TimothyAWiseman
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What drives the plot for antiheroes?
1 votes

Like many things, you can motivate your players with carrots and sticks. Why not petty crimes? You can drive them away from petty crimes by just the desire for advancement. Petty crimes after all ...

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How to determine how much plot guidance is too much?
1 votes

As many others have said, its largely a matter of taste. I know some players that hate railroading and want a sandbox style of play. Some of them want to go so far as deemphasize the DM's role and ...

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How do I promote my gaming campaigns?
1 votes

The most significant way to recruit players is word of mouth. Ask your friends (and twitter and facebook are very good for this) and once they start playing tell them you are recruiting. Most gamers ...

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How can I prevent a TPK without obvious Deus Ex Machina?
1 votes

I'll say that dpatchery's answer is probably by far the best way to go. But if you want the party to actually win this one or at least escape capture, perhaps the answer is Deus Ex Machina, but good ...

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Are there any magical contraceptive birth control options available?
0 votes

I am not aware of any in the rule books... While I have hardly reviewed all the rule books available, I have not seen anything in any of them that would meet this criteria. Because of the nature of ...

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How to handle lowering Generation to third or lower with Blood of Potency?
0 votes

How should you handle it? Say no.... Generally, I would simply not allow this. As others have mentioned, this is only questionably within the rules as written and clearly an abuse of the rules. The ...

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Typical amount of time for a Story Arc to complete
0 votes

As the others answers say, it depends on a lot of things. But I think one factor in particular matters above all others: What do you mean by story arc? There are of course a lot of differences ...

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What is a sci-fi system that would feel familiar to reluctant Pathfinder players?
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I don't think tricking your players into something is generally a good idea. Much better to get their buy in, at least to try it for a session or two and then you can adjust if it isn't popular. Now,...

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How do I use Shamans as opponents in Shadowrun?
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Most of my experience is from Shadowrun 2nd ed, but not all Shamans necessarily need to be nature loving. Toxic shamans actively oppose nature in some ways. As other answers mentioned, shamans with ...

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Do any games have XP (or a similar concept) as an in-game construct?
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The discrepancy may not be that large, just the way they would phrase it. The character would not have a concept of "experience points", but they would have a concept of "experience" and skill ...

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I am looking for a game to ease my friends into role playing
0 votes

Go with a game that will fit the style you want. Since you mentioned D&D, you may enjoy the more tactical games. In that case, games like Wrath of Ashardalon and The Legend of Drizzt provide a ...

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Looking for solo (one person) RPGs - do they exist?
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Some of the DnD board games like Legend of Drizzt or Wrath of Ashardalon can be played solo, though those concentrate on combat and are more fun with a group.

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Should a GM be a Player?
0 votes

This seems to be turning into a series of opinions. Also, things like the game in question, the status of the game, and the playing styles. But, I think the best answer is an almost never, with some ...

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How can I do signature items?
0 votes

Doing this would somewhat change it from D&D: But consider ways of augmenting the item like Runes. They have a sword capable of holding say three Runes at a time. As they progress they find lots ...

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Overpowered PCs (Gabe's Dilemma)
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Personally, as a GM, I tend to prefer running higher level games. It lets me do a combination of some of the ideas being thrown around here (getting them involved in politics as a force potent enough ...

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When is it appropriate to contest a DM?
Accepted answer
-1 votes

Never The GM is the final arbiter of the rules. It is never appropriate to contest them, and you cannot really win such a contest. What is often called Rule 0, that the GM makes the final call, is in ...

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