LordVreeg
  • Member for 11 years, 5 months
  • Last seen more than 3 years ago
Who created the idea of Experience Points?
70 votes

In 'Different Worlds #3' (June / July 1979), Dave Arneson describes his adding experience points (and a few other ideas) to the Chainmail rules after he and Dave Wesley started playing a medieval ...

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Suggestions for decreasing metagaming and increasing player immersion?
Accepted answer
53 votes

OK, I don't have time to answer this as I want to. My background is in psychology, and I fell into role playing games when I turned 10 in 1976. So by the time I was in college, understanding where ...

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How do I get my PCs to not be a bunch of murderous cretins?
38 votes

Murderous cretins? Love the term. You, as the GM, are totally in control of this. Creating the setting and the cultures is purely under your control. I will tell you from experience, if you create ...

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How do I build a sense of wonder in my games?
25 votes

Creating a sense of Wonder can be done in a few different ways, but there are a few ingredients that help to stop a player dead in their tracks. Details-Great ideas and powerful prose can be ...

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How can you add character to in-game religions?
Accepted answer
18 votes

Some very simple things first...Understand the differences between 'deity' and 'religion'. If your character sheet has the listing, 'deity' on it, it is not doing you any favors. Cross it out and ...

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How can I communicate setting and campaign information to the PCs without providing direct exposition myself or through a DMPC?
Accepted answer
17 votes

I have a wiki for my campaign. And most pages contain a section on, 'What is common knowledge'. Yes, you end up rewarding your PCs who do their homework, but by doing this, you will be amazed at the ...

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What is the purpose of old-school D&D class level limitations?
15 votes

There were a few reasons, some based in mechanics-logic, other more setting-logic specific. The first is simple. As Gary said in the AD&D DMG, his game was human-centric. He came right out and ...

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1 GM and 1 Player games and game systems?
15 votes

I've done a lot of one-on-one GMing. I lived with a family in 8th grade, and I had a 3-4 days a week one-on-one that went on for a year, as well as a few others early on, a few in college, and then 2 ...

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How do you help players not focus on the rules?
12 votes

I love questions like this one. I am late to the party as per usual, and have not had any time to be here lately. But I am going to hit up a few bullet points from my own experience. Make sure the ...

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How do I alert the rest of the party that a character within the party has stolen a major plot device?
12 votes

A lot of this depends on the amount of time you want this to take and how much this would affect the story arc. I did just finish a few year story arc with three such items in a town that needed to ...

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How do you discourage "player knowledge" as a GM?
11 votes

Consistency, realism in the rest of the game, dice rolling privately where necessary, and reinforcing the roleplay aspect are the 4 major pieces of advice I would give. Consistency is needed in the ...

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How do I stop my PCs from acting like insomniac monkeys on crack?
10 votes

I have not been able to take any time to answer this. And some of the answers are decent. and on top of that I hate getting in late to a question. And I am at work. but... but that's a handy ...

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Inventory: How can you carry adequate equipment without bringing a caravan?
10 votes

As always, late to the party. First off, you have already answered the first question, which is that you wish to keep a somewhat realistic atmosphere. That also should answer the question if your ...

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How to run an encounter where PCs have different observations of the same events?
9 votes

Ok, first off, we play in games with full laptop compliance. We use a wiki for our rules and to store info, so it is very useful. But this also allows us to set up in an IRC chat room, even while ...

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What are the advantages of Tabletop Roleplaying Games over MMORPGS and CRPGs
8 votes

Rob, I was trying to stay clear of this question, but many of the major advantages have not been mentioned. Some of these have been touched on in broad strokes, but deserve more attention. I will ...

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How do you build rule mastery in your game?
Accepted answer
8 votes

Survival and success do wonders. As does easy access. And mentoring helps a lot. We run our own ruleset...have for decades...but all the rules are on the wiki (more on that afterwards). And rules ...

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What are the core tropes or assumptions of D&D?
8 votes

What are the core tropes and assumptions that players bring to a game of D&D? Specifically the ones that are different from other role-playing games. OK, I'll bite. I have the ...

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Fine Granularity Hunting / Gathering / Fishing resources
Accepted answer
7 votes

Wilderness Survival.net, for basics of survival and techniques. Surviving in the Wild: 19 Common Edible Plants, good for understanding the right and wrong types of flora Population density ...

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How do I keep NPCs from just sounding the alarm?
7 votes

Seven-sided was not all that wrong in his jest. Your description sounds like you want to keep the realism and the tension and the feeling of reward. SO I recommend a few things. Be clear before ...

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Maintaining a party in a world of mistrust
6 votes

Well, I've literally had 2 major campaigns with similar 'we can't trust anyone' attitudes. And if the PCs play in character and if you are doing your job...that is how it should be. I actually want ...

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How many people does it take to steal a Star Destroyer?
6 votes

Well, I have no idea in terms of the game, but I know that the real life-analog of a Star Destroyer would be a cross between a battleship and a an aircraft carrier, since those are the functions ...

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Transitioning from GM to Player; or how to recover from GM burnout
5 votes

There are a lot of good answers already. A few more. If you really have trouble dealing with the 'Backseat' aspect, it is probably better to write down any advice to the new GM and give it to him ...

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Strategies for dealing with turtle or roach players?
5 votes

A few techniques come to mind. In terms of background, privately see how they want to create a backstory and motivations. Sometimes this helps them feel stronger about the roleplaying. See if they ...

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Helping new players learn a setting on the go
4 votes

I'm playing the "Very Late Answer" game again. But I run a very, very detailed old game. So this issue is one I am familiar with. And I am a believer in trying to create as immersed a game as ...

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How well does "attractiveness" work as a stat?
4 votes

Wasn't going to add, but there was a point I thought unmade. One of the secondary benefits of having a stat dealing with Appearance is removing that aspect from the 'charisma-style' stat. Without ...

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A PC dies every session - bad tactics or the normal outcome of adventuring?
4 votes

I won't answer in terms of of the system, but in terms of RPGs in general. The lethality level of a game is part of a number of factors. There is no right and wrong level of lethlity; there are ...

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What are some proven methods of generating attachment to locations/objects in a campaign?
4 votes

Your descriptions of things were still residences or vehicles, so I am going to focus on location primarily. The first thing about building attachment is detail and accessability of that detail. A ...

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How can I encourage a style of play where enhancing others' fun is the most important goal?
3 votes

From the GM perspective, there are a number of tools I use to make the game more cooperative. We play a very social-heavy, skill based game, so this can really work. I am at the office, so this will ...

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Am I designing my campaign setting to be too specific?
3 votes

Being a passionate writer helps. Get used to stretching those muscles. Your main question is if you are getting too specific, and the answer is no. Honestly, there is no such thing. However, the ...

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How do you reassure a parent who is worried about RPGs being unhealthy for their children?
3 votes

I've had to deal with general situations that resemble this a lot, and this exact question a few times. These are the points I try to make: Roleplaying exitsted before the term was co opted by this ...

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