A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.
Dungeons & Dragons 5th edition, published in 2014 by Wizards of the Coast. D&D 5e is a heroic fantasy RPG inspired by the mechanics and settings of all previous D&D editions. Previously code-named D&D…
an RPG originally derived from the open licensed rules to Dungeons & Dragons v3.5. It was published by Paizo Publishing in 2009.
Specific manifestations of magic that can be generically called "spells". Use [magic] for more generic questions about magic.
Dungeons & Dragons 3.5 Edition, a revision of D&D Third Edition, published in 2003.
Dungeons & Dragons Fourth Edition, published in 2008 (includes Essentials)
Items imbued with magic in some way, usually beneficial but occasionally detrimental, such as a cloak which renders the wearer invisible or a hammer which returns to its wielder when thrown.
The practical arts and methods applied to gamemastering.
covers questions relating to either monstrous antagonists specifically, or all enemies of the player characters generally; which usage is correct varies depending on the traditions of specifi…
about the logical interactions of a game's rules under a strictly literal reading. Not for questions about normal clarifications of the written rules. Answering rules questions…
Questions about interpreting what a feat does or understanding specific feats, which are abilities of a character that provide small bonuses in specific circumstances in Dungeons and Dragons 3rd editi…
Combat refers to the systems used in roleplaying games to resolve conflict through violent means, often to the death of one or more characters. Combat often involves several subsystems that determine …
Character creation (also: character generation or character design) is the process of making a character whose role the Player will assume. Character creation is about realizing the concept of the cha…
powers or properties that are exclusive to a given class, for example the Cleric's ability to Turn Undead.
Equipment usable by characters to cause damage to other characters or creatures.
Abilities of characters that describe their capabilities in a range of areas.
Questions relating to Dungeons & Dragons as a whole, or to multiple versions of Dungeons & Dragons.
Questions pertaining to the positive aspects of character optimization (CharOp). For problems with negative issues or player problems around optimization, use the [powergaming] tag.
For questions about the nature of magic in a game. Use [spells] for questions on specific spells.
For questions about homebrewing new rules content for an existing system, this tag should be used when locally-created, non-published content is at the heart of the question. (Note that soliciting ide…
For questions about perceived inequities between characters derived from differences in capability.
Not related to any one particular system or rules. You want solutions to the question that are not directly tied to a game's mechanics.
A character who learns and casts arcane magic through study.
for questions pertaining to the D&D warlock class, in editions where it exists.
OFF TOPIC — DO NOT ASK RECOMMENDATION QUESTIONS. (Click “Learn more…” or “info” for details.) This tag exists only for historical reasons.
Published adventures, usually published by the creators of the particular system/setting, are official pre-made storylines/campaigns that include detailed descriptions of all relevant places, encounte…
Questions about how character and object movement works. Includes such things as how abilities, restrictions, or environment affect movement, and more.
small fan created additions and replacements to core rules in a rules set and this tag should be used when there are locally-created rules at the core of the question. In most cases, …
A character class associated with nature and nature-related magic.
The mechanics for receiving and inflicting harm or injury.
A fantasy martial artist, specializing in unarmed combat. Often a playable character class.
Identifies a deity-bound caster, a playable class. Clerics will have different restrictions and allowances based on their deity.
This question involves the rules that apply to taking a certain action in a specified system.
For questions about games branded “World of Darkness”, including the original “old WoD” or “classic WoD” and the “WoD” reboot by WW/Paradox Interactive/Modiphius. Not for nWoD/CoD questions. See full …
The practice of advancing more than one character class on a single character either simultaneously or serially.
Items usable by a character, sometimes carried on their person.