Specific trumps general
The general rule for Dexterity-based attacks is that you add your Dexterity modifier to the damage if you hit. The rules for weapons list the basic damage for each, and you add your Strength or Dexterity bonus when applicable.
That specific longbow, however, states that the damage it does is 2d6 + the wielder's Strength modifier. ...
Let Waterdeep take care of it.
I had a similar situation where a player got into a chase in broad daylight, started falling behind their quarry, and pulled out a scroll of fireball.
SCREEECH went the brakes.
"Um, you're going to rip off a fireball?"
"In broad daylight."
I personally feel Dragon Heist isn't optimized for using experience
Waterdeep: Dragon Heist seems to be designed with the milestone level system in mind, and it accordingly gives out roughly one level per chapter. If you've decided that players get experience for killing monsters, instead of levels for completing chapters, then you've already set yourself ...
I contacted the artist who designed the coin pictured. Her name is Olga Drebas, and she is listed as one of the Interior Illustrators on page 2 of W:DH. In a public tumblr post she answered:
The character on the golden coin is Ahghairon, the first Open Lord and founder of Waterdeep city, as per the art brief I had.
For the record, Olga was very nice.
How do you get punished when you fail a task at work?
Well, if you are a professional athlete, if you lose a game they sack you and never let you play the sport again. However, I see from your profile that you are a programmer so I know if there is a bug in your code they just shoot you dead because no software ever has been released with a bug, right?
Waterdeep is approximately 3.8 miles x 1.5 miles
Or ~20,000 feet north/south and ~8,000 feet east/west. Both measurements were done along the greatest straight-line dimension of the city. This measurement is done by measuring the space between the walls of Waterdeep, so it includes the enclosed section of the harbor to the south.
This was derived from the ...
Are there any unforeseen issues with changing the weapons like this?
The unforeseen issue is that you create the impression in the minds of the players that Waterdeep guards are an ad-hoc militia rather than an organized, standing force.
Efficient and effective state-run military/police have standardised equipment - uniforms, armour, ancillary ...
Yes, the 3.5e book City of Splendors: Waterdeep has extensive detail on this effect on page 20. In general this resource is an excellent companion item to the adventure Waterdeep: Dragon Heist for a whole host of other detail in the book.
In particular if a dragons permission is revoked they are subject to the effect which is:
spell from 5e, states ...
Yes they should get XP for the encounter, but it should be divided between the NPC + Party
Dragon Heist gives you the option of either using XP based advancement, or using milestone advancement. If you choose to use XP based advancement (which you clearly have) then you should be dividing out XP for the encounter as a whole.
Based on your description I ...
Xanathar's Guild is well known among criminals, but the identity of Xanathar is a closely guarded secret.
Xanathar is detailed in Dungeon #206, in an article titled "The Xanathar: Beholder Crime Lord of Waterdeep". It quotes a thief working in Waterdeep, who says:
I don't know if the Xanathar really exists, but as long as I'm working in Waterdeep, I make ...
There are several options here. I'll divide them into the options directly in the book, and other options I have established for my players.
There are a few official means for the party to get their hands on a large sum of money in the early adventure.
In addition to that, there is...
This gets us pretty close to the needed ...
You might want to closely read the sections in Life in Waterdeep entitled "Breaking the Law" and "Arresting Characters".
If you don't want to spend too much time dealing with arresting the miscreant you can follow one of the suggestions in the adventure:
You may have trouble excluding the character, if in fact they end up stacking significant time. In ...
You're going to have to ask your DM
But I will give you some further pointers for consideration.
Grenades are "Modern Weapons" and are considered priceless artifacts if found in The Realms
A campaign might include explosives from the Renaissance or the modern world (the latter are priceless), as presented in the Explosives table.
And 'Grenades' of all ...
Dispel Magic will not affect the Paper Bird.
But maybe not for the reason you're thinking. The text of Dispel Magic states:
Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC ...
Sending contacts the ID
This is going to be one of those answers where I try to prove a negative.
Reviewing the Intellect Devourer's Body Thief (BT) skill in detail, I noticed that at no point does the ability describe the victim as being dead until the end:
If the host body drops to 0 hit points, the intellect devourer must leave it. [...] The body ...
