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151

Don't apply a Limit Curse I know this isn't the sort of answer you were looking for...but slapping restrictions on a player character because you don't like the way they are playing is not cool. The strength of a Warlock is that they get their spell slots back on a short rest. The weakness is that they only have a few. And the overriding weakness of ...


108

Your problem isn't that you need to persuade your GM to change how the Warlock class works; Your problem is that you've fallen prey to what I'm going to start calling "the Nomenclature Bugbear." Each character class is a collection of abilities built around a concept frequently found in works of fantasy fiction. These classes are given names, presumably ...


100

Can Imps talk? Yes. Yes they can. It's not really very complicated; it says so right there in the rulebooks. They also say how short and long rests work, and even have some recommendations for adventure pacing that could give a DM an idea as to how much/little time pressure is 'normal'. What to do when your DM hates Warlocks, you unknowingly made a ...


95

The book is correct. For the reason why level 6-9 spells exist for the Warlock when their Pact Magic slots cap at 5, check the Mystic Arcanum class feature on PHB p.108. Mystic Arcanum At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th level spell from the warlock spell list as this arcanum. You can ...


79

The spell says (emphasis mine): No light, magical or otherwise, can illuminate the area, and creatures fully within the area are blinded. Once a creature is not fully inside the area this condition doesn't apply anymore and the creature stops being effectively blind. They just have to move. If the condition was permanent it would say so and there is no ...


78

This Warlock knows how to cast Magic Jar That's it. That's all it takes. This guy can just do that. In 5e, NPCs don't need to follow Player Class restrictions or guidelines. Dragons don't have Sorcerer levels, but can do magic. The Master Thief doesn't have Rogue levels but gets Sneak Attack and Uncanny Dodge. Lich gets 18th-level Wizard Spellcasting but ...


75

The damage roll is not disassociated from the successful attack The basic rule of combat is that if a creature successfully hits, it does damage. That's the whole point of rolling the dice. (p. 194 PHB1). Nothing in the armor of agathys spell acts like the Shield spell does in preventing damage by preventing a successful attack. Any spell or effect ...


67

There's not a lot to go on in official 5E materials, but there's a few clues in the monster description which we can extrapolate from. Note that since the default setting in 5E is Forgotten Realms, what follows is Forgotten Realms lore. Unicorns in other settings might be very different. To start, these are regional effects that might apply to a unicorn's ...


60

Are you sure the Warlock is the problem? Warlocks get few slots, but remember that they recharge on short rest. If the party isn't getting any short rests at logical times, then either the party is short changing the Warlock, or if you're actively discouraging short rests before boss battles then you're short changing the Warlock. If it is Really is the ...


57

It needs to be one near the top From the PHB p.109: Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz’Urb-luu, and Baphomet; archdevils such as Asmodeus, Dispater, Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths. Your world, ...


55

Two-way The description of the Awakened Mind feature reads: Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can communicate telepathically with any creature you can see within 30 feet of you. And from the DM's Basic Rules, page 5: A creature without telepathy can receive and respond to ...


53

The find familiar spell allows you to summon a spirit that takes the form of an animal from a list, as a pact of the chain warlock you are allowed to choose the imp form. An important sentence in the spell is the following: the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast. Part ...


48

As written, yes, hunger of Hadar is “seriously overpowered.” What is written for hunger of Hadar is that “creatures fully within the area are blinded.” Even as an English phrase, “are blinded” is an event, something that has happened to a creature; absent any context, we generally assume that it’s permanent. Consider how common the phrase “temporarily ...


46

Eldritch Sight (PHB 110) allows you cast detect magic without expending a spell slot An illusion is magic, so they will detect its presence automatically within 30', and will also be able to use an action to see the aura around the specific source and determine the school of magic, per the Detect Magic spell. Note, the illusion itself won't show an aura,...


45

Spell slots are the fuel you spend to cast spells. For now, think of cantrips as being totally separate from spells. All spellcasters, including warlocks, have a list of spells they can cast, through some combination of knowledge and preparation (the details vary by class). These spells all have levels — comprehend languages is a first-level spell, shatter ...


44

The Repelling Blast Invocation applies to each hit Since we know you can select the target of each separate Eldritch Blast ray separately , even to the extent that other Repelling Blasts could actually push the same creature out of range of the remaining subsequent beams, we must rule that Eldritch Blast (no matter what Invocation is attached to it) is a ...


