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Tags

A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

For questions about archetypes in tabletop role-playing games. In several editions of D&D and similar RPGs, archetypes are specialization paths within a base class that are intended to evoke a specifi…
274 questions
For questions which ask primarily about effects that affect a large zone or have multiple targets.
273 questions
For questions about Vampire: The Masquerade, White Wolf's breakthrough gothic urban fantasy RPG. The game concerns the secret society of vampires who live among the people of the World of Darkness.
270 questions
For questions about using an online or offline tool in preparing or running an RPG. (This tag is not to be used for questions about the use of in-game tools, such as carpenter's tools or a forgery kit…
266 questions
The original release of Dungeons & Dragons third edition from 2000, not including the v3.5 revised edition.
264 questions
For questions about critical hits, a mechanic used to indicate an extraordinary hit that is generally rewarded with an increase in damage dealt.
262 questions
For questions about teleportation, an event where matter disappears from one place and appears instantly in another, no matter if the means are magical or technical.
259 questions
For questions pertaining to "experience points" or any other kind of point gained during play and used to "level up" or otherwise permanently increase a character's abilities.
259 questions
For questions about dragons, intelligent reptilian creatures with wings that are often depicted as loving to hoard shiny objects. They appear in a number of RPGs, most obviously Dungeons & Dragons.
258 questions
Fate Core is the official generic implementation of the Fate game engine.
252 questions
For questions about the design of RPGs themselves. Not for questions about homebrewing subsystems, rules, or house rules questions. More specific tags may apply—click “info” or “learn more…” for a gui…
250 questions
For questions about Armor Class (AC), the mechanical abstraction of how difficult it is to hit and cause damage to an opponent in D&D and related RPGs.
248 questions
For questions about flight, generally referring to the ability to move in the third dimension (height) freely.
246 questions
Chronicles of Darkness (2e) is Onyx Path's 2nd Edition of what was previously called the New World of Darkness, itself formerly known as “God-Machine Chronicle Rules Update.”
244 questions
For questions about reactions - an action taken by an entity in response to a trigger happening.
242 questions
For questions about Advanced Dungeons & Dragons (a.k.a. "AD&D", "first edition", or "1e"), written by Gary Gygax and released in three volumes between 1977 and 1979. (For questions about AD&D 2nd edit…
241 questions
For questions relating to setting-specific use of language in RPGs. Questions about real-world languages should be tagged with the specific language instead (e.g. [french]).
240 questions
For questions about concentration mechanics in various RPGs.
233 questions
For questions about RPG-specific terminology and jargon. Use this tag for questions about terminology and jargon across RPGs in general, including the in-game meaning of game terms.
231 questions
For questions about the rules governing the order of action in turn-based combat systems, commonly known as "initiative".
231 questions
For questions relating to riding or otherwise being transported on the back of creatures.
230 questions
For questions about readied actions. A readied action is an action "held" to react to an anticipated circumstance.
229 questions
For questions about damage resistance, the mechanic in RPG systems that usually represents an ability to shrug off or ignore damage of certain types and amounts.
227 questions
A Fate based system set in Jim Butcher's modern-magic and hardboiled-detective world.
224 questions
For questions about converting or translating characters and concepts from one edition of a game to another, or to a different game entirely.
224 questions
For questions primarily about published or player-created game worlds in which ongoing adventures take place.
224 questions
For questions about spell slots, a method of limiting the casting of spells by granting the caster a certain number of slots into which they can fit spells.
223 questions
For situations where a character fights with one weapon in each hand, or one of the feats / class abilities which (partly) overcomes the penalties associated with this fighting style.
222 questions
For questions concerned primarily with the passing of time in the game world or at the table. (For questions specifically about the duration of a spell or other effect in-game, use the [duration] tag;…
220 questions
For questions about fighting without weapons, whether that be through the use of kicks, punches, and the like, or through the use of fangs, claws, and similar.
219 questions
For questions about valuable in-game items such as currency or its equivalents, particularly coin, gems, jewelry, and rare objects.
215 questions
For questions about AnyDice.com, a dice probability calculator that offers probability curves for defined rolls, along with a function library for more complex calculations.
209 questions
For questions about shields, defensive armor carried or worn on the arm for the protection of the body.
207 questions
For questions about the real-life social aspects of role-playing games.
206 questions
For questions relating to devices designed primarily to unpleasantly surprise and generally damage antagonists.
206 questions
For questions about combat maneuvers, which refer to any martial action in combat that may not directly result in damage but some other form of debilitation or advantage that allies can capitalize on.…
203 questions
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