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A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

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A Fate based system set in Jim Butcher's modern-magic and hardboiled-detective world.
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The process by which a character gains competence upward or laterally.
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This question involves ethical and moral alignments in game systems.
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The ability to remain undetected by other creatures, either by skill or special effect.
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These questions cover the the entire history of role-playing games: the history of game companies, trends within the hobby, developments of new kinds of mechanics, and gaming's place in culture.
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worn on the body with the specific purpose of deflecting or absorbing damage.
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For questions about healing, the act of restoring life/health to a character.
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A charismatic class involving limited spontaneous casting, the use of songs to buff allies and average chance to hit with weapons. Appears in DnD, Pathfinder and many other tabletop RPGs.
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kept for companionship; a pet.
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For questions concerning D&D Adventurers League rules and play. Adventurers League is an official D&D 5e organised play event.
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Questions about the physical proportions and applicable size categories of creature dimensions.
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A design paradigm common among RPGs, a Class is an archetype summing up the abilities and role the character will play as well as binding unique mechanics together in one package.
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generate random numbers. In tabletop RPGs, dice are the most common means of introducing chance into the proceedings. Many players enjoy collecting dice of varying colors and…
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Advanced Dungeons & Dragons Second Edition from 1989.
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Questions about becoming or tutoring a game master (GM). Not for just "I am a new GM": see the full tag wiki for important usage notes.
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Onyx Path's 2nd Edition of what was previously called the New World of Darkness, itself formerly known as “God-Machine Chronicle Rules Update.”
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Advanced Dungeons & Dragons (a.k.a. "AD&D", "first edition", "1e") was written by Gary Gygax and released in three volumes between 1977 and 1979.
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Vampire: The Masquerade, White Wolf's breakthrough gothic urban fantasy RPG. The game concerns the secret society of vampires who live among the people of the World of Darkness.
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for questions pertaining to 'experience points' or any other kind of point gained during play and used to 'level up' or otherwise permanently increase a character's abilities.
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Self-contained universes holding anything from relatively small motes of matter to entire universes, these are used in some fantasy role-playing games as settings for the players to adventure in. Trav…
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Published or player-created game worlds in which ongoing adventures take place.
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Issues related to the in-game death, or threat/fear of death, of a player's character in an RPG.
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In combat, attacks with a range beyond that of melee or hand-to-hand attacks. Examples include javelin, bow and arrow, pistol, blaster rifle, and the magic missile spell.
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Questions about the design of RPGs. More specific tags may apply—click “info” or “learn more…” for a guide. Not used for homebrewing subsystems, rules, or house rules questions.
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Questions about the column featuring draft form, unfinalized new content published by Wizards of the Coast for D&D 5e.
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Many RPG settings have custom faiths and pantheons; use this tag when your question is about them.
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Explanations of RPG-specific terminology and jargon.
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The ability of a hidden character to strike for extra damage when attacking from hiding.
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Referring to a character type in fantasy settings usually exemplified by combat prowess, disdain for heavy armor, and a familiarity with wilderness settings. Robert E. Howard's Conan The Barbarian is …
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Quantifiable capabilities or limitations specific to a race, such as Dwarves, Orcs, Romulans, et. al.
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Questions about the limits and ranges of visibility.
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I remember something about a gaming product but not its name... What is it?
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For questions about the components that go into spells, or how they get involved in spellcasting.
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Abilities or effects that modify how magic works or is used.
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Techniques game masters use to prepare for a game session. (For preparing a campaign, use the [campaign-development] tag instead.)
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Translating characters and concepts from one edition of a game to another, or to a different game entirely.