43

The Sage Advice Compendium, v1.14, p. 5 says: Once the bond is formed, the magic weapon appears whenever you call your pact weapon to you, and the intent is that you can’t change the magic weapon’s form when it appears. For example, if you bond with a flame tongue (longsword) and send the weapon to the feature’s extradimensional space, the weapon comes ...


43

5th Edition doesn't have a [mechanical] distinction between Arcane and Divine spellcasting Each spellcasting class has different rules regarding what is allowed to be used as their spellcasting focus, and Warlocks (and Sorcerers and Wizards) are allowed to use an "Arcane Focus" as their spellcasting, suggesting that they constitute Arcane spellcasters. This ...


42

You are absolutely right, an Eldritch Blaster is usually stronger After the 2nd level, when you get Agonizing Blast you can do d10+Cha damage, which is the same average damage as using a longsword two-handed if you are Strength primary. You can attack twice with both at level 5. At level 11 Eldritch Blast pulls ahead with 3 attacks, and the Charisma ...


41

NPCs are not bound by character rules. So what if your NPC is a Warlock? You're the DM, and you can create whatever you want. You can create a custom enemy that resembles very closely a Warlock, and that is also able to cast that spell, no explanations required. As to why he can do it, it could be a number of reasons, some more RaW than others. Some that ...


40

There might be some synergy issues with other melee or Warlock abilities- Hex is a nice potential chunk of Warlock DPR and takes a Bonus Action to cast/retarget, while Polearm Mastery's extra attack or Great Weapon Fighting's cleave also take that extra attack. But if your Warlock is willing to give that up, I don't see much problem. That said, I can't tell ...


40

The big issue with this seems to rely on being able to stockpile spell slots through short rests during downtime. Unfortunately, in the Resting rules (page 67 of the basic rules), it states: Adventurers can take short rests in the midst of an adventuring day and a long rest to end the day. This leads me to believe that RAW, characters cannot take short ...


40

The Thaumaturgy cantrip allows you to alter the appearance of your eyes, though not your entire face. One of the effects of Thaumaturgy is to alter the appearance of your eyes for 1 minute. You can dismiss the effect with an action if 1 minute is too long for you. If that's enough, it could work. Thaumaturgy is not a Warlock cantrip, but you can gain ...


39

Your spell slots recover based on the class feature that allows your spellcasting. The language in the multiclassing section only mentions how you cast spells, not how you recover them. Note that recovery isn't mentioned at all in that paragraph. The spell slots are interchangeable when you're casting, but they recover based on their own mechanics. ...


39

Because Mass Suggestion hits up to 12 targets. That makes its usability, well, 12 times better than regular Suggestion. Consider a fight against a group of enemies. Mass Suggestion can target possibly all (or at least a large portion) of them. You could turn a villain's thugs against himself. Suggestion could not do it. Because it requires no concentration....


39

You're correct. Your analysis is correct--a warlock can cast some long-duration spells by effectively spending hours instead of spell slots. This is not unbalanced (for a single-classed warlock). First, the spell slots that the warlock recovers on a short rest can only go up to level 5. Any long-duration spell above level 5 is subject to Mystic Arcanum, ...


39

No From a lore perspective, definitely not. To begin, Wizards and Warlocks use different methods of producing magical effects. Wizards study for years to understand how the Weave works. They experiment with and manipulate arcane powers to develop spells. "They learn new spells as they experiment and grow in experience" PHB 112 Warlocks, on the other ...


39

Yes, it is possible (depending on your circumstances and DM) Nothing in the rules prevents this There is nothing in the rules for resting that prescribes the environment that you can rest in. There are only certain things that interrupt rest according to the rules: If the rest is interrupted by a period of strenuous activity - at least 1 hour of walking,...


38

No Both of them requires reaction to use. You only have one reaction per turn, so you can only use either, but not both.


37

Not only are you falling into the nomenclature trap as a player, but your DM may be falling into the patron pidgeonhole. The nomenclature trap Just because a class is called something doesn't mean it exactly implements that concept or archetype, nor does it mean that it is the only way to implement that concept or archetype. Take for instance the concept ...


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