# Tag Info

## Hot answers tagged wushu

Accepted

### If you failed the roll, but there was no opposition, what happens?

Painful, Agonizing Failure The result is not only a failure, but an significant one. The Director called for a roll: this means that something in the world is about to change. On a failure, the ...
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### Is there a probabilistic difference in player success between the two methods of fighting a Nemesis?

There is no probabilistic difference That is, over 2 rounds, the Small Pool gives exactly the same number of hits as the Big Pool does over 1 round as can be seen here. However, that doesn't mean ...
• 211k
Accepted

### How many Wushu editions are there?

Four: Open, Open Reloaded, Budo, and Black Belt Edition. The RPGGeek page has links to the various editions. I'm working partially from memory, and partially from dead links saved to archive.org, so ...
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Accepted

### If all Threat is removed before one player takes a turn in a round, does that player still need to block hits?

Players all narrate their actions for the round, then you roll. The Black Belt edition you link includes an example of a round, abbreviated below. You: "The Governor takes hold of your arm...&...
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### How do I model an iterated series of combat rounds in Anydice?

AnyDice and control flow The trouble here is that AnyDice's if statement is deterministic only. You can't have the program take a separate ...
• 4,435
Accepted

### Is there a probabilistic difference in player success between the two methods of fighting a Nemesis?

Big Pool makes defense more effective and favors higher skill As an example, let's say we have four players, and our choices for the contest between the Nemesis and an individual player could either ...
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1 vote
Accepted

### How do I model an iterated series of combat rounds in Anydice?

Somewhat inspired by our discussion in @HighDiceRoller's answer, I adapted my former work-up for multi-round combats in Risus using dyceยน and put together an ...
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1 vote
Accepted

### As Nemesis Chi increases, how do the odds of player victory decrease?

The breakeven point (50% chance of Nemesis win) is around (player Chi) + 10-50% (increasing with the difference in player and Nemesis combat skill). (see also: posita's answer to my other related ...
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