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Tags

A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

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Specifically relating to the process of depicting a character in an RPG. Do not use as a general marker for any question.
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For questions about players being new to a specific system or to RPGs in general. Not for just indicating that the person asking is a new player.
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An action to cause damage or some other debilitation.
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In d20 and similar games, any sort of extra attack that gets triggered by an enemy opening up his/her defenses either during his/her turn or while taking an opportunity action.
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Discrete abilities of a character, typically but not always associated with combat.
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stealthy and dextrous. Often capable of finding and disarming many traps and picking locks. Some even have the ability to sneak attack.
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generally refer to the D&D class. For the RPG named Sorcerer, use the [sorcerer-rpg] tag.
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a generic RPG from Pinnacle Entertainment Group. The core values of the system are explicitly stated as "Fast! Furious! and Fun!"
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Designing challenging and engaging situations in which player characters come into contact (and often conflict with) NPCs, monsters, or other potential opponents.
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for questions pertaining to entities who have attained 'unnatural' life after death.
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Writing, managing, and expanding campaigns.
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delineate creatures encountered in a game world, often but not always sentient. Examples: Humans, orcs, green dragons, kzinti, griffins.
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For questions about the Fate RPG. If you're asking about a specific game publication that uses Fate for its engine, please include that system's tag also/instead.
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Questions related to the Forgotten Realms campaign settings of Dungeons & Dragons.
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a heroic fantasy game mixing old school aesthetics and cutting edge game design based on the Apocalypse World system. In Dungeon World the narrative always drives the mechanics allowi…
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For questions about a setting's in-world details or background.
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Smaller creatures that serve to aid certain spell casters. They typically lack the combat prowess of an animal companion, but aid a spell caster in other ways.
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The process of creating items within the game fiction or mechanics. May includes various types of smithing, alchemy, magic item creation, and other durable or consumable goods, depending on the game.
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to wrestle — engaging in unarmed, nonlethal combat where the goal is often to incapacitate, restrain, or pin rather than kill one's opponent.
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Class with martial prowess and skills in the wilderness. May have an animal companion depending on the game system.
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frequently viewed as a combination of the cleric and the fighter.
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The Chronicles of Darkness (1e) games: a series of urban fantasy and horror games released by White Wolf starting in 2004 and later by Onyx Path. Games using the God-Machine Rules Update (aka the Seco…
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The ability of D&D and Pathfinder Druids to turn themselves into a variety of animals: a shapeshifting effect to allow Druids to become more in tune with nature, allow them to do things they normally …
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In D&D 3.0 and related editions, a prestige class is a class that a player can take in addition to their starting class, to expand the options their character has or to specialize in certain aspects o…
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A pseudo-scientific term for unnatural mental powers, including telekinesis, psychometry and telepathy.
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Shadowrun Fifth Edition, by Catalyst Games, is a cyberpunk role-playing game where magic, cybernetics and virtual reality coexist. Player characters are known as shadowrunners. They act in the shadows…
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A set of defensive traits based on a characters own ability to avoid the brunt of damage, resist control, and endure through some force.
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for questions about a game's Fighter class or character archetype. Typically a skilled martial warrior.
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To change from one form to another form. Can be done both voluntarily and involuntary.
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For questions about NPCs (non-player characters). NPC refers to any character in an RPG whose decisions and actions are handled by the game master (or a designated assistant) rather than by a player.
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For questions about using an online or offline tool in preparing or running an RPG.
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mechanical components of a character in all editions of D&D that represent the character's innate attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma.
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For questions about conditions suffered by a creature, typically negative and as a result of an enemy's actions during combat.
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for game-participant dynamics including dealing with sensitive topics, managing group composition, and other table-level interactions. For questions dealing with the actual party of charac…
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the official generic implementation of the Fate game engine.
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The original release of Dungeons & Dragons third edition from 2000, not including the v3.5 revised edition.