20

Wraith was challenging to run, and didn’t offer the same social rewards as Vampire, Werewolf, or Mage. As an "oldbie" of the era, Wraith was my jam. I remember going and acquiring it the day it came out (along with R. Talsorian Games' Castle Falkenstein) and reading it straight through, cover to cover, until the sky got dark. I was connected to the ...


7

The specific sentence of the ability is allows the koldun to bring a piece of the Tempest into living world, conjuring a violent storm that throws anyone trapped within into a Harrowing. For a wraith, a harrowing is a puzzle corrupted by their shadows designed to lead them to ascension Without the influence of the Oblivion which is represented by the ...


7

You can, but it'll take some work on your part and that of your fellow players. There are many wraith powers (called Arcanoi) that allow wraiths to interact with people in the living world: Embody: Most direct, it allows you to be heard and seen across the Shroud and at high levels even become manifest and solid. Puppetry: Next most direct, this lets you ...


7

Looking at the different Arcanoi descriptions, I think that the best option is to completely ignore the Angst gain for Spectres. Here's why: Arcanoi that cause a Wraith to gain Angst do so with the understanding that the Wraith is taking an action that helps to fuel Oblivion. The worse the act is, the more Angst the wraith gains. For example Muse (Keening 3)...


6

The text on page 135 of Wraith: the Oblivion, Second Edition is a little obscure, but it covers most of your questions. Attunement is a slow, but permanent process -- once you've attuned to someone or something, they stay attuned. Each time you use a relevant Arcanos (Embody, Inhabit, Puppetry) successfully upon a target, you may spend one Willpower to begin ...


5

This is left intentionally vague for the storyteller to best interpret as the story requires. And taking every intepretation across a chronicle would certainly not be out of place for a game of W:tO. As a rule of thumb though you can think of the Shadowlands part of the underworld as the analogue to Earth merely superimposed and twisted over it where space ...


4

Yes, this is possible. All old WoD games are based of the same ruleset. Using multiple books is somewhat of a challenge because normally, all factions dislike and/or hate each other. The power level also varies. Maybe power level is not the correct word, I'd say the "squishyness". You cannot assume one books character will withstand as much punishment as ...


4

Wraiths could do this on their own without a separate, non-Wraith "emotion controller". Although interacting with people an objects in the Skinlands (what Wraiths call the world of the living) isn't easy there are multiple Arcanoi that can do it. A circle of Wraiths who want to "loosh farm" would need to tailor their skills to the task, but it's plausible ...


4

It seems like the the 'flavor text' of the various Storyteller games seems to allow this as a possibility, especially in the case of Banes corrupting people, but I don't recall seeing a Charm written up with specific rules for doing it. It seems like something that would be pretty universal across Spirits but it's not in the like of common Charms, like Armor,...


4

According to the description of "What Actually Happens in a Harrowing" (WtO2E, p.184) A Harrowing occurs when a wraith is dragged down by Oblivion for various reasons (see below) into the Labyrinth, there to become the temporary plaything of some Spectres working with her Shadow. As soon as one of the Harrowing conditions is met (endangerment of a Fetter ...


3

Using the arts of Embody or Puppetry moves the wraith from one side of the Shroud to the other, and Wraiths are not visible from this side. You have access to Lifesight and Deathsight, since those are inherent to wraiths, so I'd permit it with a test to pierce the Shroud, but not as a matter of course.


2

I'm not very familiar with the mechanics of Wraith: The Oblivion, but this forum post shares this information: Page 58 of The Sea of Shadows: "If all or most of the damage was normal (i.e., not aggravated), the above holds true. If a wraith loses all her corpus due to aggravated damage, there is no Harrowing; the wraith is dead forever. ...


2

There are a couple limits built in, and I'm going to work what seems like logically backwards. I'm also tying in the defining paragraph of Being from page 32. The target rolls permanent Willpower, and the spectre rolls temporary Being (as it does not explicitly say permanent). Thus it could be rolling as low as 1 die to overcome the target persona. ...


1

Remember that changelings have a dual nature: one real and one chimerical. The chimerical nature is what can feed from something similar to emotions. I say similar because the emotion of the dreamer is not actually important, and many changelings do not care about what the dreamer feels. It's the creativity or the destruction of creativity what changelings ...


1

Wraiths in W:tO are disembodied and they do harvest some emotions. Unfortunately I don't remember much from the book (I've only read 2ed book and it was quite a time ago). One thing that I do remember is that in Infinite Tapestry book those wraiths are called Umbrood too.


1

I didn't find an official answer but here's how I would homebrew it. Wraiths Every hour take 1 aggravated damage. If the player runs out of corpus they have to fight their shadow but the shadow gets 3 additional dots to spend (the storyteller could make it be for only that fight or forever). You could justify the player waking up in oblivion if they win ...


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