Pavel
  • Member for 9 years, 2 months
  • Last seen more than 5 years ago
Crime Investigation in a fantasy world
16 votes

Evidence was definitely not so important as today, but witnesses were. As Dakeyras noted, their status was important. Word of one noble was about as important as two or three townsmen and more ...

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Should players be told to make a listen check when an enemy is sneaking about?
14 votes

Would players be tempted to do something out of character that might spoil the game for fomeone? If not, let them roll. Are you (almost) sure they will resist the temptation? Let them roll. Rolling is ...

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How do I teach my players to (covertly) gather intelligence?
11 votes

Few techniques I regularly use in my game. GM/spymaster techniques first: Recursion 2+ - thats what you already did. The wealthy rarely sent some of their men to make the crime, but they hired a spy ...

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How can I stop a large level disparity from being a problem?
9 votes

In addition to what Paul Marshall wrote: Challenge the players Include puzzles that challenge the players' brains, and it doesn't matter who is how excellent or weak. Also, investigation and other ...

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What are established ways for playing a campaign based on a real-life environment?
8 votes

In addition to Yosi's excellent post: playing in familiar (in real life) setting is unsafe. Players will be much more interrested in the setting, in the characters, in the game - they will invest more ...

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How do I handle moving to someone's back and attacking in GURPS?
Accepted answer
7 votes

There's no additional rule either in Basic set or in Martial Arts. As B391 suggests, you can defend against any attack from a known enemy at -2, except for situations when the defending character ...

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How to handle the PCs within a large military?
5 votes

First three years of my campaign were similar to what you ask for - a baron of a frontline barony, his brother (a mage) and his soldiers. Here is some experience from this (in addition to what others ...

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How can I make my PCs flee?
4 votes

First, inhabit your gaming universe by other heroes and adventuring groups. Give your PCs new of these groups and heroes and sometimes let them meet each other and eventually fight in friendly ...

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Advice for Running the "In Between Times"
3 votes

Others suggested adventuring or intensive RP in downtime. This has one important feature: it basically turn downtime into another adventure. This is not a bug, just a feature: you roleplay all the ...

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Dealing with a changing set of players in a continuous campaign
3 votes

This is typical for my campaign: the party consists of 7-10 players, but number of PCs on each session ranges from 2 to 6. I use the following rules and it runs well: Episodic playing Most adventure ...

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GMing a setting when your players are more familiar with it than you
3 votes

Somewhat similar to what Pulsehead wrote, but a step further: start in some distant area (or distant period) not covered by the stories you know. This is not very suitable for real historical setting, ...

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How to make GURPS combat fast?
2 votes

It's awkward to apply to two-vs-two combats, but using mass combat (or modified mass combat) rules even in quite small skirmishes did worth it in our campaign. As we use it: time and importance for ...

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How to deal with player MacGyver-ism?
2 votes

I had the same issue few times, and I couldn't solve it much better than you - once the PC's invention became known, a lord sent assassins to kill the PC and prevent spearind of air guns, which could ...

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Advice for a new GM taking over for an old one?
2 votes

I'm a GM of an endless (six years now) campaign and I'm tutoring my brother before he becomes the main GM; I moved to another city meanwhile and I won't be able to continue playing with that group ...

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How to roleplay languages that none of the player characters know?
2 votes

What languages does each player speak? It is not always possible to map your setting's languages to Earth languages (on which player) completely, but if the elf's player speaks some language the dwarf'...

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How much do I tell new players about new monsters?
1 votes

Don't read the MM. Either send monsters with no killing tricky features (like harpies have), or give them the important information (or some opportunity to get it) through skill rolls (as others ...

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How do you get a new player engaged in an old campaign?
1 votes

I have faced similar situation several times in our 4 years long GURPS fantasy campaign. Half year after start, a guy playing a spy joined. His goal was to find his lost brother, and he quickly found ...

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Running Parallel Campaigns
1 votes

I have played a character in a campaign based on alternative history (2nd World War period). This "multicampaign) was based on a secret organisation investigating paranormal things. Having all the PCs ...

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Are there maneuver options for non-combat skills?
1 votes

I know that with a GM like this it would be difficult, but assessing penalties in difficult situation is no problem for most GMs. I remember my brother's character, a spaceship racer with piloting ...

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How can I have a campaign where not everyone shows up to each session?
0 votes

You have it slightly harder than me, I have just 10-15 players (changes over time), average number of player in a session is four. I run my campaign for almost seven years, so no problem. Disclaimer: ...

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How do you keep track of the Moon?
0 votes

This is probably not suitable for the setting you play in, but for those who start a new campaign and make their setting for scratch, or play in a setting where this is possible (I'm sure the question ...

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Is it advisable to rotate the GM role between players?
0 votes

I run a long, complex campaign with hundreds of recurring named NPCs, tens of recurring subplots, lots of politics (many PCs are nobles) and some mysteries. Sorry, it wasn't exact: we run a long, ...

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