This first answer was entirely wrong in premise. A: The beginning of the spell description states that you decide what triggers it. B: When listing triggers it says "the most typical" triggers, meaning that those are not the only ones available to the player and more exist, and in exhibit A I assume that means you can decide whatever you want.
Coming in late, I agree with your conclusions about the Gloomblade, NathanS.
In case you're interested, here is an actually corrupted moonblade.
Darkmoon, originally claimed by the Starym clan. The moonblade was corrupted by Illitran Starym with the assistance of Moander, god of corruption and decay. The blade is also known as Bladeshee for it's mythal ghost'...
It should (almost definitely) be Brawling
Basically all unarmed attacks are Brawling group, and we have this section describing the Fist entry in the weapons table
Table 6–6: Unarmed Attacks lists the statistics for an unarmed attack with a fist, though you’ll usually use the same statistics for attacks made with any other parts of your body. Certain ...
If you read the entire text of the rule:
Thanks to extensive practice with the crossbow, you gain the following benefits:
You ignore the loading quality of crossbows with which you are proficient.
Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
When you use the Attack action and attack with ...
From the bane weapon property: "Against a designated foe, the weapon’s enhancement bonus is +2 better than its actual bonus." This doesn't have any kind of qualifier or limiter like greater magic weapon does, specifying that it doesn't count for DR. It simply raises the enhancement bonus by two points, therefore bane is effective for overcoming ...
This is a case of specific beats general. Generally, when you create a pact weapon, this is the rule:
You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it.
The feature goes on to create an exception to this rule, which is pretty unambiguous:
You can transform ...
7 extra damage.
As V2Blast outlines extensively in this answer, the SRD is not an official rules source. V2Blast summarizes:
The SRD isn't an official rules resource, so material from the SRD is effectively irrelevant to rules questions (except where material from an official rules resource is identical to it). In other words, if we're limiting ourselves to ...
An attack is not the Attack action
You are allowed to draw a weapon “as part of an attack” - that’s any attack even if that attack is not part of the Attack action. Even if it is, as here, part of the Cast a Spell action.
You may, and it doesn't even use your object interaction.
For steel wind strike, the weapon is a material component of the spell, and handling it is the somatic component of the spell. In this case, it does not even require your object interaction to draw the weapon, it is drawn as part of the casting of the spell:
A spellcaster must have a hand free to ...
Yes, the arrows activate the ability
It's important to note that "hitting a creature with a weapon" refers to hitting with a weapon attack (and would usually be phrased as "when you hit a creature with a weapon attack"), which is mechanically distinct from just making contact between the target and a given weapon. This distinction doesn't ...
If part of the target is in view above the wall, the existing rules for half or three-quarters cover address the situation adequately, without having to complicate the matter by deciding whether the archers would be using direct or indirect fire. You can assume that they are using whatever is appropriate for the situation and that RAW apply.
However, it may ...
Yes, and it's hard, and that's why there's a cover penalty.
We generally assume that the character already knows the basic techniques for using their weapon, and thus gets no additional benefit from the player saying they intend to use it correctly. You're getting a proficiency bonus because you're proficient.
And if the enemy is behind cover such that it ...
DnD is not a physics simulator
There are, as far as I'm aware, no rules for arcing projectiles so that they avoid cover. The rules only describe directly targeting somebody and having the projectile follow a completely straight line.