where you were when you made the attack. It doesn't necessarily mean you are now visible. You might have been hidden because you were lurking quietly in a dark area which no enemy could see into. Or you ...


1

The target is immune to fire and thus cannot be actively burning The key sentence we need to parse here is this one (emphasis mine) On a failed save, the target also burns for the spell’s duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet [...] D&D is written in natural language, and burns and ...


22

The immolated creature makes a save as normal and, on a fail, suffers the illumination effect but not the fire damage. The interesting thing in this situation is that the creature is making a dex save to avoid the immolation. Essentially, they are jumping out of the way of the incoming flames. How dexterous they are has no impact on their immunity to fire. ...


6

The target is uninjured, but surrounded by magical fire that produces light, if they fail the saving throw. Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell's ...


7

Per the feature description: Eyes of the Dark Starting at 1st level, you have darkvision with a range of 120 feet. When you reach 3rd level in this class, you learn the darkness spell, which doesn't count against your number of sorcerer spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you ...


3

Unfortunately you can't do this without a houserule The Eyes of the Dark feature states: [...] When you reach 3rd level in this class, you learn the darkness spell, which doesn't count against your number of sorcerer spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery points, ...


-1

The area is light obscurement. Goblins are in total cover (including other small creatures). Medium sized creatures are in three-quarters cover. Consider that the medium creatures actually have better sight over the area, looking down into the grass. The grass is loud, if anyone is moving in it - the grass would reveal the presence of a creature in ear ...


-1

You're on the right track but you just need to combine the concepts a bit. RAW, Concealment is a property of an area, and can either be Lightly or Heavily Obscured. The grass blocks line of sight, but only within a set distance from the ground. Therefore, the grass constitutes a Heavily Obscured area that only exists close to the ground. Anything fully ...


9

Yes, that seems to follow from a literal reading, though I can't think of a time it would matter. Though, as noted in the question you linked, Devil's Sight arguably works only in total darkness. Eyelids are not completely opaque to light (and you wouldn't want them to be) so we wind up in the odd situation that the Warlock could only see his own eyelids ...


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