54

DMs are allowed to have fun And he doesn't see how making the game "enjoyable for him" should be such a hassle for me. It's completely poisoning the game for me, I don't even want to judge it anymore. You have to tell him that and please do not beat about the bush. He needs to have that truth given to him: his behavior has already ruined one game (...


40

Sending is expensive and has certain limitations The question already notes the primary drawback to sending, which is that it is expensive. The Adventurers League Tyranny of Dragons Player's Guide suggests a price of 90 gp, more than a year's wage for an unskilled worker. As per PHB p.159, a messenger costs only 2cp per mile. However, in your case, sending ...


28

You aren't limited by existing mechanics when worldbuilding That's the joy of worldbuilding, the world you build is the world you build. You can explain it narratively however you like and the world just is. However, what you may be looking at mechanically is an enormous antimagic field (PHB, 213) in terms of what happens when they try and utilize magic in ...


28

That player, from your description, is either a small child or shows the behaviour of one. As such, reason is useless. Regarding the major NPC of his favorite character, I would have tried one and only one argument: "Look, here's the thing: That's a pretty cool character, that's why I keep him out of the game. Because like in a chess game, once he is on the ...


26

In fifth edition, the description of liches does indeed suggest that they are specifically wizards. But... well... fifth edition has said a lot of really dumb things, in my opinion, on the subject of liches. Requiring a major artifact in The Book of Vile Darkness, forcing archdevils or demon princes to be involved in each individual lich is ridiculous, and ...


24

A lich is usually a wizard, but practically always a spellcaster. Firstly, a DM can always invent or change elements in their own campaign. Perhaps a wizard's treacherous servant interrupted their lichdom ritual and stole the power for themselves. However, a lich is defined as a wizard in the D&D 5e Monster Manual, and while the D&D 4e and 3.5 ...


21

Availability of magic If your setting is a High Magic setting (see pages 38-41 in the Dungeon Master's Guide for more on "Flavors of Fantasy"), this might not apply so much, but in settings where magic is not quite as common, not everyone has access to a spellcaster who can cast sending, so then more people have to rely on more mundane ways of ...


19

You don't need any humans. Rings of Sustenance are dirt cheap at 2500 gp. If you've got the resources to build a human farm, then this cost is trivial. In fact, it might be trivial anyway: 2500 gp is below the Wealth By Level for a 3rd level character and even a basic CR 8 Monster Manual Mind Flayer should be well past that point. Even if this character's ...


19

Dead magic zone DMG page 109 provides the "Weird Locales" list, which can be used for adding more interesting wilderness features: Weird locales make the fantastic and the supernatural an intrinsic part of your wilderness adventures. The first option is so-called "Dead magic zone", a place where magic does not work: 1 -2 Dead magic zone (similar to ...


13

There are 2 ways I can think of. You can use the first sentence of sending: "You send a short message of twenty-five words or less to a creature with which you are familiar" (emphasis mine). You could argue that even if a spellcaster could be hired for casting it, said spellcaster would have to be familiar with the creature they're sending a ...


13

Perhaps "Yes, and..."? It's not clear to me if the player is introducing flavor text or trying to Mary Sue his characters with game breaking effects. It's clear that their behavior has made the game unenjoyable for you so I make this suggestion with some hesitation. What about "Yes, and..."? Yes, PC's ship does look like Dash Rendar's and... Dash Rendar'...


11

It depends, but the absolute minimum is probably 11:1 The answer depends on what assumptions you want to make, though it is safe to say that the minimum to be able to do it reliably is 11 humans to one illithid, with 10 adult females and 1 adult male. First we assume that the illithid can eat babies. Nothing in your quoted section or in any other material I ...


9

This kind of sounds like "In the age of telegrams, is there any need for writing letters anymore?" Familiarity A sending must target a creature with which the caster is familiar. If your local wizard just hasn't ever met the guy, that puts the stop to any kind of sending to begin with. This is probably the easiest thing -- nobody around with ...


8

Farming is work! Using magic can do a lot to improve efficiency, much like industrialization can in non-magical ways. I've divided the most relevant spells I could think of into some broad categories of farm work: Field and Equipment Preparation Fabricate (4th level spell) Create tools and equipment In some cases harvest and process in one step Move Earth (...