I'm assuming that you are referring to the Code Legal from "Waterdeep Dragon Heist". At least from the handout I could find online, there are two obvious legal ramifications with getting a dead body to raise:
If you produce the body by killing someone, this is obvious murder.
If the body is dead and buried, you'll have to engage in Tomb-robbing, which is ...
You've read the map and notes right.
As you say...
Your players may choose to just go for it. It's gross, but...
Of course, your players may get creative and try to work out other ways to navigate the passage. Just to give a few examples based on stuff my players have pulled in the past... (Note: these will have to be adjudicated by you as to whether or ...
Each of the villains has their own flavor, and each suits a different style of play. It's worth reading the Play Style chapter of the DMG (page 34) and considering which suits your group, then reading the chapters relevant to the four villains to see which suits your campaign style best. In loose terms, Jarlaxle is intended as a swashbuckling anti-hero with ...
When the text is unclear, look for examples
Surprisingly this relies more on text interpretation than rule interpretation, which is probably where the confusion lies.
Normally a weapon description would list a die number (1d6, 2d6, 1d4, etc.) in a table for the damage numbers. From there it was on the player to know to add your ability modifier based on ...
According to FR wikia, which quotes the novel Blackstaff Tower, Meloon Wardragon is a descendant of the woman part of whose spirit is bound to the weapon in question. Moreover, at some point (1479DR) he seems to have successfully retrieved the weapon from a stump, and she (the weapon) is known to stick to things with the strength of sovereign glue when she ...
These are the characters described in "Choose Your Villain(s)," in the introduction:
The beholder looming behind is The Xanathar,
the eyepatch- and large hat-wearing drow is Jarlaxle Baenre,
the human couple are Victorio and Ammalia Cassalanter, and
the hooded figure is one of Manshoon's clones.
And piled around them are pictured, of course, the eponymous ...
The issue is that it will complicate play.
The only issue is that it is yet another thing to keep track of in the event they are in a battle. If you are willing to do the extra work required to keep yet another thing straight then it should be fine, but it will complicate things.
Organized militaries frequently used a variety of weapons together
I must ...
Your guess seems correct
In addition to the information you posted, we have this little piece to work with...
We also know that
This is a dead-ringer for someone having a Conflict with a sentient magic item. I'm not going to copy the entire chunk in here, but here's the important bit summarized.
If you lose your contest of wills with a magic ...
Yes, the 3.5e book City of Splendors: Waterdeep has a variety of resources that are useful for a DM running either of the Waterdeep adventures.
It has a more in depth history of the city and the city's features.
It contains a map of the Waterdeep sewer system which is consistent with the placement of known sewer entrances in Dragon Heist.
It provides Ward ...
Most likely The Great Drunkard
These are the Walking Statues of Waterdeep:
The God Catcher
The Sahuagin Humbled
The Great Drunkard
The Lady Dreaming
The Honorable Knight
We can immediately rule some of these out by their descriptions or by images already presented in Waterdeep: Dragon Heist, leaving us with:
You use your Strength modifier for the attack roll and the damage roll
The section in the PHB on Damage Rolls states (emphasis mine):
When attacking with a weapon you add your ability modifier - the same modifier used for the attack roll - to the damage.
So the general rule is that the damage roll uses the same ability modifier as the attack roll.
Detailed answer to your question can be found on pages 59-60 of City of Splendors: Waterdeep. While it is 3e sourcebook, it might be reasonable to assume that how one becomes a noble would not change much in Waterdeep, given its long history starting with the nobility claims of various wealthy families dating back to 882DR and the formal beginnings of the ...
Zhents are citizens/residents of Zhentil Keep (a city on the Moonsea). Zhentilar are members of the Zhentarim (the trade/criminal organisation).
The Zhentarim is named after the Keep, where it began and is headquartered. It’s also the effective government of the city.
Not all citizens of the city are members of the organisation (in fact, most aren’t). ...
Let me start by saying that I have looked at a number of sources that have sections on coinage (Forgotten Realms Adventures [2e], City of Splendors boxed set [2e], Forgotten Realms Campaign Setting [3e], Forgotten Realms Campaign Guide [4e]) and I was surprised to see no mention of electrum coins specific to Waterdeep, unlike many other locations like Cormyr,...