A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

For questions about the design of RPGs themselves. Not for questions about homebrewing subsystems, rules, or house rules questions. More specific tags may apply—click “info” or “learn more…” for a gui…
203 questions
Onyx Path's 2nd Edition of what was previously called the New World of Darkness, itself formerly known as “God-Machine Chronicle Rules Update.”
203 questions
For questions about summoning, which refers to the process of bringing an object or creature to the spellcaster via magic to aid them.
201 questions
For questions primarily about published or player-created game worlds in which ongoing adventures take place.
199 questions
For questions about identifying a game product (sourcebooks, published adventures, and even entire systems) based on remembered details of the product or of specific content within it. (For identifyin…
196 questions
For questions about a character's proficiencies. Broadly, proficiency refers to the ability to use a specific skill or piece of gear without taking penalties for not knowing what you're doing.
193 questions
a mechanic in 5th edition D&D that replaces most numerical bonuses and penalties with rolling twice and taking the higher or lower value.
For questions about invisibility. Invisibility is more than transparency; it can potentially make something impossible to detect through any means. Questions about how it works, when to use it, and wh…
For questions about dragons, intelligent reptilian creatures with wings that are often depicted as loving to hoard shiny objects. They appear in a number of RPGs, most obviously Dungeons & Dragons.
For questions about RPG-specific terminology and jargon. Use this tag for questions about terminology used across RPGs in general, rather than the in-game meaning of a special game term within a certa…
189 questions
For questions about critical hits, a mechanic used to indicate an extraordinary hit that is generally rewarded with an increase in damage dealt.
186 questions
For questions about converting or translating characters and concepts from one edition of a game to another, or to a different game entirely.
186 questions
For questions about valuable in-game items such as currency or its equivalents, particularly coin, gems, jewelry, and rare objects.
176 questions
For questions relating to setting-specific use of language in RPGs. Questions about real-world languages should be tagged with the specific language instead (e.g. [french]).
175 questions
For questions about the real-life social aspects of role-playing games.
173 questions
For questions relating to riding or otherwise being transported on the back of creatures.
171 questions
For questions concerned primarily with the passing of time in the game world or at the table. (For questions specifically about the duration of a spell or other effect in-game, use the [duration] tag;…
171 questions
For questions about teleportation, an event where matter disappears from one place and appears instantly in another.
170 questions
For questions about Armor Class (AC), the mechanical abstraction of how difficult it is to hit and cause damage to an opponent in D&D and related RPGs.
For questions about the techniques that game masters use to prepare for a game session. (For preparing a campaign, use the [campaign-development] tag instead.)
169 questions
For questions about flight, generally referring to the ability to move in the third dimension (height) freely.
166 questions
Questions about fighting without weapons, whether that be through the use of kicks, punches, and the like, or through the use of fangs, claws, and similar.
165 questions
For questions about readied actions. A readied action is an action "held" to react to an anticipated circumstance.
161 questions
specialization paths within a base class intended to evoke a specific flavor and/or playstyle.
158 questions
For questions about the rules governing the order of action in turn-based combat systems, commonly known as "initiative".
157 questions
For questions about shields, defensive armor carried or worn on the arm for the protection of the body.
154 questions
For questions about combat maneuvers, which refer to any action in combat that may not directly result in damage but some other form of debilitation or advantage that allies can capitalize on.
153 questions
For situations where a character fights with one weapon in each hand, or one of the feats / class abilities which (partly) overcomes the penalties associated with this fighting style.
153 questions
For questions about reactions - an action taken by an entity in response to a trigger happening.
151 questions
For questions about whether multiple effects stack on the same target.
For questions about the sequence of events that take place in the fictional environment within a roleplaying game.
148 questions
For questions about damage resistance, the mechanic in RPG systems that usually represents an ability to shrug off or ignore damage of certain types and amounts.
For questions about combat involving a rider mounted on another creature, such as a horse or other riding animal.
145 questions
For questions which ask primarily about effects that affect a large zone or have multiple targets.
For questions about concentration mechanics in various RPGs.
For questions about game books - such as rules, adventures, and related materials - that are published in print or digital form, and are not periodicals or websites. (If the question is about in-game …
142 questions
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