SevenSidedDie
  • Member for 11 years, 5 months
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How to stop players from making the game X-rated
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252 votes

Social Scripts for escaping an unwanted Sexytimes RPG What I'm seeing in your question is that you don't have a D&D group, you have a sexytimes fantasy roleplaying group. Being in an RPG group ...

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What do you do when your players guess your plots?
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178 votes

You're not doing anything wrong. Having players guess a plot development doesn't mean they know (unless you're confirming their guesses — don't do that, that is doing it “wrong”). It just means they ...

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Punishing a player for instant-actioning
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148 votes

No, it's not fair to punish a player in this way. But it's not okay for this player to take an unfair share of control over the game, either. You are the DM — you are in control. You are in the Big ...

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Can the dungeon master have a player character?
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146 votes

Can you? Yes. Should you? No. You personally, as a novice DM, very much no. This is called a “DMPC”,* and they're very hard to do right. A new DM such as yourself should not have a DMPC. The DM ...

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How to ask nicely in Dungeon World
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140 votes

The hemming and hawing should not happen, you're right. The problem here isn't on the player side. The GM is cheating. Accidentally, but still cheating. GM Cheating in Dungeon World The GM cheats ...

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Where do adventurers keep all their stuff?
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121 votes

Assuming, as you've requested, that "that's boring, don't track it" is off the table, then yes, your intuition is right: this is a logistics problem. And to the contrary, it is the bread and ...

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One of my players is trying to cast a spell that isn't in the handbook, and he hasn't told me how his character knows it
117 votes

Unless you want to veer the rest of your game way off the way D&D 5e magic works and want to let the sorcerer ignore the major balancing factor in the class's design (limited spells known), no, ...

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D&D 5e and "Theatre of the Mind" in combat
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117 votes

The key does lie in not sweating the details, but the trick is that which is the least intuitive one: positioning! Follow three principles and theatre of the mind becomes much easier: Use ...

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Are melee combatants limited to standing around saying "I attack"?
114 votes

Imagine you have a friend who roleplays in Second Life. There are all kinds of emoting macros there to supplement the textual channel they use to weave their stories. Now put that person on the stage. ...

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Problems with Party Formation: "You're the DM, you can figure it out."
113 votes

"Fine, then we just won't play." "OK." Call their bluff, whether you think it's a bluff or not. If they're bluffing, they do want to play and will buckle down and figure it out ...

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As a man, how can I roleplay a woman better?
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112 votes

On Going Beyond Stereotype One of the ways the authenticity of female characters in movies are judged is called the Bechdel test. Essentially, if a movie has only one female character, or if it has ...

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How to persuade players not to cheat?
109 votes

Don’t run the game. At least, not like that. “Guys, these characters aren’t legal. I’m not running a game with them.” If they persist, don’t be drawn into an argument. “I’m not running it,” and “I’m ...

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One player has made combat trivial for self
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100 votes

“Sorry, that homebrew was a bad idea. I messed up. Please help me fix this by making a new character.” Some recognition of responsibility here is in order. The player certainly has some ...

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What do you do in Dungeon World when someone wants to perform an action they don't have a move for?
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95 votes

No, there is no equivalent to a "skill check" in Dungeon World. Dungeon World operates on a different set of principles that don't require or really permit task-based resolution rolls. If ...

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Origin of the term "Splat Book"
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94 votes

It came from the fans of White Wolf's World of Darkness games. "Splat" is another name for the asterisk character ('*'), which is often used as a placeholder or "wild card" in a name by technical ...

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How to handle wealthy player characters as a GM?
84 votes

Stop dealing with the 98% of the population. If they're so rich, they are now peers of the 2% of the population who rule in various ways. Peasants may have little to offer in reward (perhaps fealty?), ...

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Handy Haversack vs. Bag of Holding
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83 votes

This is a combination of history and what appears to be a small but significant oversight. The advantage of the Haversack over the Bag has always been that the Haversack always has what you're looking ...

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How far does a rogue move when dashing twice using Cunning Action?
81 votes

Cunning Action absolutely does let you Dash again, but Dash doesn't work quite like you're remembering (PHB, p. 192): When you take the Dash action, you gain extra movement for the current turn. ...

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How do I get around players losing interest during mapping?
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81 votes

This answer is rooted deeply in the principles of the specific Old School playstyle that the question is about, and which loosely define the OSR movement. By making mapping a part of play, you can ...

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What is the use of a little bag of sand?
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80 votes

Sand is one thing used by scribes to blot ink, so that a document can be handled or moved soon after working on it, without dripping or smearing. You can assume it sees use as a matter of course while ...

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How can I better show players that enemies are not friends?
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75 votes

Don't discourage them! You have a wonderful "problem" that veteran GMs often wish they had. If you train your players out of this now, you will only regret it later. Instead, take it for what it is: ...

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I dislike how players accurately place fireballs. Is there an alternative?
74 votes

This meta-game accuracy is a purposeful feature of using the optional grid rules — that kind of tactical detail is the whole point of using a grid. An obvious alternative that eliminates miniatures-...

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How can I modify a wolf enemy to fit my campaign?
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73 votes

For a first adventure, don’t. Don’t start modifying monsters. In time you’ll be able to judge how tough monsters are, and what to throw at your players. There is a procedure for making and modifying ...

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Is there “flavor text” in D&D 5e spells?
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73 votes

There is certainly flavourful text in spell descriptions, but spell descriptions are rules so it's all rules text too. In an answer to Does Burning Hands really require touching thumbs? I eventually ...

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How to reward players that come prepared for non-combat, non-RP situations? I.e., real life
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72 votes

What you're experiencing is a mismatch in what you all expect the actual game to be. As such, a boon will likely not make up for the confusion — at best it will be inexplicably ineffective at altering ...

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Is a Bastard sword better than a Greatsword?
66 votes

No need to ban the bastard sword, because it's not part of D&D 5e yet. D&D Wiki is mostly full of things made up by random people on the Internet — the Bastard Sword you link to is some random ...

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Was "Warfare & Wizardry" a real game?
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66 votes

No, the Warfare & Wizardry referenced by M&M never existed, nor did its author. All those details are part of the fictional history that Mazes & Minotaurs weaves around itself. The first ...

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Can you use the D&D 5e Player's Handbook in a 3.5e game?
65 votes

No, they're very different games. Anything you try to use out of the D&D 5e Player's Handbook will be nonsense to the “game engine” that a D&D 3.5e game uses. It would be like trying to put a ...

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Should I leave this group or recover it?
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65 votes

There's a common phrase: "Vote with your feet." She's entrenched and defensive, to the point that she is vindictively killing PCs to punish players. That is never acceptable, and a very strong sign ...

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My ranger has tamed an absurd number of Animal Companions with Handle Animal
65 votes

There are a few things you're probably glossing over that should be making this circus-collecting way harder than it has been. First, influencing an animal using Wild Empathy requires a whole minute ...

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