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2

Become a Battle Smith (Requires playing on Eberron, or your DM allowing the Artificer class in a non-Eberron setting) At third level Battle Smiths gain the following benefits: You gain proficiency with martial weapons. When you attack with a magic weapon, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the ...


0

There are two options here with very different ramifications Unused damage dice do not trigger OVERKILL In this scenario you would roll 4d6, and choose the two highest, completely ignoring the other two dice. This is somewhat supported as the Critical Hits section says [...] On a critical hit, all damage dice are rolled twice (including bonus damage) ...


2

A Merrow's Harpoon damage does not vary with player size The linked answer points out that the rules for players and for monsters are different and, thus, that there is no way of knowing what damage a harpoon does when a player wields it-- it has no stats for that. The GM could use the improvised weapon rules, but that's not really appropriate because it's ...


5

Powerful Build does not affect weapon damage Powerful Build is a straightforward feature: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. The only effect of Powerful Build is to increase your carrying capacity (along with several related numbers that all depend on your carrying capacity). ...


10

Using an 8th level Barbarian with the Dual Wielder feat you would have the following option while using a pair of +1 long swords: Use the Attack action to attack twice (level 5+ Barbarian) with your main hand weapon at a +3(proficiency)+STRmodifier+1(magic sword) dealing damages of 1d8+STRmodifier+1(magic sword) on each hit. Use your bonus action, per two-...


27

Your attack roll uses a specific weapon; when dual-wielding you will use one weapon and then the other The rules on Two-Weapon Fighting state: When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. ...


9

The rules say the cannon can be held in one hand, but it doesn't say you can use your action to use its ability. So you can have it in your offhand and use your bonus action to use its ability as written and still attack with a weapon or spell with your main hand. But you can't use your action to use its ability again using the Attack action, because its ...


0

As written, Yes. You can hold the legs of the cannon like a gun and fire it. You can also drop it at anytime and it will walk on it's own and still fire it.


4

The Double-Bladed Scimitar compares very favorably to most kinds of Two-Weapon Fighting in terms of raw damage I've created a table below of the expected DPR (damage per round) values for four different combat styles Using a Double-Bladed Scimitar Using a Double-Bladed Scimitar with the Great Weapon Fighting fighting style The Scimitar is a two-handed ...


2

The scimitar is better until the Fighter can make 3-4 attacks with the Attack action. Note that the following question already covers the expected damage gain from the Great Weapon Fighting Style, and so I will use it in my formulas. (A 1dX weapon gains an average of X-2/X damage from the Fighting Style). "How much damage does Great Weapon Fighting add on ...


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The double bladed scimitar is significantly better than un-enhanced two-weapon fighting (the combat move, not the fighting style), slightly better than the Two Weapon Fighting fighting style alone, and arguably better than the Dual Wielder feat alone, but completely outclassed by the classic TWF+Dual Wielder combo (unless you spend a feat on your double ...


0

Equal DPR without the feat, better once you get Extra Attack For simplicity sake I'll ignore chance to hit because it is equal between the two and only deal with average damage assuming all hit. I'll also have both build use the same Strength modifier, \$S\$. Without Extra Attack With two-weapon fighting let's assume a build that has the two-weapon ...


2

It’s unclear, and ultimately you’ll have to ask your GM. It seems unlikely that the authors would have bothered requiring a free hand if it was intended to be so easy to work around that limitation, but that is speculation on my part. The official rules themselves do not give us enough information to be sure. The issue is that it says To use this ability,...


3

Spell Combat continues: A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. This strongly implies that casting the spell and making the weapon attacks aren't "simultaneous", but that one necessarily happens before the other. Therefore, the ...


1

It is not possible. As you note, the rules for attacking while hidden state that "If you are hidden when you make an attack, you give away your location when the attack hits or misses." This is fairly conclusive, but maybe you have found an exception; Using Umbral Sight has the following effect: "While in darkness, you are invisible to any creature that ...


