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MichaelHouse

I'm Michael House, I work full time building the Future of Work using Unity3D at Virbela.

In my free time I'm teaching Unity/VR/AR/C#.

Connect with me on LinkedIn.

  • Portland, OR
  • byte56
  • michael-house
  • micha.elhou.se
  • Member for 7 years, 11 months
  • 1 profile view
  • Last seen Aug 16 '16 at 18:04

Communities (41)

  • Game Development♦ 72.1k 72.1k 1515 gold badges174174 silver badges266266 bronze badges
  • Stack Overflow 2.9k 2.9k 22 gold badges2222 silver badges2626 bronze badges
  • Worldbuilding 1.4k 1.4k 1111 silver badges1717 bronze badges
  • Blender 1.3k 1.3k 11 gold badge1313 silver badges1616 bronze badges
  • Arqade 1.1k 1.1k 99 silver badges1818 bronze badges
  • View network profile

Top network posts

  • 347 What is the role of "systems" in a component-based entity architecture?
  • 120 What does `m_` variable prefix mean?
  • 114 Import and Export Wizard with Identity Column
  • 110 Why do loot drops contain (mostly) useless items?
  • 89 Difference between Decision Trees & Behavior Trees for Game AI
  • 79 How can I give the illusion of height to a ball in 2D?
  • 71 Why don't we use octogonal maps instead of hexagonal maps?
  • View more network posts →

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  •  Talkative
    Jul 3 '13
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    May 15 '13
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