Tags

A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

× 126
used for actions that require merely touching a target, often ignoring the target's armor.
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For questions related to determining the value or cost of a good or service in-game.
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For questions about natural weapons. A natural weapon generally refers to any natural innate appendage or orifice that can be used to attack with. Creatures with natural weapons do not require a weapo…
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For questions pertaining to different types of damage in an RPG system, i.e. fire, lightning, psychic, cold, etc.
× 113
for questions relating to devices designed primarily to unpleasantly surprise and generally damage antagonists.
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For questions related to powers or abilities which can move other creatures without their consent.
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For questions about designing and writing adventures, for personal use or publication.
× 108
For questions about animals, creatures that exist in the game world and are generally regarded as more commonplace or mundane than monsters.
× 107
For questions about whether multiple effects stack on the same target.
× 106
For questions about the alchemist, a class or character focused on the use of alchemy, typically to create magical or quasi-magical potions.
× 106
For questions primarily about necromancy in RPGs, the art/magic of raising the dead to fight again in a limbo of undeath. (For questions about undead themselves, use the [undead] tag.)
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For questions comparing different editions of the same system.
× 104
For questions about the scope or function of an immunity to something within an RPG system. Generally, an immunity is a defensive ability that protects completely against a certain kind of harmful or …
× 104
Sometimes you just don't get along with your GM. Many questions about problematic Game Masters can be answered just by making sure everyone is playing the same game on the same page. See http://rpg.st…
× 104
For questions about rests, a short period of in-game downtime meant to be a period of recovery, regaining health and resources as appropriate.
× 104
For questions about a character's background (also called backstory or character history), the origin of a character before they are created and appear in play. Backgrounds are usually most relevant t…
× 103
a near-future game (Set in 2050-2075) in the cyberpunk genre, but with magic and fantasy races.
× 102
For questions about topics concerning using, managing, or separating player knowledge and character knowledge.
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For questions about poisons in RPGs and how they work within a particular ruleset.
× 102
For questions about "Tome of Battle", an expansion book for D&D 3.5e which introduces the concept of martial maneuvers to give martial characters extra options in combat.
× 102
For questions about maps used for visualising a battlefield during combat, often with grids and used in combination with miniatures or tiles. Not to be confused with the [maps] tag, which is for maps …
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For questions primarily about characters. A character is being controlled in the game either by a player (player character) or the gamemaster (non-player character).
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For questions about encounters, a broad term used to describe when the player characters meet with a group of NPCs. They can range from hostile to friendly, randomized to story-driven.
× 100
For questions about composition or interplay of a character party in-game. For questions about interactions between the players at the table instead, use the [group-dynamics] tag.
× 99
the third edition of Green Ronin's Mutants & Masterminds superhero roleplaying game. M&M 3E is the ruleset behind the DC Adventures roleplaying game. M&M 3E is based on a heavily-modified …
× 98
For questions about reach, a mechanical concept in many role-playing games that determines the distance from which a creature can make melee attacks based on its size, the nature of the attack, and th…
× 97
Ritual magic surfaces in many games, and generally involves spells requiring significant investment of time, money, and preparation, and careful methodical execution, often by a group.
× 97
the concept of rules that are essential to the game, and optional but official rules that can be used if desired.
× 96
For questions regarding role-playing via play-by-post or play-by-chat protocols, or realtime through internet-based tools like Roll20, Skype, or OpenRPG.
× 94
A type of magic user or spellcaster in various systems, or a Pathfinder martial/spellcaster class. Use this when the thing you're asking about in your game system is called a Magus.
× 94
For questions about the summoner character class in Pathfinder and similar classes or archetypes in other RPGs. In Pathfinder, summoners are arcane spellcasters focused on conjuration magic, and have …
× 94
For questions about improvised weapons, referring to atypical non-weapon items wielded as if they were weapons of similar size.
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For questions primarily about cover, an element in the environment that provides a measure of protection against incoming attacks.
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For questions about AnyDice.com, a dice probability calculator that offers probability curves for defined rolls, along with a function library for more complex calculations.
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a campaign setting for the Dungeons & Dragons role-playing game.
× 90
For questions relating to the creation and distribution of gaming-related materials, whether digitally or in print.