7

This is a cool idea, but I don't think that there's an answer that doesn't involve some sort of story element that the players will be distracted by/try to turn to their advantage. If you don't want it to be something the players can remove, think about having some sort of natural feature exclusive to that particular area that causes the null-magic zone. ...


7

The need to confirm, protection against mental contact, and it's all about relationships The other answers already do a good job of explaining why messengers are needed in general in a world where sending is commonplace. I will confine my answer to your specific case, which seems to be, "why would you send PC's to rescue someone with high value ...


6

There was an older book called Van Richten's Guide to the Lich that went into more detail then any other supplement I am aware of on Lichs. This is from 2e so it well predates 5e, but you tagged your question with "Lore" and "World Building". It included details on the creation of liches including variations. It had information on ...


6

From what you wrote, I consider the situation where the party needs to send a simple and short message, without bringing any special item nor particular person. First of all, it depends if magic in your setting is very common (see the Eberron settings, for example), it is not so common but it is quite known (e.g., Forgotten Realms or Dragonlance settings) ot ...


5

In extension of the other answers - it is important to remind the group of one very important thing: The game is not all about one person. There are other players in the group too. You have to work together, and play together, to venture down the path untravelled, together. Playing the game revolving around the plot points that one player chooses is not ...


5

tl;dr: You can tell him it doesn't sound like he is interested in playing in these games, despite having agreed to their conditions initially. He can find a way to participate in these games as you've designed them, or not participate. Those two options comprise the entire menu. It's definitely possible that this player didn't understand what they were ...


4

I see two possibilities: There is a physical object involved that needs to transit between the two people. For example, to conclude a transaction, a lord might want to send a seal or something similar. The discussion involve a heavy secret and can't be disclosed to outside party. For example, two people part of a conspiracy, one telling the other where he ...


2

If he's as self-centered as it seems, you could avoid playing role-playing games with him. Go for board games where the rules are clear, preferably non-confrontational ones. Role playing games are great for the imagination, unless there's an egotistical player who wants everything to go his way... it can end up with endless arguing about the rules. I had ...


2

Worry less about the game and more about potential conflict with your daughter's boyfriend Other answers have covered how to handle this as a gm, but I think the particular relationship here complicates the situation a lot. In my experience, the boyfriend/father dynamic is often awkward and strained even when both guys are reasonable people who might ...


2

One option used by the Scarred Lands setting (a third party 3.0/3.5 setting by Swords and Sorcery) was to limit what /kinds/ of items were available. So, for instance, perhaps the Dwarven Smiths are the only ones with the secret of making half plate and full plate armor. Perhaps also the only ones capable of making primarily metal two handed weapons (a ...


2

Sleeper Agent Another approach to this would be to make the person that must be recovered a sleeper agent. They are a spy but don't know they are a spy. The magic ritual that made them into a sleeper agent requires them to be present, or them to be physically exposed to something, to have them remember where their true loyalties lie. Any type of sending or ...


1

The original 1E Lords of Darkness had a section titled Becoming a Lich (p. 73-75) that says, "To become a lich, a magic-user or magic-user/cleric must attain at least the 18th level of experience as a magic-user." So in 1E/2E Forgotten Realms both clerics and mages could become liches. Since Ed Greenwood wrote the Lich section of Lords of Darkness ...


1

You're world-building, so... yes? For the first part, "Lich" is a label. It means what it means, and different worlds have different ideas of what exactly it is to be lich. If you're world-building, you get to answer those questions if you want. If you want a rogue or a warrior, or a paladin or a druid who is a lich, you can build a world where ...


1

In general, when dealing with tweaking the cosmology, ramifications will be divided into game-functioning (how does this affect specific abilities, spells, or creatures?) and metaphysical (what does this do to the overall functioning of the multiverse?) - this may sound intimidating, but it's actually simpler than it seems at first glance. You're fortunate ...


1

Getting your employees to secure a bunch of magic items is impractical, because the thieves' guild can just send a high level character to mind control (or kill) your employees and take your stuff. No matter how many permanent prismatic walls you build, your security will never be much better than the employees guarding your stuff. And your employees are ...


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