Timeline for How does time pass in combat?
Current License: CC BY-SA 3.0
8 events
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Jun 16, 2020 at 10:23 | history | edited | CommunityBot |
Commonmark migration
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May 27, 2017 at 1:26 | history | edited | Purple Monkey | CC BY-SA 3.0 |
Addressed problems pointed out in comments
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May 26, 2017 at 20:07 | comment | added | Shufflepants | @Yakk The "about" part is fine. The problem with that paragraph is the implication that a round of combat with 100 combatants takes longer than a round of combat with 2 combatants. They both take the same amount of time: "about 6 seconds". He does qualify it with "might very well", but seems to be implying that round times are variable, they are not. They're always the same amount of time. Otherwise you get weird problems with spells not lasting as long because there are more or less combatants? | |
May 26, 2017 at 19:45 | comment | added | Yakk | @Shufflepants It says "about" in the RAW? I don't think it must be correct, but I don't see where it contradicts "about 6 seconds". | |
May 26, 2017 at 17:14 | comment | added | Shufflepants | "This is, of course, only an approximation. A combat round consisting of 100 creatures might very well represent longer than 6 seconds of game-world time, whereas a combat round consisting of only 2 creatures might very well represent less than 6 seconds of game-world time." I don't believe this part is correct. | |
May 26, 2017 at 14:12 | history | edited | KorvinStarmast | CC BY-SA 3.0 |
edited in per nistua's suggestion
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May 26, 2017 at 8:53 | history | edited | Purple Monkey | CC BY-SA 3.0 |
It made more sense the less your thought about it.
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May 26, 2017 at 7:23 | history | answered | Purple Monkey | CC BY-SA 3.0 |