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A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

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Effects or manifestations that deceive the senses or minds of others. They cause people to perceive what is not there, miss what is there, or remember things that never happened. Magical illusions may…
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The real life social aspects of role-playing games.
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indicate an extraordinary hit, generally rewarded with an increase in damage dealt.
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Statistics deals with the mathematics of probability-based games.
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Summoning refers to the process of bringing an object or creature to the spellcaster via magic to aid them.
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Valuable items, particularly coin, gems, jewelry, and rare objects.
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For questions about hit points, an abstraction of a health common to many RPGs.
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Questions relating to riding or otherwise being transported on the back of creatures.
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Intelligent reptilian creatures with wings that love to hoard shiny objects.
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For questions about the sequence of events that take place in the fictional environment within a roleplaying game.
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For questions about targeting, the process by which something is chosen as the origin or recipient of an effect.
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Broadly, proficiency refers to the ability to use a specific skill or piece of gear without taking penalties for not knowing what you're doing.
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more than transparency; it can potentially make something impossible to detect through any means. Questions about how it works, when to use it, and what can be done to stop it fit in h…
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Questions relating to setting-specific use of language in RPGs. Questions about real-world languages should be tagged with the specific language instead.
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Shadowrun Fourth Edition, by Catalyst Games, is a cyberpunk role-playing game where magic, cybernetics and virtual reality coexist. Player characters are known as shadowrunners. They act in the shadow…
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The D&D mechanical abstraction of how difficult it is to hit and cause damage to an opponent.
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For questions about combat maneuvers, which refer to any action in combat that may not directly result in damage but some other form of debilitation or advantage that allies can capitalize on.
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For questions concerned primarily with the passing of time in the game world or at the table.
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For questions about teleportation, an event where matter disappears from one place and appears instantly in another.
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In games that provide for advancement of character capabilities in numbered steps, those steps are often called levels or character levels. The higher the character level, the more broadly powerful th…
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Questions about the non-GM participants in roleplaying games and their behavior.
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An action "held" to react to an anticipated circumstance.
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Questions about fighting without weapons, whether that be through the use of kicks, punches, and the like, or through the use of fangs, claws, and similar.
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The process of creating a complete, coherent and convincing world to use as a setting for RPG adventures.
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specialization paths within a base class intended to evoke a specific flavor and/or playstyle.
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Ability to move in the third (height) dimension freely.
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a mechanic in 5th edition D&D that replaces most numerical bonuses and penalties with rolling twice and taking the higher or lower value.
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The rules governing the order of action in turn-based combat systems.
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used for actions that require merely touching a target, often ignoring the target's armor.
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Defensive armor carried or worn on the arm for the protection of the body.
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Combat from a mount such as a horse or other riding animal.
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The D&D mechanic that represents an ability to shrug off or ignore damage of certain types and amounts.
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For situations where a character fights with one weapon in each hand, or one of the feats / class abilities which (partly) overcomes the penalties associated with this fighting style.
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For questions about cantrips, orisons, and other minor magics.
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published in print or digital form and are not periodicals or websites.
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Designing and writing adventures, for personal use or publication.