With the introduction of Tasha's Cauldron of Everything, Sorcerers have gotten the new metamagic option Transmuted Spell that can do this. This is, as everything else in TCE, optional.
When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, ...
No. Eldritch essences can only affect Eldritch blasts.
According to the rules on Hellfire blast:
Hellfire Blast (Sp): Whenever you use your eldritch blast ability, you
can change your eldritch blast into a hell fire blast. A hellfire
blast deals your normal eldritch blast damage plus an extra 2d6 points
of damage per class level. If your blast hits multiple ...
While A_S00 is correct that there is no specific reference made to hellfire blast being an essence, there are some context clues that it is.
For example, all essence invocations rename the eldritch blast using a similar pattern. Additionally, all essence invocations explicitly change the effects of being hit by the eldritch blast without changing its ...
Yes and No
While you cannot reduce the level of a spell you cast, you can however aim your eldritch blast at different creatures. RAW you have to target creatures and it doesn't say that you CAN create additional beams which means that you would have to hit your allies or another enemy to avoid killing a target. As user BBeast stated you can even aim ...
Proceed with caution: Ask your DM before trying this.
You have made all of the relevant observations: the genie vessel is a similar item that creates an extra dimensional space. Rules as written this is going to punch your ticket to the Astral Sea.
That said, it wouldn’t be a terrible thing to permit this interaction without the usual consequences, as long ...
Four (or 54 depending on how you interpret the Rod of Absorption)
A 20th level warlock has 4 Pact Magic spell slots, and there do not exist any items that give extra spell slots. See here and here for DNDBeyond searches that show all items containing "spell slot" and "spell slots".
That said, the Rod of Absorption can create spell slots ...
Yes, if the target is within 10 feet of the warlock.
Tentacles of the Deep says:
When you create the tentacle, you can make a melee spell attack against one creature within 10 feet of it.
Spirit Shroud says:
any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you.
When you attack with the tentacle you are making an attack,...
On the surface, under the surface, over the surface
The limit of the spell is “a point you can see” - if you can see it, you can target it.
Oh, and a clear path to the target per the general rule for targeting.
Same way you decide everything
You look at the abilities of your party, and look at the abilities of the enemy, then work out your best option.
This may sound flippant, but even if one option was great in a lot of circumstances, there are enough different enemies in D&D, and disadvantage on checks is so situational, that it is quite possible you could ...
I will list what I perceive to be the most common ability checks in combat, though keep in mind that they are still rather situational.
Grapple checks (Str/Dex)
Initiating a grapple is Str(Athletics) and defending against one is either that or Dex(Acrobatics). Sadly, the use of hex here is fairly limited.
Most monsters that have abilities linked to grappling ...
The vessel is a separate plane of existence so you cannot see through your familiar's eyes
The Bottles Respite feature states:
[...] The interior of the vessel is an extradimensional space [...]
The following question establishes that extradimensional spaces are separate planes of existence, and thus, entering the vessel prevents you from seeing through ...
No, Thirsting Blade replaces the attack you'd make otherwise.
Thirsting Blade lets you attack with your weapon twice instead of once. Under a (probably excessively) generous reading, you can attack with your weapon twice instead of attacking by any means once. But what you can't do is attack with your weapon twice and also attack once by some other means.
If you've used your attack to grapple, you don't qualify for Thirsting Blade
Thirsting blade lets you replace one attack with the pact weapon with two.
You can attack with your pact weapon twice, instead of once
However, when you make a grapple using the Attack action you aren't taking any attacks with the pact weapon (you are making the special grapple ...
Unfortunately, aside from the Dragon issue that you mention, there are no real sources of lore on the Dark Pact for Warlocks. As much as I love 4e, I will admit that its early materials could often be relatively lore-sparse, and Dark Pact Warlocks suffer from only getting to be in two books; the Forgotten Realms Player's Guide where they debuted, and an ...
Your Eldritch Blast deals twice the damage of the Wizard's.
The wizard has no access to Agonizing Blast, which adds your Charisma modifier to every ray. The damage of 1d10+5 is roughly double that of the wizard's 1d10 - plus, assuming the wizard gained Eldritch Blast via Magic Initiate: Warlock, he attacks off Charisma, which is less likely to be as accurate ...
A saving throw's "result" is the total the creature got on the roll with any modifiers
Though I can't find any part of the rules that makes this explicit (the rules don't often use the term "result"), it is the natural interpretation of the phrase. If they merely meant the number rolled on the d20, they would have worded it differently.
The d20 result plus any appropriate modifiers is 5 or less.
The rules for saving throws tell us how to determine the result of a saving throw:
To make a saving throw, roll a d20 and add the appropriate ability modifier.
If the result of the d20 plus the appropriate modifier (Constitution here) is 5 or less, the target falls unconscious:
If its saving ...