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May 30, 2017 at 19:44 comment added nijineko That was more or less the gist of my thought. Simply removing HD is also a possible option, though that gets a little weird if you go outside the standard HD range for the creature - and not all abilities are affected by HD changes, which can also make the subsequent CR calculation difficult.
May 30, 2017 at 19:15 comment added Hey I Can Chan That's pretty clever, especially since the negative levels will also reduce the effectiveness of many creature's the special abilities. To put some numbers behind this, is it worth suggesting reducing a creature's CR via negative levels be used in the inverse fashion that adding Hit Dice increases a creature's CR?
May 30, 2017 at 19:08 history answered nijineko CC BY-SA 3.0