A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.
For questions about summoning, which refers to the process of bringing an object or creature to the spellcaster via magic to aid them.
For questions about hit points, an abstraction of a health common to many RPGs.
For questions about the real-life social aspects of role-playing games.
For questions about critical hits, a mechanic used to indicate an extraordinary hit that is generally rewarded with an increase in damage dealt.
For questions about cantrips, orisons, and other minor magics.
For questions about converting or translating characters and concepts from one edition of a game to another, or to a different game entirely.
For questions about the techniques that game masters use to prepare for a game session. (For preparing a campaign, use the [campaign-development] tag instead.)
In games that provide for advancement of character capabilities in numbered steps, those steps are often called levels or character levels. The higher the character level, the more broadly powerful th…
Broadly, proficiency refers to the ability to use a specific skill or piece of gear without taking penalties for not knowing what you're doing.
For questions about valuable in-game items such as currency or its equivalents, particularly coin, gems, jewelry, and rare objects.
For questions about dragons, intelligent reptilian creatures with wings that are often depicted as loving to hoard shiny objects. They appear in a number of RPGs, most obviously Dungeons & Dragons.
For questions about invisibility. Invisibility is more than transparency; it can potentially make something impossible to detect through any means. Questions about how it works, when to use it, and wh…
a mechanic in 5th edition D&D that replaces most numerical bonuses and penalties with rolling twice and taking the higher or lower value.
For questions concerned primarily with the passing of time in the game world or at the table.
For questions relating to riding or otherwise being transported on the back of creatures.
For questions relating to setting-specific use of language in RPGs. Questions about real-world languages should be tagged with the specific language instead (e.g. [french]).
For questions about Armor Class (AC), the mechanical abstraction of how difficult it is to hit and cause damage to an opponent in D&D and related RPGs.
An action "held" to react to an anticipated circumstance.
For questions about teleportation, an event where matter disappears from one place and appears instantly in another.
For questions about the sequence of events that take place in the fictional environment within a roleplaying game.
For questions about combat maneuvers, which refer to any action in combat that may not directly result in damage but some other form of debilitation or advantage that allies can capitalize on.
For questions about flight, generally referring to the ability to move in the third dimension (height) freely.
The rules governing the order of action in turn-based combat systems.
Questions about fighting without weapons, whether that be through the use of kicks, punches, and the like, or through the use of fangs, claws, and similar.
Shadowrun Fourth Edition, by Catalyst Games, is a cyberpunk role-playing game where magic, cybernetics and virtual reality coexist. Player characters are known as shadowrunners. They act in the shadow…
For questions primarily about the non-GM participants in roleplaying games and their behavior. For questions about the players' characters instead, use the [character] tag.
specialization paths within a base class intended to evoke a specific flavor and/or playstyle.
For questions about shields, defensive armor carried or worn on the arm for the protection of the body.
For questions about game books - such as rules, adventures, and related materials - that are published in print or digital form, and are not periodicals or websites.
For questions about combat involving a rider mounted on another creature, such as a horse or other riding animal.
For questions about damage resistance, the mechanic in Dungeons & Dragons that represents an ability to shrug off or ignore damage of certain types and amounts.
For situations where a character fights with one weapon in each hand, or one of the feats / class abilities which (partly) overcomes the penalties associated with this fighting style.
used for actions that require merely touching a target, often ignoring the target's armor.
For questions about reactions - an action taken by an entity in response to a trigger happening.
The process of creating a complete, coherent and convincing world to use as a setting for RPG adventures.