Hand-E-Food
  • Member for 10 years, 6 months
  • Last seen more than a week ago
  • Melbourne, Australia
Dungeons that aren't dungeons
22 votes

Some ideas: I built a city in a ravine. The ravine was about 300m across and twice as deep. A town had been cobbled together inside the ravine. It was a maze of stairways, catwalks, multi-level ...

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Is it appropriate to tell players the expected outcome of a throw?
16 votes

A big part of it is what the character could assess from the situation. A character knows their own ability and understands the world around them. For instance, climbing a wall, you can assess the ...

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When GMing in a high-tech game world how do you handle potentially disruptive tech?
13 votes

Other ideas include: Size Yes, the technology exists. It's the size of a room. If you can find a lab that has one, you may be able to rent it by the hour. You must provide 100 points of ID to do ...

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Why is Survival not a class skill for animals?
10 votes

The Survival skill allows a character to survive in any biome. Most animals only know how to survive within their natural habitat. If extreme weather is common in their homeland, they instinctively ...

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How can I speed up combat with a large number of enemies?
10 votes

I've had this issue before playing Shadowrun. A party of six runners tried, foolishly, to intimidate a gang of forty armed bikers. I ended up splitting the bikers into squads that performed a single ...

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Fighting boredom in combat as a player
10 votes

Do something other than hit-roll-for-damage. Think of it as a movie. First and foremost, just do what you want to do. Worry about the rules second. As a GM, my NPCs will use fire, explosives or ...

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Soaking wounds with Bennies
Accepted answer
9 votes

I'll use your example. The character has 2 wounds and takes 2 more. They decide to spend a benny and soak the wounds. They make a Vigor check at -2 (due to having 2 existing wounds.) If they succeed ...

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How to create a new Ray Gun with Weird Science?
Accepted answer
9 votes

No. The time spent on the level-up shows devotion and perfection to the new device. There is no room for error. From Explorer Edition page 84: New Powers: Each time a Weird Scientist takes the ...

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How does a GM fix the rules when they goof?
8 votes

I've done this a few times. Sometimes there's nothing you can do but say "I stuffed up. You got a freebie. You can't do that in future." If possible, add some rationale that accounts for the ...

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How should the Marshal run the Wanted Hindrance?
Accepted answer
8 votes

Firstly, the players need to define why and where they are wanted. It may just be outstanding fines in one city, in which case he needs to keep his head down when the local authorities are in sight. ...

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How do vehicle critical hits work?
Accepted answer
7 votes

Reading Vehicular Attacks, Damage on page 110 of the Explorer Edition or page 100 of the Deluxe Edition, car damage works like this. If you roll enough damage to "shake" a vehicle, it is not shaken, ...

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What is the "average human" stat for Savage Worlds?
7 votes

I use this rule of thumb: A celebrity has d12 in their specialised skill. (Muhammad Ali, Steve Jobs, Michael Schumacher, The Red Baron.) A professional has d10 or d8 in trained skills. Skills ...

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Aced d4s vs skill development in Savage Worlds
6 votes

It's not a big difference and certainly not a game breaker. Given most skill rolls target 4, or 8 for a raise, the statistics for each die are: Die >= 4 >= 8 >= 12 d4 25.00% 6.25% ...

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How do group Stealth rolls work?
6 votes

My solution would to be have the heroes each make a Stealth roll. Take the lowest roll and add one for each success and raise on the other heroes rolls. Stealthy people can help clumsy people by ...

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Smallest practical party size in Savage Worlds
5 votes

I've had some experience with this. While every group is different, three players tends to be the minimum that work for us. One session, we only had two players. The third PC was played (...

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How does a DM handle time limits in-game?
5 votes

I have used a number of methods for time keeping in the past. The most important thing is to announce the flow of time to the party. Most suitable to your case is to use a deck of cards. 13 x 4 = ...

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How should I inform players about 'meta-objectives'?
5 votes

For a non-meta explanation: When the party enters the town, have the gatekeeper give them an introduction to the city. One of the points he makes is that "Violence is abhorred here. The Guard keep ...

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Giving the PCs good reasons enter a dungeon camped by a enemy army (Rescue at Rivenroar)
5 votes

It's a lot easier to defend your home turf. 200 men can defend the town from inside their walls. The same 200 men would be slaughtered if they approached the hobgoblins walls. The town requires a ...

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Could a "Fog of war" prop break a game in any way?
5 votes

I sometimes create my own maps by using Microsoft PowerPoint template with 1" squares, and applying textures to each square. I print them out and cut out each room separately. As the party navigates ...

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How do I make Puzzle Bosses more interesting than a Knowledge Check or tedious pre-research?
4 votes

My answer isn't so much about alternatives to Knowledge or Research checks, but how to make them less of an ultimate solution. Don't have a single point of failure. Buildings, bridges, computer ...

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How can I let players make more choices during combat?
4 votes

Build an encounter so that their standard library of tactics is ineffective. Make them run And give them a time limit. Have the villain retreat with the loot/hostage/activation key to a secure ...

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How can I murder people and lie about it?
4 votes

If you can't bluff the victim's friends, bluff the police tht get involved instead. They didn't see anything, and only have the statements of you and the friends to go off. Pin it on one of the ...

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What happened to Adventure Cards?
4 votes

Those cards are a lot of fun. I'm sad I can't find a deck myself either. I heard that PEG removed them as they were releasing the Savage Worlds Deluxe Edition which changed the rules slightly, but ...

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Using a Magic Item as an Edge Pre-requisite
Accepted answer
4 votes

I see a few options here. I'm a generous and fun-loving GM so I've sorted them in my preference. Yes, but only when using the item. Let the character take Improved Frenzy, but they must maintain the ...

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Multiple non-roll actions per turn in Savage Worlds
3 votes

When you're in a rush you make stupid mistakes. A way to look at it is that menial tasks gain a +6 bonus by default, so high that a heavily injured (-3) Wild Card has guaranteed success, ignoring ...

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Dealing with skill rerolls by several players
3 votes

It's the only way through... When you absolutely need to break through a door, and there's nothing chasing you, you can let them make multiple "break door", "pick lock" and "search for hidden level" ...

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Is the information gained from a knowledge check fallible?
3 votes

Knowledge skills often represent a characters willingness to seek out information during his downtime. A history buff will often be found in the library, talking to the locals and seeing the sights. ...

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What should I consider when creating a time travel adventure?
3 votes

I would lean towards creating an alternate timeline. The party goes back in time, changes the past, returns to the "present", only to find things they love and care about are not as they remember. ...

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How do Berzerk and Shaken interact?
3 votes

I received a definitive answer from the forum Joe Bedurndurn suggested. The actual text of the Edge is "The warrior ignores all wound modifiers while Berserk, but cannot use any skills, Edges, or ...

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What are some dangerous non-fantasy creatures?
3 votes

If you want to include animals, give them the home-ground advantage. Have insects fall from the trees and get in under the heroes' armour, giving nasty bites. Then once the party have removed their ...

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