Tags

A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

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an RPG published in 2014 by Wizards of the Coast. D&D 5e is a heroic fantasy RPG inspired by the mechanics and settings of all previous D&D editions. It was previousl…
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For questions about specific manifestations of magic that can be generically called "spells". Use the [magic] tag for more generic questions about magic, and [spellcasting] for questions specifically …
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an RPG originally derived from the open licensed rules to Dungeons & Dragons v3.5. It was published by Paizo Publishing in 2009. (For questions about the 2nd edition, use the tag [pathfi…
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For questions about Dungeons & Dragons 3.5 Edition, a revision of D&D Third Edition, published in 2003.
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For questions about Dungeons & Dragons Fourth Edition, published in 2008. This tag also covers the D&D Essentials line.
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For questions about items imbued with magic in some way, usually beneficial but occasionally detrimental, such as a cloak which renders the wearer invisible or a hammer which returns to its wielder wh…
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covers questions relating to either monstrous antagonists specifically, or all enemies of the player characters generally; which usage is correct varies depending on the traditions of specifi…
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For questions about interpreting what a feat does or understanding specific feats, which are abilities of a character that provide small bonuses in specific circumstances in Dungeons and Dragons 3rd e…
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For questions about the practical arts and methods applied to gamemastering (GMing).
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centrally about class features, powers or properties that are exclusive to a given class, such as the Cleric's ability to Turn Undead in D&D.
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For questions primarily about combat, the systems used in roleplaying games to resolve conflict through violent means, often to the death of one or more characters. Combat often involves several subsy…
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For questions primarily about character creation (also: character generation or character design), the process of making a character whose role the player will assume. Character creation is about real…
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For questions primarily about weapons, equipment usable by characters to cause damage to other characters or creatures.
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For questions about skills, abilities of characters that describe their capabilities in a range of areas.
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For questions pertaining to the positive aspects of character optimization, often abbreviated as CharOp. (If dealing with player problems relating to optimization, use the [powergaming] tag instead.)
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For questions relating to Dungeons & Dragons as a whole, or to multiple versions of Dungeons & Dragons. If your question is about a specific version of D&D, you probably should tag it with the corresp…
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For questions about balance or perceived inequities between characters, classes, subclasses, spells, etc. that should be of roughly equivalent capability with one another.
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For questions about the nature of magic in a game. Use [spells] for questions on specific spells, and [spellcasting] for questions specifically about the process of spellcasting.
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For questions about damage, and the mechanics for receiving and inflicting harm or injury.
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For questions primarily about published adventures. They are usually published by the creators of the particular system/setting, and are official pre-made storylines/campaigns that include detailed de…
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For questions about the warlock, a traditional character class in RPGs that learns and casts arcane magic through deals with supernatural forces.
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For questions about the wizard, a traditional character class in RPGs that learns and casts arcane magic through study.
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For questions about how the movement of creatures and objects works. This includes such things as how abilities, restrictions, or the environment affect movement.
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generally defined as an action to cause damage or some other debilitation, though specific RPGs may define the term more specifically.
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For questions about the druid, a common character class in RPGs that is associated with nature and nature-related magic.
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small fan created additions and replacements to core rules in a rules set and this tag should be used when there are locally-created rules at the core of the question. In most cases, …
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For questions involving the rules that apply to taking a certain action in a specified system.
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explicitly not restricted to any one particular system or rules, where the asker wants solutions to the question that are not directly tied to a game's mechanics.
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For questions about a setting's in-world details or background.
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often a fantasy martial artist that specializes in unarmed combat. The monk is often a playable character class.
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For questions about homebrewing new rules content for an existing system. This tag should be used when locally-created, non-published content is at the heart of the question. (Note that soliciting ide…
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For questions about multiclassing, the practice of advancing more than one character class on a single character either simultaneously or serially.
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OFF TOPIC — DO NOT ASK RECOMMENDATION QUESTIONS. (Click “Learn more…” or “info” for details.) This tag exists only for historical reasons.
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For questions about the cleric, a playable deity-bound caster class in a number of RPGs. Clerics may have different restrictions and allowances based on their deity, though these often vary by RPG and…
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For questions about items usable by a character, sometimes carried on their person.
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For questions about games branded “World of Darkness”, including the original “old WoD” or “classic WoD” and the “WoD” reboot by WW/Paradox Interactive/Modiphius. Not for nWoD/CoD questions. See full …