blueberryfields
  • Member for 11 years, 1 month
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Techniques for making high level D&D play more manageable?
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22 votes

This turned into a rather long rant. Here's to hoping it makes some sense: TL;DR A boring dice roll isn't worth the trouble. Replace/remove/ignore boring rolls Deputize/offload work to your players ...

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What are some resources or tips on dragons as PCs?
8 votes

Check out D&D's Council of Wyrms setting I don't think it's been updated for 3.5 rules, but it's a good start. You can also look into the Dragon Kings expansion to Dark Sun.

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Any advice on a good Respawn system for pathfinder
6 votes

My group spent a bit of time experimenting with a system based off of bionoids (http://www.spelljammer.org/monsters/conversions/Bionoid.html): a component of each character is nigh-indestructible (ie,...

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Inter-planar Merchants of D&D
6 votes

The Mercanes have been mentioned already. Any mage or thief doubles as a natural trader, so races know for either will work. Demons have been mentioned already - a specialized form of demon would ...

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How can I make D&D 4e work as a "play by post" game?
6 votes

We tried this type of game over a BBS, way long ago, and it was challenging, to say the least. Now, you may not mean the slow-turn-around time that is BBS playing, but here are the problems that stick ...

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What are ways player characters could awake an ancient evil?
5 votes

Accidentally Do something innocuous - eat the wrong thing, say the wrong thing, unknowingly open pandora's box, trip over the wrong wire, press a red button, mispronounce a magic word, etc... ...

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Clarification of Raise Dead
5 votes

We've always interpreted this to mean that permanent conditions occurring before death remain, while those occurring after are reverted. Legs lost before death are still lost, while those lost to ...

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Generating a feeling of nostalgia in the players
5 votes

To keep the feeling of nostalgia current, you can try to have a regular, or semi-regular, portion of your sessions involve a story or scene from the distant past. Ideally, this would be something ...

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Gentle Repose, changes to the corpse, and hungry wolves
Accepted answer
4 votes

Yes, having the bodies eaten by wolves, or other predators, is fair game. The spell doesn't protect them or make them significantly less likely to be eaten. At best, it will be a series of predators/...

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How do you make a new NPC likable?
3 votes

Make her a respected asset in the group - have her intelligently contribute to battles. That, however, is not relevant to how much your players will like her - her likability is much more related to ...

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How to handle the PCs within a large military?
3 votes

Abstract away the unnecessary Are your players generals, in charge of an army? Fine. Let them have large numbers of soldiers. However, if they're not interested in managing the logistics and other ...

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Can AD&D Thieves Wear Studded Leather Armour?
3 votes

I think 2nd e introduced optional penalties when using heavier armour - penalties to skills and/or removal of certain skills from the available list. I liked that - the change recognizes that rogues ...

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What technologies are useful to modern-day gamers and DMs?
3 votes

Laptops/ipads with Dropbox, Excel/Google Spreadsheets, PDF readers that allow for annotations and heavy reliance on Google search.

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Does color spray affect undead?
3 votes

It's how we played when we played first edition. If I remember correctly, we had some limitations - higher level illusion spells were more effective on lower level undead, and more complete illusion ...

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How many sessions is enough to judge a game fairly?
2 votes

Remember, it may not be necessary for the entire group to be present, in order to try a game. A subset of the group, which has the interest in learning new game rules, and is trusted by the rest to ...

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Are there rules for knocking a character unconscious without inflicting dramatic wounds?
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2 votes

We used a house rule where characters could blunt their weapons for the duration of the combat. The characters would have to describe what blunting action they take (use the flat side of the sword, ...

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Can you be Polymorphed and then be made into a Familiar?
2 votes

It's possible to place a Baleful Polymorph in the distant past of a Familiar or Druid Companion's, maybe as a back-story. The baleful polymorph spell results in a creature which cannot be normally ...

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Good Single Word Instruction for "Command" Spell
2 votes

The most interesting ones, for me, are situationally advantageous, for example: punch, cringe, laugh, tickle, duck, wink, jump, kick, dance, throw, chew/chomp, spit, swallow/drink/eat, yell/sing.

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In early D&D, why would chainmail ever be preferred over plate armor?
2 votes

A significant portion of the appeal of the original version of D&D were the inconsistent rules - which led to players developing their own in-house rules and distinctions in cases such as the ...

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In a game set "ten years into the future" what are some narrative techniques to explain away the lack of significant tech advances?
2 votes

It's a challenging setup, and the easiest way to deal with it, for me, is to ignore the issue. You don't have to explain away alternative, hypothetical futures, or failed predictions - you're not the ...

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Can you move and use magic in the same round?
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2 votes

No, I believe the intention is to prevent movement and magic from occurring in the same round. Magic effects occur at the end of the round, after all the rest of the round is completed. This blog ...

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In-game rewards for game-related work?
1 votes

For our group, we usually went for non-xp or level related rewards. Usually, we tried to keep them related to the real-life activity. We were playing in a magic rich campaign, so if these rewards ...

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Is one of the characters in my group overpowered?
1 votes

In a group of experienced players, who have most likely gotten over the "twink" phase of role-playing, rolling for stats is fair-game and likely to create more interesting situations, than not. With ...

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How can I encourage my D&D Encounters group to do more role playing?
0 votes

I find that complex rules, and their strict enforcement, tends to lead to a drier game - with fewer, and lower quality, role playing chances. One successful method I've had for encouraging more ...

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