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5

The basic rule is that any vampire can heal damage by spending blood points and return to the state in which they were during the Embrace, or shortly before it. You can practically treat Vicissitude as something that can change this basic state if used by a vampire of a lower Generation, and not changing it otherwise. I will not quote the rule since you ...


-1

Extreme risk, mind-bending difficulty, and time. This is detailed in some of the supplements for Revised and V20, but isn't focused on as much in the core rulebooks: Experimenting with magical Disciplines which bend the Curse to produce reliable magical effects is almost absurdly dangerous all by itself. Obviously it's possible (the existing knowledge ...


5

As JRodge01 said there is nothing mechanically that would prevent an otherwise normal vampire character from learning the magic related disciplines. There are ways that fit within at least the lore if not the hard rules that could be invoked. Lack of resources If my storyteller introduced an NPC with that many disciplines, my question as a player would ...


2

Mechanically, nothing prevents them from learning any discipline if the storyteller agrees they can. Lore-wise, the thing preventing one vampire from learning multiple magic-based classes would be the clans themselves being unwilling to share the knowledge. Thaumaturgy would not be taught to anyone not blood-bound by a Tremere elder (pretty much every ...


6

Not quite. There have been capsule adventures — like Diablerie: Britain and Diablerie: Mexico. There have been linked adventures, like Chaos Factor and Loom of Fate. And one can't forget the Giovanni Chronicles series, which is most like an Adventure Path in that it takes player characters from "neonate" to "elder" levels as they progress in time. However, ...


9

No. When you select Thaumaturgy you select a path and take one dot in that path and one ritual. That is all you get for taking one dot in Thaumaturgy, but that can be fairly potent if used well especially since you can then learn other level one rituals during play, and some of those can be very handy. While not the easiest to read, that is what the quoted ...


6

The answer to the main question is a solid yes, but we need to be careful of how we're defining effective What situations will this character be encountering? The first and most important element in thinking about this is about your campaign. If it's a very plot-heavy, on-rails scenario which brings PCs into contact with vampires under vampire-friendly ...


-4

Consult Hunter: The Vigil I understand that the original post is about VtM. In the new editions (Chronicles of Darkness and Vampire: The Requiem), there is an explicitly human game line Hunter: The Vigil. In it are rules for groups that hunt vampires, so humans are, with adequate preparation, powerful enough to be consequential to game play. You'd have ...


8

It is possible to play a human in VtM by the rules (I played V20 and V5 and in both their is rules to play some), but whether or not they are woefully under-powered or just a little bit under-powered depends on the context: 1) Ghoul or "true" kine ? The first thing to think about is "will my human use vampire blood (and become a ghoul) or not?" If not, ...


3

Mechanically, everything up until the frenzy sounds plausible. The transfer of vitae in the manner you describe hasn't been exactly defined for the purpose of creating fun scenarios such as yours. Upon transformation into a vampire, the character would frenzy due to having less than a single blood point. Normally, the sire will provide their own blood or ...


5

Mechanically, there's no reason it shouldn't work. There hasn't been an exhaustive description of the process and factors that affect it, but the core ones we know about should be covered by this setup. The sire is there, the subject is drained of all their blood and dies, the vitae is immediately fed to the subject, and since the sire is high generation ...


8

Animal blood is less "nutritious." In all versions of Vampire: the Masquerade, animal blood is less potent. In Vampire 5e, it offers no value to a vampire of Blood Potency 3 or higher (so, not a neonate), has the resonance "Animal" (so only advantages disciplines like Animalism or Protean), and never offers a Dyscrasia. (p.212) In Vampire: the Masquerade ...


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