7

The Monk's Martial Arts class feature is the classic example At levels 5, 11, and 17, the damage die rolled for any monk weapon (any light weapon or a short sword) becomes d6, d8, and then a d10 respectively. (PHB, The Monk, Table, page 77). That changes the basic weapon's damage die using a class feature. In the hands of a Monk, a dagger does 1d6 ...


8

Yes At 1st level, the Forge Cleric (XGtE, 19) can use their Artisan's blessing. At 1st level, you gain the ability to imbue magic into a weapon or armor. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest or until you die, the object becomes a magic ...


0

No, but you can still hurt people The spell does not say you can make an attack, so you cannot make an attack. However you can still do things that cause damage. If you picked up a 1000 pound rock and dropped it on someone, it would hurt. If you slammed 1000 pounds of tree trunk into someone, it would hurt. It is up to the DM to decide how to resolve your ...


-2

Yes. It takes an action to exert your control on the object. As such, it is happening over only a portion of your turn since you still have bonus action and movement. Since the main argument against it is how long it takes, the fact that it is taking the same amount of time as 1 normal attack nullifies that. And since the speed of it is solved, the only ...


0

WCMFTPOOR are not magic, they just count as magic for the purpose of overcoming resistance and immunity to nonmagical attacks and damage In plain English, "counts as X" means to treat it as X. Examples: I count this as a win. Did you count that one as a fair ball? Does a hamburger count as healthy if it has lettuce? What's more, "counts as magical for ...


2

Fifth edition uses natural language, and these phrases are certainly different when viewed through that lens. A weapon that counts as magical for the purposes of overcoming resistances is not magical. First let's just look over what the two phrases even are: a magical weapon That would be, a weapon which is magical. If anything requires a magical (or ...


3

The weapon properties: Ammunition section specifically says that using ammunition (or a loaded sling) as a melee weapon makes it count as an improvised weapon. That's probably the right way to handle it any time you're using a weapon in a way that was not intended (or at least not the primary intended way). That should apply to throwing a sword, using a ...


6

It's an Interact action According to Archives of Nethys: Dual-Handed Assault. You snap your free hand over to grip your weapon just long enough to add momentum and deliver a more powerful blow to your opponent. Make a Strike with the required weapon. You quickly switch your grip during the Strike in order to make the attack with two hands. If the ...


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You can use the rules for Improvised Weapons Sometimes characters don't have their weapons and have to attack with whatever is at hand. An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin. Often, an improvised weapon is similar to an actual weapon ...


10

RAW, no, but a DM might allow it Rules as Written, the longsword does slashing damage, and there are no rules that suggest otherwise (i.e. no weapon property that allows a different damage type), so it cannot deal bludgeoning damage. However, if it seems reasonable to your DM, they might allow it. If I were your DM, I might allow it if your character had ...


18

The 2-handed property makes the light property irrelevant As covered in this question about the light property, the only function of the light property is to enable the bonus action attack of two-weapon fighting (TWF), and the light property doesn't necessarily have to do with weight (e.g. some light weapons are heavier than some non-light weapons). However,...


8

From the main text of the article you cited: We invite you to give these subclasses a read, try them out in play, and let us know what you think. Watch the D&D website for a new survey and let us know there what you think of today’s Unearthed Arcana. This Is Playtest Content The material in Unearthed Arcana is presented for playtesting and ...


2

From the CRB, page 279: Counting Damage Dice Effects based on a weapon's number of damage dice include only the weapon's damage die plus any extra dice from a striking rune. The don't count extra dice from abilities, critical specialisation effects, property runes, weapon traits, or the like. So the extra die from the weapon trait Fatal does not ...


3

For a nonmagical pick, you deal (d6+static modifiers) on a regular hit, (d10+static modifiers)x2+2+d10 on a critical hit Where "static modifiers" includes things like your strength modifier and your weapon specialization damage bonus. This assumes you have the critical specialization for Picks. CRB page 451 says the following about doubling on critical ...


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