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Hand-E-Food
  • Member for 11 years
  • Last seen more than a week ago
  • Melbourne, Australia
22 votes

Dungeons that aren't dungeons

16 votes

Is it appropriate to tell players the expected outcome of a throw?

13 votes

When GMing in a high-tech game world how do you handle potentially disruptive tech?

10 votes

Why is Survival not a class skill for animals?

10 votes

Fighting boredom in combat as a player

10 votes

How can I speed up combat with a large number of enemies?

9 votes
Accepted

How to create a new Ray Gun with Weird Science?

9 votes
Accepted

Soaking wounds with Bennies

8 votes

How does a GM fix the rules when they goof?

8 votes
Accepted

How should the Marshal run the Wanted Hindrance?

7 votes
Accepted

How do vehicle critical hits work?

7 votes

What is the "average human" stat for Savage Worlds?

6 votes

How do group Stealth rolls work?

6 votes

What are some dangerous non-fantasy creatures?

6 votes

Is there a method for sliding seamlessly from one system into another during a campaign?

6 votes

Aced d4s vs skill development in Savage Worlds

5 votes

Giving the PCs good reasons enter a dungeon camped by a enemy army (Rescue at Rivenroar)

5 votes

How should I inform players about 'meta-objectives'?

5 votes

Could a "Fog of war" prop break a game in any way?

5 votes

How does a DM handle time limits in-game?

5 votes

Smallest practical party size in Savage Worlds

4 votes

How do I make Puzzle Bosses more interesting than a Knowledge Check or tedious pre-research?

4 votes

What happened to Adventure Cards?

4 votes
Accepted

Using a Magic Item as an Edge Pre-requisite

4 votes

How can I let players make more choices during combat?

4 votes

How can I murder people and lie about it?

3 votes

What should I consider when creating a time travel adventure?

3 votes

How do Berzerk and Shaken interact?

3 votes

Dealing with skill rerolls by several players

3 votes

Is the information gained from a knowledge check fallible?